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FF2 Freak Fortress 2 1.10.14 Released


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831er
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Join Date: May 2013
Old 01-04-2016 , 17:44   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2551

I did fix the rage and control points issue with the server cvars. just getting the big red letters on two of the saxtons "ERROR"
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Wliu
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Join Date: Apr 2013
Old 01-04-2016 , 19:38   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2552

Quote:
Originally Posted by 831er View Post
I did fix the rage and control points issue with the server cvars. just getting the big red letters on two of the saxtons "ERROR"
Ok, that's good to hear. Now can you open up one of the general log files and see if FF2 is logging anything in there?
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Wliu
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Old 01-04-2016 , 19:39   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2553

Also, Waka: based on the multiple "bugs" that you've reported that no one has been able to reproduce, it seems like there's something wrong with your server that's causing the bugs, not the plugins themselves.
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 01-04-2016 , 21:41   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2554

Would be neat to see implemented someday (no, not the health part)


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Last edited by 93SHADoW; 01-04-2016 at 22:41.
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starblaster64
Member
Join Date: Jul 2015
Old 01-04-2016 , 22:37   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2555

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Would be neat to see implemented someday
-imgsnip-
Is that using the same area/element/whatever that the game_text_tf entity uses? If so, have you tested to see if enabling the Minimal HUD option prevents it from appearing like it does for game_text_tf?

EDIT: Oh, we're supposed to be looking at the stats at the bottom.

Last edited by starblaster64; 01-04-2016 at 22:41. Reason: Missed the point
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MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 01-05-2016 , 01:24   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2556

Quote:
@MaSerkzn can you paste your characters.cfg in a spoiler here?
Spoiler
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Wliu
Veteran Member
Join Date: Apr 2013
Old 01-05-2016 , 08:35   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2557

Ok, it looks like you have too many bosses. Try commenting out 65-68 (and maybe 64 as well just to be safe).
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Last edited by Wliu; 01-05-2016 at 08:36.
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Maximilian_
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Join Date: Oct 2014
Old 01-05-2016 , 08:38   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2558

Quote:
Originally Posted by MaSerkzn View Post
Spoiler
Download sourcecode, open it

PHP Code:
..........
    
#define PLUGIN_VERSION MAJOR_REVISION..."."...MINOR_REVISION..."."...STABLE_REVISION  //1.10.9
#else
    #define PLUGIN_VERSION MAJOR_REVISION..."."...MINOR_REVISION..."."...STABLE_REVISION..." "...DEV_REVISION..." (build "...BUILD_NUMBER...")"
#endif

#define UPDATE_URL "http://50dkp.github.io/FF2-Official/update.txt"

#define MAXENTITIES 2048
#define MAXSPECIALS 64//Replace this to 128 for example
#define MAXRANDOMS 16

#define SOUNDEXCEPT_MUSIC 0
#define SOUNDEXCEPT_VOICE 1

#define HEALTHBAR_CLASS "monster_resource"
#define HEALTHBAR_PROPERTY "m_iBossHealthPercentageByte"
........ 
#define MAXSPECIALS 64//Replace this to 128 for example
And compile it

Last edited by Maximilian_; 01-05-2016 at 08:39.
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MaSerkzn
Member
Join Date: Mar 2012
Location: Mother Russia
Old 01-05-2016 , 09:14   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2559

Quote:
#define MAXSPECIALS 64//Replace this to 128 for example
And compile it
I know about it.

Quote:
Ok, it looks like you have too many bosses. Try commenting out 65-68 (and maybe 64 as well just to be safe).
On 1.10.5 everything was ok.
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Maximilian_
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Join Date: Oct 2014
Old 01-06-2016 , 15:18   Re: Freak Fortress 2 1.10.8 Released
Reply With Quote #2560

Global edit: Now only problem with translation, this showing at moment (eng, string update,* moment rus(example), eng, etc.)

Last edited by Maximilian_; 01-07-2016 at 04:35.
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