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[CS:GO] ZombieDecapitation (v3.1, 25-11-2018)


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Virginia
Member
Join Date: Aug 2015
Old 09-27-2016 , 09:06   Re: [CS:GO] ZombieDecapitation (v3.0)
Reply With Quote #11

Quote:
Originally Posted by nguyenbaodanh View Post
Thanks
Let me try again
So... I still need to download the origin models right ?
Yes.
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rustaveli
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Join Date: Mar 2011
Old 10-06-2016 , 05:14   Re: [CS:GO] ZombieDecapitation (v3.0)
Reply With Quote #12

Could you describe in detail what you need to enter in the files playerclasses and models? I enter the models / player / custom_player / kuristaja / trager / tragerv2.mdl but run error on the maps, and if the fit models / player / custom_player / kuristaja / trager / tragerv2_hs.mdl that runs only a body without a head
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rustaveli
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Join Date: Mar 2011
Old 10-07-2016 , 12:20   Re: [CS:GO] ZombieDecapitation (v3.0)
Reply With Quote #13

half skins, you can not download ,because,since Mr andy67, I played in a spy, and it is impossible to register on its website , and the other half can not be established with these files .kv

Last edited by rustaveli; 10-07-2016 at 12:22.
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Virginia
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Join Date: Aug 2015
Old 10-08-2016 , 12:42   Re: [CS:GO] ZombieDecapitation (v3.0)
Reply With Quote #14

Quote:
Originally Posted by rustaveli View Post
half skins, you can not download ,because,since Mr andy67, I played in a spy, and it is impossible to register on its website , and the other half can not be established with these files .kv
I uploaded all Decapitaion pack 2 original models to my Google Drive (all links are on gamebanana page), so now it's much easier to download and install them.
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Virginia
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Join Date: Aug 2015
Old 10-08-2016 , 12:44   Re: [CS:GO] ZombieDecapitation (v3.0)
Reply With Quote #15

Quote:
Originally Posted by rustaveli View Post
Could you describe in detail what you need to enter in the files playerclasses and models? I enter the models / player / custom_player / kuristaja / trager / tragerv2.mdl but run error on the maps, and if the fit models / player / custom_player / kuristaja / trager / tragerv2_hs.mdl that runs only a body without a head
You don't need to put anything decapitated in playerclasses.txt.
All you need is to set up your models in csgo/cfg/sourcemod/ZombieDecapitation_models.txt
So, if you want tragerv2 model to be decapitated, you need this:

"tragerv2"
{
"oldmodel" "models/player/custom_player/kuristaja/trager/tragerv2.mdl"
"bodymodel" "models/player/custom_player/kuristaja/trager/tragerv2_hs.mdl"
"headmodel" "models/player/custom_player/kuristaja/trager/tragerv2_head.mdl"
}

in your ZombieDecapitation_models.txt, and that's all (needless to say one of your zombies should use standart tragerv2 model).

Btw, what is the error you was talking about?

Last edited by Virginia; 10-08-2016 at 12:47.
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Afonia152
Junior Member
Join Date: Jun 2016
Old 04-14-2017 , 08:29   Re: [CS:GO] ZombieDecapitation (v3.0)
Reply With Quote #16

Thank you!

Last edited by Afonia152; 04-18-2017 at 03:15.
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Afonia152
Junior Member
Join Date: Jun 2016
Old 04-18-2017 , 03:29   Re: [CS:GO] ZombieDecapitation (v3.0)
Reply With Quote #17

If I'm not mistaken then the model should be 3 "mdl",and in decapitation_pack2 only 2 "mdl"
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Sumned
New Member
Join Date: Feb 2019
Old 03-04-2019 , 07:01   Re: [CS:GO] ZombieDecapitation (v3.1, 25-11-2018)
Reply With Quote #18

Very cool, thank you
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EMINEM_FB
Senior Member
Join Date: Dec 2010
Location: Czech republic
Old 05-21-2019 , 04:52   Re: [CS:GO] ZombieDecapitation (v3.1, 25-11-2018)
Reply With Quote #19

Maybe with player model gibs it will be better?

https://gamebanana.com/wips/50118

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yjml1211
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Join Date: Dec 2008
Old 03-23-2022 , 22:36   Re: [CS:GO] ZombieDecapitation (v3.1, 25-11-2018)
Reply With Quote #20

it dosent work now..
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