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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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MrGolfi
New Member
Join Date: Nov 2012
Old 10-03-2017 , 10:35   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1471

I have the same settings in global ruleset, but how i can activate the (Ready / Not Ready) Clantags?

And the Playout works now correct

Edit: I fixed it with wm_warmod_safemode 0, what this mode rly doing?

Last edited by MrGolfi; 10-03-2017 at 11:22.
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wazer
Senior Member
Join Date: Oct 2011
Old 10-03-2017 , 17:29   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1472

Quote:
Originally Posted by versatile_bfg View Post
check cfg/warmod/on_map_load.cfg

should be in there. Also check your cfg/gamemode_competitive_server.cfg
Hello warmod gives this errors now


Code:
L 10/03/2017 - 21:44:27: [SM] Exception reported: String formatted incorrectly - parameter 4 (total 3)
L 10/03/2017 - 21:44:27: [SM] Blaming: warmod.smx
L 10/03/2017 - 21:44:27: [SM] Call stack trace:
L 10/03/2017 - 21:44:27: [SM]   [0] Format
L 10/03/2017 - 21:44:27: [SM]   [1] Line 6329, warmod.sp::getTerroristTeamName
L 10/03/2017 - 21:44:27: [SM]   [2] Line 5079, warmod.sp::ReadyChecked
L 10/03/2017 - 21:44:27: [SM]   [3] Line 5394, warmod.sp::KnifeOn3
L 10/03/2017 - 21:44:27: [SM]   [4] Line 2402, warmod.sp::ForceStart

!ready and !fs is not working anymore with this.

edit:

Seems like after I updated server to the latest metamod and sourcemod it is working again? any others who had this problem, Server was only 20 branches behind latest.

Last edited by wazer; 10-05-2017 at 16:25.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 10-08-2017 , 10:27   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1473

Someone is experiencing the following problem on competitive servers.

During the heat all spec players can get into some team.

But when the competition starts the spec players can not get into any other team, when I click to join some team they bug, they are type in the cameras of the maps, they can only enter again if they change the map.

Is someone having this problem, or do you know how to solve it?
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Abfahrt_Team
New Member
Join Date: Oct 2017
Old 10-09-2017 , 13:47   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1474

We have the problem, that when someone disconnects and rejoins the game he is forced to switch teams, even though he joined the correct team. We are using the ESL_5v5 config, which should be working. Is there any setting in the mod that might force a player to swap teams when joining? This happens after the knive round is over and after a pause.

What could the faulty-setting be?

Last edited by Abfahrt_Team; 10-09-2017 at 13:50.
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KimG
Junior Member
Join Date: Feb 2015
Old 10-16-2017 , 08:07   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1475

Would it be possible to somehow add grenade tracer to the practice mode? Another "warmod" plugin has this feature, and it's really neat.
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goodBEan
Senior Member
Join Date: Jul 2010
Location: St. Louis Mo USA
Old 10-21-2017 , 12:47   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1476

This is still driving me nuts. When I try to check on scores in a match it still doesn't show the names or sides of teams. Normally I set the names on the launch strings.
Welcome user!
Quote:
[LL-Server] The match is live:
[LL-Server] [8] vs [11] - MR15
L 10/21/2017 - 16:451: rcon from "172.30.40.9:52518": command "score"
Also can I get a command that manually triggers overtime mode.

Last edited by goodBEan; 10-21-2017 at 14:21.
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You_N_Me
New Member
Join Date: Oct 2017
Old 10-30-2017 , 06:29   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1477

Hey,

I was wondering whether there has been a way to recover money upon cancelling a round due to an issue. I haven't been able to find anything relating to it as of this moment, I've seen there is a money log file option (unsure how this works? would love more detail about it). It's possible since eBot has match medic, I'm used to warmod so I'd like to stay with it.

Thanks.
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chaithresh
Member
Join Date: Oct 2016
Location: Mangalore
Old 10-30-2017 , 07:30   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1478

Quote:
Originally Posted by You_N_Me View Post
Hey,

I was wondering whether there has been a way to recover money upon cancelling a round due to an issue. I haven't been able to find anything relating to it as of this moment, I've seen there is a money log file option (unsure how this works? would love more detail about it). It's possible since eBot has match medic, I'm used to warmod so I'd like to stay with it.

Thanks.
You can use valve default commands to do round restore...
https://forums.alliedmods.net/showthread.php?t=269467

Follow this thread for further help...

(remove my post if posting other thread links are not allowed.)
chaithresh is offline
You_N_Me
New Member
Join Date: Oct 2017
Old 10-31-2017 , 02:45   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1479

Quote:
Originally Posted by chaithresh View Post
You can use valve default commands to do round restore...
https://forums.alliedmods.net/showthread.php?t=269467

Follow this thread for further help...

(remove my post if posting other thread links are not allowed.)
Thanks, I'll give it a try.
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mitah
Junior Member
Join Date: Apr 2015
Old 11-03-2017 , 21:54   Re: [CS:GO] WarMod [BFG] <17.08.12.1053, 12-Aug-2017>
Reply With Quote #1480

Does anyone know how i can change to colors of the chat prefix? i can't seem to find the file i need to edit to change the colors.
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