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Pushable Object Respawn Fix


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Plugin Info:     Modification:   ALL        Category:   Technical/Development        Approver:   Orangutanz (13)
MPNumB
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Old 04-24-2008 , 17:46   Pushable Object Respawn Fix
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Description:
This is a simple plugin that fixes pushable object respawn bug. That bug is when you pushed some object ("func_pushable") - at new round it normaly dosn't get teleported in the standart position. Anyway, this plugin fixes that bug by teleporting thows objects back at newround to there standart positions.


Requires:
FakeMeta


Additional info:
Tested in Counter-Strike 1.6 with amxmodx 1.8.0. But shold work with all Half-Life mods and some lower amxx versions.


Change-Log:
* 1.4
- Added: speed reset so thay will be in 100% currect position.
- Added: support for custom pushable entities if there classname is standart and thay are created currectly.
- Changed: made code much more easier (I figured out, that brush entity origin (mins/maxs variable) dosn't change - changes only there offset (origin variable)).
- Removed: data saving, cuz we are working only with offset, what standart data is {0.0, 0.0, 1.0} in all pushable entities.

* 1.3
- Fixed: rased up entity limit from 1365 to 1380.
- Changed: removed "stock" in front of "get_ent_origin()" and "check_size()" functions.

* 1.2
- Added: model and size check, so plugin will be sure, that thows entities are standart ones.

* 1.1
- Added: now plugin can support some older amxx versions.

* 1.0
- First release.
Attached Files
File Type: sma Get Plugin or Get Source (func_pushable_respawn_fix.sma - 2345 views - 680 Bytes)
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Last edited by MPNumB; 04-30-2008 at 05:36.
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BOYSplayCS
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Old 04-24-2008 , 18:07   Re: Pushable Object Respawn Fix
Reply With Quote #2

Remove the .amxx file it's automatically uploaded in the .sma.
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Emp`
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Old 04-24-2008 , 20:55   Re: Pushable Object Respawn Fix
Reply With Quote #3

instead of saving into an array, is there a possibility that you could save the origin info into an unused pev? perhaps pev_oldorigin? seems like it would be a lot simpler if you could.

otherwise looks good.
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MPNumB
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Old 04-24-2008 , 21:06   Re: Pushable Object Respawn Fix
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Quote:
Originally Posted by BOYSplayCS View Post
Remove the .amxx file it's automatically uploaded in the .sma.
Compiler from this forum sends error, cuz it wasn't updated to amx 1.8.0 includes (untill that I won't remove amxx, cuz else you just can't get amxx w/o compiling it yourself...


Quote:
Originally Posted by Emp` View Post
instead of saving into an array, is there a possibility that you could save the origin info into an unused pev? perhaps pev_oldorigin? seems like it would be a lot simpler if you could.

otherwise looks good.
And than at newround scan all func_pushable entityes of the map with check are thay standart ones? Just to much sensless cpu usage. I'll make it for use in older amxx'es (w/o dynamic cellarray) later.
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YamiKaitou
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Old 04-24-2008 , 21:12   Re: Pushable Object Respawn Fix
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Quote:
Originally Posted by MPNumB View Post
Compiler from this forum sends error, cuz it wasn't updated to amx 1.8.0 includes (untill that I won't remove amxx, cuz else you just can't get amxx w/o compiling it yourself...
Unfortunately, you do not have authority to upload a compiled copy. A Mod will have to upload it for you if you want it that way
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MPNumB
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Old 04-24-2008 , 21:18   Re: Pushable Object Respawn Fix
Reply With Quote #6

Kk - removed *.amxx, but plz update forum compiler.
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Old 04-24-2008 , 21:24   Re: Pushable Object Respawn Fix
Reply With Quote #7

Quote:
Originally Posted by MPNumB View Post
Kk - removed *.amxx, but plz update forum compiler.
Bug BAILOPAN about it. Accourding to what he told me when I asked him, it will be updated when they release 1.8.1.

Anyways, uploaded the compiled version for you so you don't get idiots asking how to compile ;)
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Emp`
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Old 04-24-2008 , 22:12   Re: Pushable Object Respawn Fix
Reply With Quote #8

Quote:
Originally Posted by MPNumB View Post
And than at newround scan all func_pushable entityes of the map with check are thay standart ones?
No, I meant to use it the same way you currently do.
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MPNumB
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Old 04-24-2008 , 22:54   Re: Pushable Object Respawn Fix
Reply With Quote #9

Quote:
Originally Posted by Emp` View Post
No, I meant to use it the same way you currently do.
Ok. I understood, but it will use more cpu's in that case, cuz you have to get that pev_ value from the entity. Plus I don't like saving it in engine variables, cuz there are more plugins, that can use the same variable. I prefer making plugins compilable each with other. =)

P.S. Updated to 1.1 - nothing much - just added support for old amxx versions.
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v3x
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Old 04-24-2008 , 22:55   Re: Pushable Object Respawn Fix
Reply With Quote #10

Doesn't give me an error.
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