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[CS:GO] KZTimer (climb timer plugin)


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DopeBoyMagic
Junior Member
Join Date: Mar 2015
Old 05-30-2015 , 18:47   Re: [CS:GO] KZTimer Final
Reply With Quote #601

Quote:
Originally Posted by shavit View Post
"only", it's 438kbs of SQL rows haha, you're fine
haha ok thank you!
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DopeBoyMagic
Junior Member
Join Date: Mar 2015
Old 05-30-2015 , 20:17   Re: [CS:GO] KZTimer Final
Reply With Quote #602

Hi,

another question. The KZ Timer kills my server as soon as i enter "sm_knife" into the exception_list.txt.

Now i am confused as to why that happens. What could be the reason??

How EXACTLY does the exception_list.txt have to look life if i want to except sm_knife ?

Can anyone tell me what could possible crash the server there?

Edit: Alright i tried multiple things. I have to come to the conclusion that the exception list is completely broken and doesnt work properly at all.

Why does the KZ Timer by default disable other plug in menus? its kinda dumb and maybe there can be an easier solution for anyone. There must be away around this stuff.

Id appreciate it if you could get together with the Knifeupgrade guy and figure something out since KZ + Knifemod belongs together.

Last edited by DopeBoyMagic; 05-30-2015 at 21:10.
DopeBoyMagic is offline
FurtherStill
Member
Join Date: May 2015
Old 05-30-2015 , 21:13   Re: [CS:GO] KZTimer Final
Reply With Quote #603

When I try to load a custom skin for the replay bot, the bot becomes invisible.

The kztimer uses the kztimer.cfg to load the replay bot model using the following command

// Replay tp bot skin
// -
// Default: "models/player/tm_professional_var1.mdl"
kz_replay_tpbot_skin "models/player/tm_professional_var1.mdl"

I tried adding my model to the same folder and changing the file it is looking for by editing the command like this.
// Replay tp bot skin
// -
// Default: "models/player/tm_professional_var1.mdl"
kz_replay_tpbot_skin "models/player/ubneptune/neptune_zise/ubneptune.mdl"

The server will load up but the skin is completely invisible besides the gun and knife that are floating in the air.

Anyone have any ideas???

I tested if I could change to any of the other default skins and it worked so it must be something to do with custom models. Exmpale of the change that wokred is below.
// Replay tp bot skin
// -
// Default: "models/player/tm_professional_var1.mdl"
kz_replay_tpbot_skin "models/player/tm_anarchist_variantB.mdl"

Last edited by FurtherStill; 05-30-2015 at 21:13.
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aeleos
Member
Join Date: Sep 2014
Old 05-30-2015 , 21:16   Re: [CS:GO] KZTimer Final
Reply With Quote #604

Quote:
Originally Posted by FurtherStill View Post
When I try to load a custom skin for the replay bot, the bot becomes invisible.

The kztimer uses the kztimer.cfg to load the replay bot model using the following command

// Replay tp bot skin
// -
// Default: "models/player/tm_professional_var1.mdl"
kz_replay_tpbot_skin "models/player/tm_professional_var1.mdl"

I tried adding my model to the same folder and changing the file it is looking for by editing the command like this.
// Replay tp bot skin
// -
// Default: "models/player/tm_professional_var1.mdl"
kz_replay_tpbot_skin "models/player/ubneptune/neptune_zise/ubneptune.mdl"

The server will load up but the skin is completely invisible besides the gun and knife that are floating in the air.

Anyone have any ideas???

I tested if I could change to any of the other default skins and it worked so it must be something to do with custom models. Exmpale of the change that wokred is below.
// Replay tp bot skin
// -
// Default: "models/player/tm_professional_var1.mdl"
kz_replay_tpbot_skin "models/player/tm_anarchist_variantB.mdl"
I don't know much about kztimer but you probably aren't letting the client download the model files, you need to put them in your fastdl
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FurtherStill
Member
Join Date: May 2015
Old 05-30-2015 , 21:22   Re: [CS:GO] KZTimer Final
Reply With Quote #605

My fast DL is setup. It is where all the maps are located as well. I see all the models download and I can verify they are there by going to my local folders and checking. I have even tried deleting them to let them re-download again locally.
FurtherStill is offline
aeleos
Member
Join Date: Sep 2014
Old 05-30-2015 , 21:28   Re: [CS:GO] KZTimer Final
Reply With Quote #606

Quote:
Originally Posted by FurtherStill View Post
My fast DL is setup. It is where all the maps are located as well. I see all the models download and I can verify they are there by going to my local folders and checking. I have even tried deleting them to let them re-download again locally.
Any errors?
__________________
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FurtherStill
Member
Join Date: May 2015
Old 05-30-2015 , 21:40   Re: [CS:GO] KZTimer Final
Reply With Quote #607

I will check again now
FurtherStill is offline
FurtherStill
Member
Join Date: May 2015
Old 05-31-2015 , 00:23   Re: [CS:GO] KZTimer Final
Reply With Quote #608

UPDATE:
I am able to get the models loading now. I have tested with a few different models. However some of the skins load with an incorrect color scheme. What do you think would cause this?
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abckrieger
Senior Member
Join Date: Oct 2012
Location: Germany
Old 05-31-2015 , 06:33   Re: [CS:GO] KZTimer Final
Reply With Quote #609

Quote:
Originally Posted by DopeBoyMagic View Post
Hi,

another question. The KZ Timer kills my server as soon as i enter "sm_knife" into the exception_list.txt.

Now i am confused as to why that happens. What could be the reason??

How EXACTLY does the exception_list.txt have to look life if i want to except sm_knife ?

Can anyone tell me what could possible crash the server there?

Edit: Alright i tried multiple things. I have to come to the conclusion that the exception list is completely broken and doesnt work properly at all.

Why does the KZ Timer by default disable other plug in menus? its kinda dumb and maybe there can be an easier solution for anyone. There must be away around this stuff.

Id appreciate it if you could get together with the Knifeupgrade guy and figure something out since KZ + Knifemod belongs together.
Code:
// The climbers menu of KZTimer blocks menus of other plugins.
// Here you are able to add exceptions for menu trigger commands. (e.g. sm_knife) [Requires server restart]
sm_knife
works flawless .. kztimer 1.71b, sourcemod 1.7.2 linux/windows

Quote:
Originally Posted by FurtherStill View Post
UPDATE:
I am able to get the models loading now. I have tested with a few different models. However some of the skins load with an incorrect color scheme. What do you think would cause this?
solution:
kz_replay_bot_pro_color "255 255 255"
kz_replay_bot_tp_color "255 255 255"

Last edited by abckrieger; 05-31-2015 at 06:34.
abckrieger is offline
FurtherStill
Member
Join Date: May 2015
Old 05-31-2015 , 07:33   Re: [CS:GO] KZTimer Final
Reply With Quote #610

Quote:
Originally Posted by abckrieger View Post
solution:
kz_replay_bot_pro_color "255 255 255"
kz_replay_bot_tp_color "255 255 255"

This worked perfectly! Thanks so much!

Last edited by FurtherStill; 05-31-2015 at 07:33.
FurtherStill is offline
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