Raised This Month: $12 Target: $400
 3% 

[TF2] Freeze Tag


Post New Thread Reply   
 
Thread Tools Display Modes
onlyamd
Senior Member
Join Date: Apr 2009
Location: Chicago,IL
Old 10-17-2009 , 22:11   Re: [TF2] Freeze Tag
Reply With Quote #11

Nothing seemed to be working...no errors in the logs, plugin is enabled.

69.28.220.103:27016
onlyamd is offline
Chase
Junior Member
Join Date: Oct 2009
Location: California
Old 10-21-2009 , 18:19   Re: [TF2] Freeze Tag
Reply With Quote #12

Updated to include debugging info and fix some smaller bugs.

As for onlyamd's issues, he's running a test server with a lot of plugins running simultaneously, and so I think there's some sort of conflict with another plugin. Currently in the process of figuring out why this is. Anyone else have any luck with it?
__________________
Chase is offline
Send a message via MSN to Chase
Cooltad
Veteran Member
Join Date: Apr 2008
Old 02-14-2010 , 16:47   Re: [TF2] Freeze Tag
Reply With Quote #13

updates?
__________________
Please, give me some rep if you found what I posted useful. :]
Cooltad is offline
Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 03-30-2010 , 00:32   Re: [TF2] Freeze Tag
Reply With Quote #14

ill test this out in a bit. Btw my servers still online if ur interested to play on it. :]

-r3d
Drixevel is offline
DrWagstaff
SourceMod Donor
Join Date: Apr 2010
Location: Livermore
Old 05-17-2010 , 03:00   Re: [TF2] Freeze Tag
Reply With Quote #15

Can you make this work with SDKhooks and not dukehacks? I don't want to use dukehacks and I can't ditch SDKhooks for all the other stuff on my server that runs on it, but I want this mod as a vote for my server.
DrWagstaff is offline
Send a message via AIM to DrWagstaff
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 05-17-2010 , 11:30   Re: [TF2] Freeze Tag
Reply With Quote #16

Quote:
Originally Posted by DrWagstaff View Post
Can you make this work with SDKhooks and not dukehacks? I don't want to use dukehacks and I can't ditch SDKhooks for all the other stuff on my server that runs on it, but I want this mod as a vote for my server.
Indeed, I second this request. Even in the dukehacks download thread, at the end of the first post, it says:

Click here for a newer better hacks extension thanks to DJ Tsunami!

Which is SDKHooks....
SmackDaddy is offline
psychonic

BAFFLED
Join Date: May 2008
Old 05-17-2010 , 12:03   Re: [TF2] Freeze Tag
Reply With Quote #17

Quote:
Originally Posted by DrWagstaff View Post
Can you make this work with SDKhooks and not dukehacks? I don't want to use dukehacks and I can't ditch SDKhooks for all the other stuff on my server that runs on it, but I want this mod as a vote for my server.
Modded for SDKHooks. I don't plan on supporting this, nor do I even know if it works.
Attached Files
File Type: sp Get Plugin or Get Source (tf2_freezetag.sp - 306 views - 35.1 KB)
File Type: smx tf2_freezetag.smx (15.7 KB, 161 views)
psychonic is offline
DrWagstaff
SourceMod Donor
Join Date: Apr 2010
Location: Livermore
Old 05-17-2010 , 17:49   Re: [TF2] Freeze Tag
Reply With Quote #18

Quote:
Originally Posted by psychonic View Post
Modded for SDKHooks. I don't plan on supporting this, nor do I even know if it works.
You're a gentlemanne and a scholar. Many thanks. I will test it right now.

I know you said you weren't supporting it, but for anyone else who feels like picking up the reigns of the far better SDKHooks version (^_^;)

Melee weapons still work for frozen people, I got frozen and then froze someone else with my weapon (This includes sandman ball)
It seems to only work for the first round you have it enabled
We could still capture in arena, and after that capture seemed to be when the mod stopped working. It would report that it was freeze tag mode but people could still be killed and whatnot.

My playerbase liked this though. Hope to see an improved SDKhooks version from someone. Great mod idea.

Last edited by DrWagstaff; 05-17-2010 at 18:55.
DrWagstaff is offline
Send a message via AIM to DrWagstaff
imoda
Member
Join Date: Apr 2010
Old 07-31-2010 , 18:31   Re: [TF2] Freeze Tag
Reply With Quote #19

Any chance of getting more support for this? I would love to see it come back...
imoda is offline
imoda
Member
Join Date: Apr 2010
Old 08-03-2010 , 21:06   Re: [TF2] Freeze Tag
Reply With Quote #20

Quote:
Originally Posted by psychonic View Post
Modded for SDKHooks. I don't plan on supporting this, nor do I even know if it works.
Okay so I've been messing around with this version and I've got it working to some extent.

These are the cvars I'm using in my server.cfg:
Code:
freezetag_enabled 1
freezetag_autounfreeze 7
freezetag_forcerespawn 0
freezetag_humiliation 0
freezetag_melee 0
freezetag_multiplier 1.5
freezetag_persistent 1
freezetag_logging 1
freezetag_debug 0
The main one that kills it is the mini humiliation round. Just keep that at zero.

I'm also using Spawn Protection so you don't re-freeze right after you're thawed.

Here's an initial test: http://www.xfire.com/video/327480/
Then full on bot carnage: http://www.xfire.com/video/327709/ , http://www.xfire.com/video/32769b/

So you can see it works... but it needs help.

First off, when I start the server, it doesn't seem to register those cvars, therefor freeze tag wont start. I first have to manually run the server.cfg (exec server.cfg) so it will configure the way I want it, then start the freeze tag mod (freezetag_toggle).

It works completely fine for the whole round. The only trouble is that once the new round/map starts, the freeze tag stops. So I have to run "freezetag_toggle" again and game play will continue...


I've tried editing the source code to default to to "enabled" but when I try to compile I get an error that sdhooks can't be found or whatever.

Now I'm no modder, but could someone throw together something to make this work? Like, put the freezetag cvars in their own .cfg (let's call it freezetag.cfg) and then do something like:

On event round start: exec freezetag.cfg, then command "freezetag_toggle"

That should be do-able right? Or even include freezetag_toggle in the cfg... If someone could through that together in a separate plugin or something I would really appreciate it. I really want to get this working, it's a lot of fun!

Last edited by imoda; 08-03-2010 at 21:24.
imoda is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:04.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode