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ExtendedComm v3.0.8b (Updated: 4/17/11)


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NeonHeights
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Join Date: Dec 2012
Old 08-26-2014 , 00:21   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #371

Is this plugin still working after the recent update? I just installed it the other day and set up my database to it. Im not seeing the players I muted on server A when I go to server B even though they have the database set up properly on them both. I also had a permanent mute that I enabled today delete itself leaving no log of it in the server command logs.
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NeonHeights
Member
Join Date: Dec 2012
Old 08-26-2014 , 00:31   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #372

Just realised that the mutes/gags ARE infact being saved. They are all in the database and players cannot speak/type in-game, but the players names are not showing up via /commlist which is kinda critical so my admins can see whos been muted. Any idea whats going on?
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Last edited by NeonHeights; 08-26-2014 at 00:37.
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MCGBullet
Junior Member
Join Date: Sep 2014
Location: Canada
Old 01-02-2015 , 04:27   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #373

I as well am having issues with the plugin not showing the currently muted players in game. I do it, it shows while they're in the server, once they disconnect, even if reconnecting, they no longer show a punishment and the only way to remove their current one is to reissue it and remove it while they're in the server. Not sure if timed ones are automatically removing, as I've been playing with this trying to get it to show in the menu. Aside from this, I have flags set for all the time limits/reasons, and when selecting a persons name, it automatically does a temp mute with no reason and doesn't show any other menu to set the time and reason.

Some input would be great on this as our TF2 server could use it.
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D4rkl0rd
Member
Join Date: Aug 2013
Old 01-21-2015 , 13:15   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #374

Quote:
Originally Posted by D4rkl0rd View Post
how to ungag-unmute-unsilence from console ?
I tried to do it for timed punishments, but nothing happens.
I need to manually join and remove the punishment through admin menu
And is there a way to add a list of offline punished players to remove punishments ?
I have to wait till they're online and join to do so.
It has been over 10 months since I asked, and no one replied.

Dear thetwistedpanda, is it possible to do what I asked through console ?

And sorry for not re-phrasing the second question,
Is it possible to remove punishments out of offline players or adds punishments for offline players ?

I'll be waiting for your reply.
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NotHappy
Member
Join Date: Dec 2014
Old 03-07-2015 , 18:37   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #375

Hey i have problem because even though if i try to mute someone for longer period of time it will still only mute him temporary
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Windle
Member
Join Date: Feb 2014
Location: Lancashire
Old 07-12-2015 , 14:18   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #376

I'm having that problem too. Any update on that?
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Kerem Er
Member
Join Date: Mar 2015
Old 07-13-2015 , 10:19   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #377

its work but not save in database...

Last edited by Kerem Er; 07-16-2015 at 21:00.
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Happy DODs player
AlliedModders Donor
Join Date: Sep 2009
Old 01-07-2016 , 14:03   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #378

Is there ar simple Permute plugin that works, ( updated ) the floormaster permamute doesnt work neither anymore.

Thanks in advance.
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proffs
Senior Member
Join Date: Jul 2013
Old 01-31-2016 , 14:15   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #379

Is this being update or what?
Any alternative?
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databomb
Veteran Member
Join Date: Jun 2009
Location: california
Old 02-02-2016 , 21:33   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #380

Maybe if I remind people of this then panda will fix stuff?
https://forums.alliedmods.net/showthread.php?p=1395851
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