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GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]


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OoS-LJ
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Join Date: Mar 2006
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Old 08-17-2006 , 22:03   Re: GoreMod 3.2.3 (30 May 06) [CS:S & DOD:S]
Reply With Quote #611

Is there going to be any more updates with new features? Just curious this thread been asleep for a while.
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c0ldfyr3
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Old 08-18-2006 , 04:12   Re: GoreMod 3.2.3 (30 May 06) [CS:S & DOD:S]
Reply With Quote #612

If you read the last post on http://www.c0ld.net you'll see whats going on.
And to answer your question, yes =)
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Rebell
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Old 08-25-2006 , 13:42   Re: GoreMod 3.2.3 (30 May 06) [CS:S & DOD:S]
Reply With Quote #613

Hi,

the GoreMod V3.2.3 crashes sience last steamupdate.
Any other versions (earlyer) that work ? Or a new bugfix in sight ?

tnx... Rebell !
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Dark_Templar
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Old 08-25-2006 , 15:57   Re: GoreMod 3.2.3 (30 May 06) [CS:S & DOD:S]
Reply With Quote #614

3.2.3 never worked for me - I don't have MM running right now, but I'll try 3.2.0 since this always worked for me. Might wanna try this too.
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Falco
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Old 08-25-2006 , 17:04   Re: GoreMod 3.2.3 (30 May 06) [CS:S & DOD:S]
Reply With Quote #615

Rebell, there is a version 3.2.4a here that works on my linux dedicated CSS: http://www.c0ld.net/forums/viewtopic...r=asc&start=30

To be warned some blood splatters are purple, hopefully this will be fixed soon.
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Last edited by Falco; 08-25-2006 at 17:08.
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OoS-LJ
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Old 08-26-2006 , 02:30   Re: GoreMod 3.2.3 (30 May 06) [CS:S & DOD:S]
Reply With Quote #616

Try this out on DOD:S and see if it works to get rid of the purple blood. This might work. This is missing from DOD:S and HLDM. I use it in my Realism mod so it might work here too. Depends on what spawn flags he's using. Let us know if it works.
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File Type: rar materials.rar (343 Bytes, 137 views)
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Dark_Templar
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Old 08-26-2006 , 03:41   Re: GoreMod 3.2.3 (30 May 06) [CS:S & DOD:S]
Reply With Quote #617

Quote:
Originally Posted by Dark_Templar View Post
3.2.3 never worked for me - I don't have MM running right now, but I'll try 3.2.0 since this always worked for me. Might wanna try this too.
Good old 3.2.0 is broken too
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Rebell
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Old 08-26-2006 , 07:39   Re: GoreMod 3.2.3 (30 May 06) [CS:S & DOD:S]
Reply With Quote #618

Quote:
Originally Posted by Falco View Post
Rebell, there is a version 3.2.4a here that works on my linux dedicated CSS: http://www.c0ld.net/forums/viewtopic...r=asc&start=30

To be warned some blood splatters are purple, hopefully this will be fixed soon.
Ill try out... but i dont thinks that it works...steam/valve changes too many things...
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c0ldfyr3
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Join Date: Aug 2005
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Old 08-27-2006 , 11:06   Re: GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]
Reply With Quote #619

[UPDATE Aug 27 3.2.5]
==========
- Fixed to work with new CS:S update.

[UPDATE Aug 15 3.2.4]
==========
- Fixed to work with new DOD:S update.

The purple blood seems to be something to do with the textures, their not mine so I have no control over them.
Try extracting the bloodN_subrect decals from the counter-strike source.gcf and placing them into the dod:s folder. Im not sure how this will work for clients though, I think they would need to do the same. Ill work on a fix next weekend.
The full path for those decals is...
Code:
materials/decals/blood1_subrect
materials/decals/blood2_subrect
...
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tron73
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Location: Schulzendorf / germany
Old 08-27-2006 , 11:47   Re: GoreMod 3.2.5 (27 Aug 06) [CS:S & DOD:S]
Reply With Quote #620

L 08/27/2006 - 17:50:20: [GORE] ERROR: No Offset for CBaseEntity::m_takedamage - Dmap:No

This is, what srcds says after starting with the new version, but it did not crash.
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