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Making ScoutzkniveZ like 1.6 in CSGO?


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scoutz
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Join Date: Apr 2017
Old 04-26-2017 , 06:44   Making ScoutzkniveZ like 1.6 in CSGO?
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Hello I've recently picked up the game CSGO, and I frequently played ScoutzKnivez in 1.6
A lot have changed obviously since it's different engines running the game... but I want to make a server that resemble the old ways of playing.

First and foremost I would like to add the option to "Groundstrafe", you achieved a ground strafe by simply binding duck to Mwheeldown and you could make this small hops by the help of the high gravity and move fast on the ground.
I reed somewhere that CSGO differs in 1.6 in ducking by that you never leave the ground when you duck in CSGO. Is there any fixes or plugins to make this possible? I saw a video where they did groundstrafe in CSGO but it was a while back.

Also in 1.6 you could jump up on a ledge/roof and stay there if you timed it right. Now you have to fly in circles and land. What is causing this not to be possible?

I've made a server with SM and used a plugin to make it possible too duck several times without delay, and also CS:GO movement unlocker. With this I could make Edgestrafes, if timed exactly right. But not groundstrafe, or stay when making the jumps to roofs or edges.

Video showing groundstrafe and "edgestrafes": https://www.youtube.com/watch?v=ttF3TPdIjSo
Groundstrafe in CSGO: https://www.youtube.com/watch?v=Get4GR6KrqQ

You know any plugins that could help me achieve this?

Last edited by scoutz; 04-26-2017 at 06:44.
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waylander3
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Join Date: Sep 2015
Location: Russia, Norilsk
Old 04-26-2017 , 11:55   Re: Making ScoutzkniveZ like 1.6 in CSGO?
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try to search config for kz_ / trikz_ maps, i think they must have cvars for disable duck-delay and other movement/strafe unlocks.
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scoutz
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Join Date: Apr 2017
Old 04-27-2017 , 04:27   Re: Making ScoutzkniveZ like 1.6 in CSGO?
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Quote:
Originally Posted by waylander3 View Post
try to search config for kz_ / trikz_ maps, i think they must have cvars for disable duck-delay and other movement/strafe unlocks.
I already tried with a plugin to disable duck delay, along with CSGO movement unlocker, but no luck. I looked in several hns/kz plugins. No luck

Thanks for the tip.

Last edited by scoutz; 04-27-2017 at 04:28. Reason: damn apple keyboards
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Franc1sco
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Location: Spain (Madrid)
Old 04-27-2017 , 06:50   Re: Making ScoutzkniveZ like 1.6 in CSGO?
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Quote:
Originally Posted by scoutz View Post
with CSGO movement unlocker
You can use this instead:
Code:
sm_cvar sv_clamp_unsafe_velocities "0"
sv_airaccelerate 250
sm_cvar sv_enablebunnyhopping 1
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Last edited by Franc1sco; 04-27-2017 at 06:53. Reason: added more cvars
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scoutz
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Join Date: Apr 2017
Old 04-28-2017 , 04:38   Re: Making ScoutzkniveZ like 1.6 in CSGO?
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Quote:
Originally Posted by Franc1sco View Post
You can use this instead:
Code:
sm_cvar sv_clamp_unsafe_velocities "0"
sv_airaccelerate 250
sm_cvar sv_enablebunnyhopping 1
Thanks, what does unsafe velocities do exactly?
enable bunnyhopping is not really in interest.
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thedudeguy1
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Join Date: Oct 2014
Location: 127.0.0.1
Old 04-28-2017 , 13:00   Re: Making ScoutzkniveZ like 1.6 in CSGO?
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Quote:
Originally Posted by scoutz View Post
Thanks, what does unsafe velocities do exactly?
enable bunnyhopping is not really in interest.
Here's the phrasing used in the changelog: "Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc." When set to zero, the server no longer tries to slow a player down when they go above a certain velocity threshold (which is not known to me). It's useful for surf maps or other maps that may have speed ramps which change the player's velocity to a really high number. If sv_clamp_unsafe_velocities was set to 1, the player would have noticed a burst of speed that quickly gets lowered almost like hitting a wall.
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scoutz
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Old 04-28-2017 , 15:28   Re: Making ScoutzkniveZ like 1.6 in CSGO?
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Quote:
Originally Posted by thedudeguy1 View Post
Here's the phrasing used in the changelog: "Added sv_clamp_unsafe_velocities convar (default: 1) that community servers can disable to support surfing, etc." When set to zero, the server no longer tries to slow a player down when they go above a certain velocity threshold (which is not known to me). It's useful for surf maps or other maps that may have speed ramps which change the player's velocity to a really high number. If sv_clamp_unsafe_velocities was set to 1, the player would have noticed a burst of speed that quickly gets lowered almost like hitting a wall.
Thanks, that I want.

Not anyone that know of any Groundstrafe plugins? I know they were available before, are they even possible to code now?
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