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PermaMute v0.1 (5/25)


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sonix156
New Member
Join Date: Dec 2016
Old 12-30-2016 , 12:37   Re: PermaMute v0.1 (5/25)
Reply With Quote #101

Quote:
Originally Posted by XERXES AT View Post
Could be a timing issue or an outdated sm installation, will look into it when more people have this problem.


Since this plugin uses the client preferences to store its data you can simply query the db for all muted / gagged players. I'm not sure how to query the db through a plugin since my sourcepawn skills are basic.
Same for me after Map Change Players are unmuted
Hope someone can fix it :=)
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durinn
Junior Member
Join Date: Dec 2016
Old 12-30-2016 , 12:50   Re: PermaMute v0.1 (5/25)
Reply With Quote #102

have this problem too
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XERXES AT
Junior Member
Join Date: Jul 2013
Old 01-05-2017 , 15:45   Re: PermaMute v0.1 (5/25)
Reply With Quote #103

Are you sure that you are using /pmute and not /mute ? The plugin is working fine for my servers (SM 1.8 and SM 1.9)
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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 04-23-2020 , 10:44   Re: PermaMute v0.1 (5/25)
Reply With Quote #104

* New syntax
* The choice of what to use - ClientPref or KeyValues (USE_COOKIES in source file (.sp). Default USE_COOKIES true)
* Support for up to 64 players
* Сode optimization
* Used phrases from basecomm
* Display mute time on PermaMute status menu
* Fix small errors
Attached Files
File Type: sp Get Plugin or Get Source (permamute.sp - 124 views - 15.0 KB)
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Last edited by Accelerator; 03-29-2021 at 03:05.
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eliteroyal
AlliedModders Donor
Join Date: Dec 2016
Location: Moldova
Old 04-23-2020 , 11:10   Re: PermaMute v0.1 (5/25)
Reply With Quote #105

Quote:
Originally Posted by Accelerator74 View Post
v1.0:
* New syntax
* Support for up to 64 players
* Сode optimization
* Used phrases from basecom
* Fix small errors
compatible with sourcebans++ 1.6.3 ?
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Accelerator
Senior Member
Join Date: Dec 2010
Location: Russia
Old 04-23-2020 , 13:37   Re: PermaMute v0.1 (5/25)
Reply With Quote #106

Quote:
Originally Posted by eliteroyal View Post
compatible with sourcebans++ 1.6.3 ?
No. It's plugin uses sqlite database.
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 07-14-2021 , 21:52   Re: PermaMute v0.1 (5/25)
Reply With Quote #107

Quote:
Originally Posted by Accelerator View Post
* New syntax
* The choice of what to use - ClientPref or KeyValues (USE_COOKIES in source file (.sp). Default USE_COOKIES true)
* Support for up to 64 players
* Сode optimization
* Used phrases from basecomm
* Display mute time on PermaMute status menu
* Fix small errors
Can you add so that you have a period of time?
Example:
!pmute <player> <1month, 1week, 1day, 12hour, 30min, 30sec>
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playboycyberclub
Member
Join Date: Jan 2023
Location: Russian Federation
Old 01-09-2023 , 22:34   Re: PermaMute v0.1 (5/25)
Reply With Quote #108

PermaMute Fix for SourceMod v1.11 or v1.12
Attached Files
File Type: smx permamute.smx (9.6 KB, 47 views)
File Type: sp Get Plugin or Get Source (permamute.sp - 100 views - 13.1 KB)
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Last edited by playboycyberclub; 01-11-2023 at 00:56.
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