Raised This Month: $32 Target: $400
 8% 

FF2 Unofficial Freak Fortress | Unsupported


Post New Thread Reply   
 
Thread Tools Display Modes
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 05-09-2019 , 16:13   Re: Unofficial Freak Fortress | 1.18.0
Reply With Quote #31

Quote:
Originally Posted by Cpt.Haxray View Post
Sorry if someone already pmed you about this and this is just a repeat, but there seems to be an issue with some the default boss configs you included with 1.18.0.

Specifically when we attempted to load them they all showed up as blank and 'invalid names'. The issue appeared to be with the config files themselves considering that we replaced them with a backup of the original ones and they worked fine afterwards.
Sorry about that and no I didn't notice until you mentioned about it, the text editor I had screwed some things with the formatting, should be fixed here.

EDIT: Also updated the GitHub release and master branch
__________________

Last edited by Batfoxkid; 05-09-2019 at 19:10. Reason: EDIT, see?
Batfoxkid is offline
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 05-11-2019 , 00:04   Re: Unofficial Freak Fortress | 1.18.0
Reply With Quote #32

Well here's a silly new feature, being able to change specific class lines, an alternative to catch_phrase if you want to replace specific ones.
Of course you can use catch_phrase along with this new feature as this one applies before catch_phrase:

__________________
Batfoxkid is offline
Cpt.Haxray
Member
Join Date: Mar 2016
Location: Canada
Old 05-11-2019 , 23:36   Re: Unofficial Freak Fortress | 1.18.0
Reply With Quote #33

Neat.
Cpt.Haxray is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-17-2019 , 23:17   Re: Unofficial Freak Fortress | 1.18.0
Reply With Quote #34

I wonder if we should perhaps remove the dependence of updater.smx from FF21.18 since God-Tony's site is offline for the last year and is not supporting it any more. With the updater plugin active, you get errors regarding it not reading form site that states current rev info
https://forums.alliedmods.net/showpo...&postcount=557

and with the updater.smx not installed, then FF2 complains about the updater plugin is missing
Code:
L 05/16/2019 - 23:06:56: Info (map "vsh_2fortdesk_v8") (file "errors_20190516.log")
L 05/16/2019 - 23:06:56: [SM] Exception reported: Native is not bound
L 05/16/2019 - 23:06:56: [SM] Blaming: freak_fortress_2.smx
L 05/16/2019 - 23:06:56: [SM] Call stack trace:
L 05/16/2019 - 23:06:56: [SM]   [1] Updater_RemovePlugin
L 05/16/2019 - 23:06:56: [SM]   [2] Line 3540, Unofficial Freak Fortress::CvarChange
L 05/16/2019 - 23:13:06: Error log file session closed.
And yeah I know we backchanneled about this, BatFoxKid, since then, I have learned that this error doesn't post if updater.smx is in plugins directory.
So, all that said, I wonder if we should loose the code associated with the updater checking. - thoughts? hope I'm not way off base here, but I think I'm not
BBG_Theory is offline
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 05-17-2019 , 23:41   Re: Unofficial Freak Fortress | 1.18.0
Reply With Quote #35

Quote:
Originally Posted by BBG_Theory View Post
I wonder if we should perhaps remove the dependence of updater.smx from FF21.18 since God-Tony's site is offline for the last year and is not supporting it any more. With the updater plugin active, you get errors regarding it not reading form site that states current rev info
https://forums.alliedmods.net/showpo...&postcount=557

and with the updater.smx not installed, then FF2 complains about the updater plugin is missing
Code:
L 05/16/2019 - 23:06:56: Info (map "vsh_2fortdesk_v8") (file "errors_20190516.log")
L 05/16/2019 - 23:06:56: [SM] Exception reported: Native is not bound
L 05/16/2019 - 23:06:56: [SM] Blaming: freak_fortress_2.smx
L 05/16/2019 - 23:06:56: [SM] Call stack trace:
L 05/16/2019 - 23:06:56: [SM]   [1] Updater_RemovePlugin
L 05/16/2019 - 23:06:56: [SM]   [2] Line 3540, Unofficial Freak Fortress::CvarChange
L 05/16/2019 - 23:13:06: Error log file session closed.
And yeah I know we backchanneled about this, BatFoxKid, since then, I have learned that this error doesn't post if updater.smx is in plugins directory.
So, all that said, I wonder if we should loose the code associated with the updater checking. - thoughts? hope I'm not way off base here, but I think I'm not
Yeah, I'll just remove Updater support if no one else is depending on it. (If it even works for them.)
__________________

Last edited by Batfoxkid; 05-17-2019 at 23:42. Reason: Grammar Part 51
Batfoxkid is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-18-2019 , 00:12   Re: Unofficial Freak Fortress | 1.18.0
Reply With Quote #36

I was talking with Shadow about this tonight also, and I think all 3 of us agree the updater should just be scrapped for now. Included in our chat tonight was errors in ff2_dynamic_defaults.ff2 which seem to be the biggest FF2 issue Im seeing ( I know this has nothing to do with the FF2 plugin itself, I mean issues in the Freak Fortress world of boss abilities )
Shadow was aware of these errors:
Code:
 L 05/16/2019 - 23:35:23: Info (map "vsh_2fortdesk_v8") (file "errors_20190516.log")
L 05/16/2019 - 23:35:23: [SM] Exception reported: Entity 2 (2) is invalid
L 05/16/2019 - 23:35:23: [SM] Blaming: freaks/ff2_dynamic_defaults.ff2
L 05/16/2019 - 23:35:23: [SM] Call stack trace:
L 05/16/2019 - 23:35:23: [SM]   [0] GetEntProp
L 05/16/2019 - 23:35:23: [SM]   [1] Line 558, C:\hlserver\tf2\tf\addons\sourcemod\scripting\include\entity_prop_stocks.inc::GetClientButtons
L 05/16/2019 - 23:35:23: [SM]   [2] Line 629, freaks\ff2_dynamic_defaults.sp::Event_RoundStart
L 05/16/2019 - 23:48:02: Error log file session closed.
Again I know this is from Sarysa's abilities plugin ff2_dynamic_defaults. I saw it is a big FF2 world related bug due to over 100 boss config files are using this sub plugin and is the biggest error in FF2 I see.
Again, just exploring other's insight on this. Not sure if Shadow will have time to peek at this nor do I know if ff2_dynamic_defaults.ff is even supported by Sarysa anymore.. guess I'm just tossing it out there to see if you had any insight on this also. I'm not meaning to sound like I think there is any responsibility, just seeing if you had any thoughts on this majorly used sub plugin … fishing for thoughts

++edited++ also, FYI version 1.18 seems to be running very well on Linux

Last edited by BBG_Theory; 05-18-2019 at 00:22. Reason: additional feedback
BBG_Theory is offline
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 05-18-2019 , 00:19   Re: Unofficial Freak Fortress | 1.18.0
Reply With Quote #37

Quote:
Originally Posted by BBG_Theory View Post
I was talking with Shadow about this tonight also, and I think all 3 of us agree the updater should just be scrapped for now. Included in our chat tonight was errors in ff2_dynamic_defaults.ff2 which seem to be the biggest FF2 issue Im seeing ( I know this has nothing to do with the FF2 plugin itself, I mean issues in the Freak Fortress world of boss abilities )
Shadow was aware of these errors:
Code:
 L 05/16/2019 - 23:35:23: Info (map "vsh_2fortdesk_v8") (file "errors_20190516.log")
L 05/16/2019 - 23:35:23: [SM] Exception reported: Entity 2 (2) is invalid
L 05/16/2019 - 23:35:23: [SM] Blaming: freaks/ff2_dynamic_defaults.ff2
L 05/16/2019 - 23:35:23: [SM] Call stack trace:
L 05/16/2019 - 23:35:23: [SM]   [0] GetEntProp
L 05/16/2019 - 23:35:23: [SM]   [1] Line 558, C:\hlserver\tf2\tf\addons\sourcemod\scripting\include\entity_prop_stocks.inc::GetClientButtons
L 05/16/2019 - 23:35:23: [SM]   [2] Line 629, freaks\ff2_dynamic_defaults.sp::Event_RoundStart
L 05/16/2019 - 23:48:02: Error log file session closed.
Again I know this is from Sarysa's abilities plugin ff2_dynamic_defaults. I saw it is a big FF2 world related bug due to over 100 boss config files are using this sub plugin and is the biggest error in FF2 I see.
Again, just exploring other's insight on this. Not sure if Shadow will have time to peek at this nor do I know if ff2_dynamic_defaults.ff is even supported by Sarysa anymore.. guess I'm just tossing it out there to see if you had any insight on this also. I'm not meaning to sound like I think there is any responsibility, just seeing if you had any thoughts on this majorly used sub plugin … fishing for thoughts
I might go take over Dynamic Defaults since I updated FF2's default plugins but Dynamic Defaults is much better then the Charges, so I rather use that.
__________________
Batfoxkid is offline
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 05-21-2019 , 21:17   Re: Unofficial Freak Fortress | 1.18.1
Reply With Quote #38

1.18.1 is officially out now! Includes:

- catch_replace (replacing specific class voicelines with custom ones)
- Green health bar for a few seconds upon a backstab, market garden, ullapool caber, or goomba
- Option to show the boss health (or just lives) in the boss health bar (works without health bar too)
- More multi-gamemode, less worry about those multi-servers
__________________
Batfoxkid is offline
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 05-31-2019 , 18:58   Re: Unofficial Freak Fortress | 1.18.2
Reply With Quote #39

1.18.2 is officially out now! Includes:

- Fixes towards the health HUD
- Fixes towards boss healing
- Many ConVar adjustments
- Alias FF2FLAG_ALLOW_BOSS_ROCKETJUMPING from Custom Fork
- And other things

Also I'm starting development on a Boss vs Boss alternative gamemode, unfortunately many plugins may not be compatible with this mode because they only check the Boss Team and not the player's team so that will be disappointing.

I am also moderator of the subforum now so I'll be managing threads and posts in here for now on.

One more thing, if you haven't noticed, solution to latespawning

Edit: There was a serious issue in 1.18.2 with control points, last player glows, and countdowns, please get 1.18.3 instead of 1.18.2 if you plan to update, thanks.

Edit 2: There is still a serious issue, boss HUDs being missing and class voicelines bypassing settings. Development branch if you want to update.

Edit 3: Alright, for the last time, 1.18.4 should fix everything. Sorry for any inconvenience
__________________

Last edited by Batfoxkid; 06-02-2019 at 00:05. Reason: icdkbudecqwcicvmfgyqw
Batfoxkid is offline
The Great Weegee
Member
Join Date: Dec 2017
Location: vsh_egyptyspot_b4
Old 06-02-2019 , 16:21   Re: Unofficial Freak Fortress | 1.18.4
Reply With Quote #40

It is really wonderful! Bad to hear that many plugins will render incompatible
If there will be a solution with checks, will you post it here?
Anyway, I'm truly saluting to you again, and thx for all that stuff that you doing for FF2 community!
The Great Weegee is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:00.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode