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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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databomb
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Old 08-22-2016 , 16:03   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2751

What are these convars (sv_talk_enemy_dead and sv_talk_enemy_alive) doing? Do they have a description in the game that you can post?
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weeeishy
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Old 08-23-2016 , 08:10   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2752

Quote:
Originally Posted by databomb View Post
What are these convars (sv_talk_enemy_dead and sv_talk_enemy_alive) doing? Do they have a description in the game that you can post?
sv_talk_enemy_dead (Dead players can hear all dead enemy communication (voice, chat)) I have it on 1 which is cool for me.

sv_talk_enemy_living (Living players can hear all living enemy communication (voice, chat)) I also have it on 1 which makes the gamemode functional.
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TraiNReq
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Old 08-23-2016 , 16:21   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2753

Whenever i load up the beta version of Hosties, only half of the !lr options seems to be available. This is in CSGO.

Last edited by TraiNReq; 08-23-2016 at 16:21.
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databomb
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Old 08-23-2016 , 18:12   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2754

Quote:
Originally Posted by weeeishy View Post
sv_talk_enemy_dead (Dead players can hear all dead enemy communication (voice, chat)) I have it on 1 which is cool for me.

sv_talk_enemy_living (Living players can hear all living enemy communication (voice, chat)) I also have it on 1 which makes the gamemode functional.
At that point with both those convars set to 1 then you should turn sv_alltalk to 0.
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databomb
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Old 08-23-2016 , 18:15   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2755

Quote:
Originally Posted by TraiNReq View Post
Whenever i load up the beta version of Hosties, only half of the !lr options seems to be available. This is in CSGO.
TraiNReq, provide a list of the LRs you think are missing and your hosties config file. There is a list of the LRs in the first post.
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weeeishy
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Old 08-26-2016 , 10:56   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2756

Quote:
Originally Posted by databomb View Post
At that point with both those convars set to 1 then you should turn sv_alltalk to 0.
Huh, I still hear dead players if I'm alive.
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databomb
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Old 08-26-2016 , 14:29   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2757

What is your sm_deadtalk setting at?
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weeeishy
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Old 08-27-2016 , 12:31   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2758

sm_deadtalk 0
sv_deadtalk 0
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Last edited by weeeishy; 08-27-2016 at 16:47.
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murrvg
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Join Date: Mar 2015
Old 08-27-2016 , 15:41   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2759

L 08/27/2016 - 15:48:08: [SM] Call stack trace:
L 08/27/2016 - 15:48:08: [SM] [0] ThrowError
L 08/27/2016 - 15:48:08: [SM] [1] Line 444, F:\Компилятор\addons\sourcemod\scripting\incl ude\entity_prop_stocks.inc::SetEntityRenderCo lor()
L 08/27/2016 - 15:48:08: [SM] [2] Line 1422, hosties/lastrequest.sp::CleanupLastRequest()
L 08/27/2016 - 15:48:08: [SM] [3] Line 1069, hosties/lastrequest.sp::LastRequest_PlayerDeath()
L 08/27/2016 - 15:48:08: [SM] [5] ForcePlayerSuicide
L 08/27/2016 - 15:48:08: [SM] [6] Line 6097, hosties/lastrequest.sp::KillAndReward()
L 08/27/2016 - 15:48:08: [SM] [7] Line 5656, hosties/lastrequest.sp::Timer_HotPotatoDone()
L 08/27/2016 - 16:18:09: Error log file session closed.
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databomb
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Old 08-27-2016 , 21:49   Re: [CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Reply With Quote #2760

Quote:
Originally Posted by murrvg View Post
L 08/27/2016 - 15:48:08: [SM] Call stack trace:
L 08/27/2016 - 15:48:08: [SM] [0] ThrowError
L 08/27/2016 - 15:48:08: [SM] [1] Line 444, F:\Компилятор\addons\sourcemod\scripting\incl ude\entity_prop_stocks.inc::SetEntityRenderCo lor()
L 08/27/2016 - 15:48:08: [SM] [2] Line 1422, hosties/lastrequest.sp::CleanupLastRequest()
L 08/27/2016 - 15:48:08: [SM] [3] Line 1069, hosties/lastrequest.sp::LastRequest_PlayerDeath()
L 08/27/2016 - 15:48:08: [SM] [5] ForcePlayerSuicide
L 08/27/2016 - 15:48:08: [SM] [6] Line 6097, hosties/lastrequest.sp::KillAndReward()
L 08/27/2016 - 15:48:08: [SM] [7] Line 5656, hosties/lastrequest.sp::Timer_HotPotatoDone()
L 08/27/2016 - 16:18:09: Error log file session closed.
This error indicates that coloring a weapon is no longer supported by CS:GO, which does not make much sense. Update your SourceMod and game data and try again.

Also, if you're still having problems. Is your Hot Potato deagle colored yellow during the Hot Potato LR? Do you also get this error for Gun Toss LR?
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