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[L4D-L4D2] New custom commands v1.0.9


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NitroBullet
Junior Member
Join Date: Nov 2010
Old 12-21-2010 , 12:17   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #281

I have a problem... When I open the admin menu, I choose the command I want, say... admin menu -> player commands -> slay... then it just fades the menu instead of letting me slay whomever. Can someone tell me what the flip is going on?
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Elektramode
Senior Member
Join Date: Mar 2010
Old 12-21-2010 , 12:33   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #282

Quote:
Originally Posted by NitroBullet View Post
I have a problem... When I open the admin menu, I choose the command I want, say... admin menu -> player commands -> slay... then it just fades the menu instead of letting me slay whomever. Can someone tell me what the flip is going on?
Firstly you should not be posting this here but in the general section of allied modders. And secondly the reason why is because you have not set yourself admin power Z
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NitroBullet
Junior Member
Join Date: Nov 2010
Old 12-22-2010 , 23:50   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #283

Yes I have set my admin power to Z. The problem is that it works sometimes and sometimes it doesn't. It's random.
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darktemplarr
Member
Join Date: Jun 2010
Old 12-23-2010 , 01:08   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #284

Quote:
Originally Posted by NitroBullet View Post
Yes I have set my admin power to Z. The problem is that it works sometimes and sometimes it doesn't. It's random.
make sure that you have all of the correct files in the right places, such as a translation file if present
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-23-2010 , 04:58   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #285

I find the menu type cvar hardly ever works how I want it because everything executes at different times on Sourcemod and so the menu is generated before the changed cvar is read... (something like that)... please use AutoExecConfig()
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CosmicD
Senior Member
Join Date: Dec 2009
Location: Hasselt, Belgium
Old 12-24-2010 , 16:51   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #286

i wonder if it's possible to not spawn gascan and propanetank asleep when raining them ? (so that they can be shot immediately?)
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LunarFrost
Junior Member
Join Date: Jan 2010
Old 12-25-2010 , 07:03   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #287

Hi,this is a great plugin,but can you make weapon rain like only rain 10 of the same items? cause too many causes lag,and there isn't any use for so many

-never mind,i found out how to do it already.

Last edited by LunarFrost; 12-25-2010 at 08:38.
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blackalegator
Member
Join Date: Jan 2010
Old 12-26-2010 , 05:13   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #288

Hey guys! Could anyone of you make a quick edit to the Battle RPG source plz?
I want it to be completely disabled in versus mode. Thank you.

here is the source
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sapphire989
Member
Join Date: Oct 2010
Old 01-10-2011 , 23:45   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #289

Code:
L 01/11/2011 - 00:19:38: SourceMod error session started
L 01/11/2011 - 00:19:38: Info (map "c1m3_mall") (file "errors_20110111.log")
L 01/11/2011 - 00:19:38: [SM] Native "TeleportEntity" reported: Client 5 is not in game
L 01/11/2011 - 00:19:38: [SM] Displaying call stack trace for plugin "l4d2_custom_commands_1.09.smx":
\addons\sourcemod\scripting\l4d2_custom_commands_1.09.sp::MenuHandler_TeleportPlayer()
L 01/11/2011 - 00:20:00: Error log file session closed.

REPORT THX
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 01-11-2011 , 16:10   Re: [L4D-L4D2] New custom commands v1.0.9
Reply With Quote #290

Was calling down Inferno (Air Strike)

Code:
SV_StartSound: animation/van_inside_debris.wav not precached (0)
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