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counter strike source:prevent bot re-spawn , allow human re-spawn


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manit123
Junior Member
Join Date: Dec 2013
Old 12-03-2013 , 02:04   counter strike source:prevent bot re-spawn , allow human re-spawn
Reply With Quote #1

hi ,
I play with my friends (on LAN) on same team against bots in counter strike source.
If difficulty level is hard , we are quickly eliminated.
So , we play death match that allows us to re-spawn & join the battle.
Downside (my perspective) is bots re-spawn too.
Is there any way I can stop bots from re-spawning ?
I tried mod at http://www.bailopan.net/csdm/index.php?page=download , but could not figure out away to do above.
(Ofcourse , this is not fair but we enjoy winning together:-))

fysiks (veteran member) at https://forums.alliedmods.net/showthread.php?t=230834 asked me to re-post in relevant forum.
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ojmdk476oj
AlliedModders Donor
Join Date: Dec 2009
Old 12-03-2013 , 02:09   Re: counter strike source:prevent bot re-spawn , allow human re-spawn
Reply With Quote #2

http://www.bailopan.net/cssdm/
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manit123
Junior Member
Join Date: Dec 2013
Old 12-03-2013 , 03:55   Re: counter strike source:prevent bot re-spawn , allow human re-spawn
Reply With Quote #3

I have installed it successfully.
Here is my cfg
Code:
// Sets whether or not CS:S DM is enabled.
// --
// Default: "1"
cssdm_enabled "1"

// Sets whether FFA mode is enabled.  FFA lets
// players kill teammates for points, without any
// damage reduction or teamkill penalties.
// -- 
// Default: "0"
cssdm_ffa_enabled "0"

// Sets the CS:S DM spawn method.
// "none"   -- Spawn at the normal map spawn points.
// "preset" -- Spawn at a random point from a config file.
// --
// Default: "preset"
cssdm_spawn_method "preset"

// Number of seconds to wait before deleting a ragdoll.
// If 0, ragdoll will be deleted instantly.
// If >=20, ragdoll will never be deleted.
// --
// Default: "2"
cssdm_ragdoll_time "2"

// Number of seconds to wait before respawning a player.
// --
// Default: "0.75"
cssdm_respawn_wait "0.75"

// Whether or not C4 should be allowed.  If not allowed,
// It will be removed from the world when dropped and 
// stripped from players when they spawn.
// --
// Default: "0"
cssdm_allow_c4 "0"

// Sets whether the equipment plugin is enabled.
// --
// Requires: dm_equipment.smx
// Default: "1"
cssdm_enable_equipment "1"

// Whether or not spawn protection is enabled.
// --
// Requires: sm_spawn_protection.smx
// Default: "1"
cssdm_spawn_protection "1"

// Number of seconds a client is protected for.
// --
// Requires: sm_spawn_protection.smx
// Default: "2"
cssdm_prot_time "2"

// Sets the spawn protection color for CTs.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "0 0 255 50"
cssdm_prot_ctcolor "0 0 255 128"

// Sets the spawn protection color for Ts.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "255 0 0 50"
cssdm_prot_tcolor "255 0 0 128"

// Allow clients to use the "respawn" command.
// Note that this command does not let players respawn before the
// cssdm_respawn_wait time.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_respawn_command "1"

// Sets whether CS:S DM should force mapchanges.
// This is useful for Stripper:Source users.
// --
// Requires: dm_basics.smx
// Default: "0"
cssdm_force_mapchanges "0"

// Sets the mapchange file CS:S DM should use.
// This is only needed for cssdm_force_mapchanges.
// --
// Requres: dm_basics.smx
// Default: "mapcycle.txt"
cssdm_mapchange_file "mapcycle.txt"

// Sets whether CS:S DM should automatically refill ammo.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_refill_ammo "1"

// Sets how many bots CS:S DM keeps in game.  Use this instead
// of bot_quota for managing bots.
// bot_quota should be "0"
// bot_quota_mode should be "normal"
// bot_auto_vacate should be "0"
// -- 
// Requires: dm_bot_quotas.smx
// Default: "0"
cssdm_bots_balance "0"

// This is an experimental cvar that will prevent CS:S DM from 
// removing dropped items.  It is recommend that you don't set 
// this to 0, because a huge number of weapon entities on the 
// ground will cause lag (both server and client-side).
// --
// Default: "1"
cssdm_remove_drops "1"
Can you point to specific setting ?
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manit123
Junior Member
Join Date: Dec 2013
Old 12-30-2013 , 06:18   Re: counter strike source:prevent bot re-spawn , allow human re-spawn
Reply With Quote #4

hi guys ,
Please help.
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