Raised This Month: $51 Target: $400
 12% 

[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown


Post New Thread Reply   
 
Thread Tools Display Modes
CanadaRox
Member
Join Date: Dec 2009
Old 07-06-2013 , 19:51   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #441

Just so anyone who wants to look for sigs to know ProdigySim and myself have been working on the sigs for a bit so make sure you check the commit history before you go searching. Also if anyone wants to test any of the new ones we have found, feel free!

Thanks dcx2 for that list of posts with signatures and such. I'm pretty sure I've gotten all of the ones you posted included.
CanadaRox is offline
dcx2
Senior Member
Join Date: Sep 2011
Old 07-06-2013 , 20:49   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #442

More gamedata, this one isn't committed yet

PHP Code:
            /*
             * CTerrorPlayer::OnEnterGhostState()
             */
            
"CTerrorPlayer_OnEnterGhostState"
            
{
                
"library"    "server"
                "linux"        "@_ZN13CTerrorPlayer17OnEnterGhostStateEv"
                "windows"    "\x55\x8B\xEC\x83\xEC\x08\x53\x56\x8B\xF1\x8B\x86\x2A\x2A\x2A\x2A\x8B\x50\x2A\x8D\x8E\x2A\x2A\x2A\x2A\x57"
                
/* 55 8B EC 83 EC 08 53 56 8B F1 8B 86 ? ? ? ? 8B 50 ? 8D 8E ? ? ? ? 57 */
            

EDIT:

Things I've noticed. Most properly wild carded signatures now begin with an extra 55 8B EC (sometimes a bit different if it's ebx instead of ebp?). Also, if the old signature had a 55 near the beginning of it, you should remove the 55; that's how it worked with OnEnterGhostState, there was a 55 in the old sig and when I removed it, it was still unique (albeit a few bytes off)
__________________

Last edited by dcx2; 07-06-2013 at 20:54.
dcx2 is offline
crasx
Member
Join Date: May 2011
Location: Lakewood, CO
Old 07-06-2013 , 23:55   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #443

Quote:
Originally Posted by dcx2 View Post
More gamedata, this one isn't committed yet
Where are you committing to?
crasx is offline
dcx2
Senior Member
Join Date: Sep 2011
Old 07-06-2013 , 23:56   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #444

I'm not committing anywhere, ProdigySim and CanadaRox are committing changes to left4downtown2. See his link in the post right above mine.

EDIT:

Great news! After grabbing the latest gamedata from google code, Left4Downtown2 no longer crashes. ^_^!
__________________

Last edited by dcx2; 07-07-2013 at 01:17.
dcx2 is offline
spumer
Senior Member
Join Date: Aug 2011
Old 07-07-2013 , 01:36   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #445

Also, offset for CDirectorVersusMode changed and some director natives not work.

PS: I'm use L4D2Direct and change gamedata for CDirectorVersusMode to 1404(linux).
__________________

Last edited by spumer; 07-07-2013 at 10:57.
spumer is offline
worminater
Member
Join Date: Jun 2011
Old 07-07-2013 , 01:59   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #446

After pasting in the latest game data and using the version on the front post, I recieve this error: No longer using 'Killalls' version as it just throws out version errors.

[SM] Unable to load extension "left4downtown.ext": /home/left4dead2/left4dead2/addons/sourcemod/extensions/left4downtown.ext.2.l4d2.so: undefined symbol: g_pMemAlloc
L

Last edited by worminater; 07-07-2013 at 02:00.
worminater is offline
dcx2
Senior Member
Join Date: Sep 2011
Old 07-07-2013 , 02:06   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #447

You need someone to compile it fresh for the linux version. The Linux version of Left4Downtown2 0.5.4.2 is permanently broken after the SteamPipe update.

killall's version was probably built for SM 1.5 or 1.6 and you're using SM 1.4 or 1.5. It's probably easier for you to just update your SM so you can use killall's version.
__________________
dcx2 is offline
worminater
Member
Join Date: Jun 2011
Old 07-07-2013 , 02:08   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #448

Thanks for the clarification. I'm on the 1.5 version of SM at the moment. Mainly use this for @survivor and @infected so will probably just hold out until an official release is made from the guys here.

May give 1.6 a go and report back on killalls version later today.

Last edited by worminater; 07-07-2013 at 02:09.
worminater is offline
dcx2
Senior Member
Join Date: Sep 2011
Old 07-07-2013 , 03:51   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #449

Quote:
Originally Posted by dcx2 View Post
Great news! After grabbing the latest gamedata from google code, Left4Downtown2 no longer crashes. ^_^!
I spoke too soon. x.x The server starts up without crashing, but once I try to join, it crashes again. Probably needs a few more offsets.
__________________
dcx2 is offline
adrianman
Senior Member
Join Date: Sep 2010
Old 07-07-2013 , 05:28   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #450

good,that means we have the same problem now
__________________
The best thing in life's for free
adrianman is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:07.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode