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[CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)


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Oylsister
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Join Date: Aug 2019
Location: KhonKaen, Thailand
Old 02-24-2021 , 04:25   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #531

Quote:
Originally Posted by Groven View Post
Is there a guide on how to set it up for ZE?
Try manual.

http://176.31.83.70/cstrike/zrdocs/zr_manual.htm
https://github.com/msburgess3200/zom....zr_manual.txt
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Pa1N21
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Join Date: Feb 2021
Old Yesterday , 05:50   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 19-Feb-2021)
Reply With Quote #532

Hello, i need some help and i know this can be a stupid question, but i really don't know, how can i make humans be immune to molotov flames? if i threw a molotov i can die from his flames..
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Cats869
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Join Date: Apr 2020
Old Yesterday , 17:56   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 25-Jan-2021)
Reply With Quote #533

Quote:
Originally Posted by Cats869 View Post
Hello,

I'm wondering if anyone else is experiencing the following issue I am having on my CSGO Zombie Mod server...

So I have ZR forced teams plugin that came with this mod and it seems to work every other round. One round, it will force all players to 1 team as expected and after that round ends, it won't force players to one side so there will be players on both sides. The strange thing is that the CT and T team can attach each other. I thought the zombie mod plugin prevents that from happening unless it's humans and zombies?

Thanks.

Hello, just posting in case it was missed. Curious if anyone ran into a similar issue as I did where every other round would not properly run the zombiemod gamemode.
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