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[L4D2] Ghost Tank Lite


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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 12-31-2009 , 07:10   Re: [L4D2] Ghost Tank Lite
Reply With Quote #11

Quote:
Originally Posted by JackieChan View Post
Since I put this plugin on my server, I've had numerous instances where the first person as Tank would pass it on it on to the second person, the second person would get skipped and then the Tank would be passed again to a third person.
This bug currently also existing in vanilla L4D2 games. Again, (this was also discussed in the original ghostank plugin topic) the plugin doesn't remove/replace/change/otherwise affecting the directors decision about whom and when a player will become the tank.

All this plugin do is ghost the tank, and this have no affect on director.

Don't as me why or how it happens. You have more lucky in Steam L4D2 forums.
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JackieChan
AlliedModders Donor
Join Date: Nov 2009
Old 12-31-2009 , 18:27   Re: [L4D2] Ghost Tank Lite
Reply With Quote #12

Ah, okay, my mistake. It oddly enough never happened until I put your plugin on my server. Just some freak coincidence I guess.
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SkaP
Senior Member
Join Date: Dec 2009
Old 12-31-2009 , 20:09   Re: [L4D2] Ghost Tank Lite
Reply With Quote #13

Quote:
Originally Posted by JackieChan View Post
Ah, okay, my mistake. It oddly enough never happened until I put your plugin on my server. Just some freak coincidence I guess.
Same I guess 'll just take the plugin out since it likes to activate this glitch a lot until Valve fixes it.
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egor1908
Veteran Member
Join Date: Sep 2009
Old 01-10-2010 , 15:20   Re: [L4D2] Ghost Tank Lite
Reply With Quote #14

Quote:
Originally Posted by Mr. Zero View Post
It should work in L4D, as there is nothing in the code that makes the plugin ONLY L4D2. All events are the same so yeah, it should work.
L 01/10/2010 - 16:447: Info (map "c1m4_atrium") (file "errors_20100110.log")
L 01/10/2010 - 16:447: [SM] Native "SetEntProp" reported: Entity 2 (2) is invalid
L 01/10/2010 - 16:447: [SM] Displaying call stack trace for plugin "GhostTankLite.smx":
L 01/10/2010 - 16:447: [SM] [0] Line 250, C:\SM Compiler 1.3.0\include\entity_prop_stocks.inc::SetEnti tyMoveType()
L 01/10/2010 - 16:447: [SM] [1] Line 273, C:\SM Compiler 1.3.0\GhostTankLite.sp::ResumeTank()
L 01/10/2010 - 16:447: [SM] [2] Line 253, C:\SM Compiler 1.3.0\GhostTankLite.sp::ResumeTankTimer()
L 01/10/2010 - 16:449: Error log file session closed.

I get these errors on my L4D2 server. Also it seems like the tank is not being ghosted :-/
L4D 1 is running fine.
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 01-11-2010 , 05:06   Re: [L4D2] Ghost Tank Lite
Reply With Quote #15

It seems the guy left *just* as he was taking over the tank. Jesus that's gotta be perfect timing. We are talking about 0.01 precision here.

Do you get them every time? Also, did this happened in the finale?

The tank weren't ghosted? It should be the other way around, e.g. tank kept staying ghosted. Its the resume function that fails, not the pause function.
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egor1908
Veteran Member
Join Date: Sep 2009
Old 01-11-2010 , 06:58   Re: [L4D2] Ghost Tank Lite
Reply With Quote #16

Yea it seems like the error is appearing on finales, but the tank is never ghosted anyway (and the server is saying "Unknown command: l4d2_gtl_ghost")
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egor1908
Veteran Member
Join Date: Sep 2009
Old 01-11-2010 , 17:06   Re: [L4D2] Ghost Tank Lite
Reply With Quote #17

Info (map "l4d_vs_airport01_greenhouse") (file "errors_20100111.log")
[SM] Native "SetEntProp" reported: Entity -1 is invalid
[SM] Displaying call stack trace for plugin "GhostTank.smx":
[SM] [0] Line 250, C:\SM Compiler 1.3.0\include\entity_prop_stocks.inc::SetEnti tyMoveType()
[SM] [1] Line 221, C:\SM Compiler 1.3.0\GhostTankLite v0.91.sp::ResumeTank()
[SM] [2] Line 205, C:\SM Compiler 1.3.0\GhostTankLite v0.91.sp::ResumeTankTimer()

Last edited by egor1908; 01-11-2010 at 17:14.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 01-13-2010 , 14:28   Re: [L4D2] Ghost Tank Lite
Reply With Quote #18

what about that cvar that makes the tank faster when he is on fire?
why this is not supported?
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egor1908
Veteran Member
Join Date: Sep 2009
Old 01-14-2010 , 04:42   Re: [L4D2] Ghost Tank Lite
Reply With Quote #19

Because the point of "Lite" version is to keep the vanilla gameplay, and just ghost the tank at spawm.
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egor1908
Veteran Member
Join Date: Sep 2009
Old 01-15-2010 , 05:38   Re: [L4D2] Ghost Tank Lite
Reply With Quote #20

Here they are again
Quote:
L 01/14/2010 - 21:45:43: SourceMod error session started
L 01/14/2010 - 21:45:43: Info (map "c2m5_concert") (file "errors_20100114.log")
L 01/14/2010 - 21:45:43: [SM] Native "SetEntProp" reported: Entity 9 (9) is invalid
L 01/14/2010 - 21:45:43: [SM] Displaying call stack trace for plugin "GhostTankLite.smx":
L 01/14/2010 - 21:45:43: [SM] [0] Line 250, C:\Documents and Settings\Root\Рабочий стол\SM Compiler 1.3.0\include\entity_prop_stocks.inc::SetEnti tyMoveType()
L 01/14/2010 - 21:45:43: [SM] [1] Line 273, C:\Documents and Settings\Root\Рабочий стол\SM Compiler 1.3.0\GhostTankLite.sp::ResumeTank()
L 01/14/2010 - 21:45:43: [SM] [2] Line 253, C:\Documents and Settings\Root\Рабочий стол\SM Compiler 1.3.0\GhostTankLite.sp::ResumeTankTimer()
L 01/14/2010 - 21:463: Error log file session closed.
L 01/14/2010 - 235:46: SourceMod error session started
L 01/14/2010 - 235:46: Info (map "c2m5_concert") (file "errors_20100114.log")
L 01/14/2010 - 235:46: [SM] Native "SetEntProp" reported: Entity 4 (4) is invalid
L 01/14/2010 - 235:46: [SM] Displaying call stack trace for plugin "GhostTankLite.smx":
L 01/14/2010 - 235:46: [SM] [0] Line 250, C:\Documents and Settings\Root\Рабочий стол\SM Compiler 1.3.0\include\entity_prop_stocks.inc::SetEnti tyMoveType()
L 01/14/2010 - 235:46: [SM] [1] Line 273, C:\Documents and Settings\Root\Рабочий стол\SM Compiler 1.3.0\GhostTankLite.sp::ResumeTank()
L 01/14/2010 - 235:46: [SM] [2] Line 253, C:\Documents and Settings\Root\Рабочий стол\SM Compiler 1.3.0\GhostTankLite.sp::ResumeTankTimer()
L 01/14/2010 - 236:05: Error log file session closed.
L 01/15/2010 - 019:02: SourceMod error session started
L 01/15/2010 - 019:02: Info (map "c5m1_waterfront") (file "errors_20100115.log")
L 01/15/2010 - 019:02: [SM] Native "SetEntProp" reported: Entity 3 (3) is invalid
L 01/15/2010 - 019:02: [SM] Displaying call stack trace for plugin "GhostTankLite.smx":
L 01/15/2010 - 019:02: [SM] [0] Line 250, C:\Documents and Settings\Root\Рабочий стол\SM Compiler 1.3.0\include\entity_prop_stocks.inc::SetEnti tyMoveType()
L 01/15/2010 - 019:02: [SM] [1] Line 273, C:\Documents and Settings\Root\Рабочий стол\SM Compiler 1.3.0\GhostTankLite.sp::ResumeTank()
L 01/15/2010 - 019:02: [SM] [2] Line 253, C:\Documents and Settings\Root\Рабочий стол\SM Compiler 1.3.0\GhostTankLite.sp::ResumeTankTimer()
L 01/15/2010 - 01:52:54: Error log file session closed.
It's possibly the bug where tank is passed over one player :-/
egor1908 is offline
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