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AMX Match Deluxe (Current Version: 8.11)


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Infra
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Join Date: Aug 2004
Location: California
Old 08-30-2004 , 13:43  
Reply With Quote #11

Quote:
Originally Posted by ToTaLKaosPaNcAk3
if ur talking about the 15 rounds then no need. just get the new cal.cfg and put it in ur config/leagues folder and also get the calot.cfg and put it in there. then put amx_match <CT TEAM> <T TEAM> mr(maxrounds)15 cal
Yes, that's why it's built that way. So you don't have to change the plugin for each league/format change.

Also, it would be:

0.20: config/leagues
0.16: custom/leagues

I will wait to add your code until you have it fixed, redmist...
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Old 08-31-2004 , 09:57  
Reply With Quote #12

Quote:
Originally Posted by ToTaLKaosPaNcAk3
if ur talking about the 15 rounds then no need. just get the new cal.cfg and put it in ur config/leagues (.20) custom/leagues for amxx 0.16 folder and also get the calot.cfg and put it in there. then put amx_match <CT TEAM> <T TEAM> mr(maxrounds)15 cal
this ????????
Quote:
The Cyberathlete Professional League announced a major change in its format today, switching from its traditional 20 round time, 10 second freezetime, and 24 round format to a 1:45 round time, 15 second freeze time, and 30 round format. The CPL also announced the change of overtime format, which now dictates that start money will be set to $10,000 and freezetime of 20 seconds. The announcement comes shortly after CAL’s announcement that its next season of play will be a pay-to-play season; of course, this change will become effective within CAL as well.

However, the format change for league play is not the only change CAL has made as part of this announcement. GotFrag has also learned that de_cpl_fire and de_aztec will no longer be part of the CAL map rotation, and that an undisclosed map will also be added to the rotation.

Clearly, the impact of this decision as a whole will greatly affect the way Counter-Strike is played, potentially transforming the style of play we know today once again into a style of play remembered by few—an intense, fast-paced style of play reminiscent of the CO Rules play style.

As a team-based game, Counter-Strike slowed down immensely in comparison to its previous versions when the Counter-Strike 1.5 patch was introduced. The game further spiraled into stagnation due to a now well-known flaw in the money system, which gave teams incentive to out-camp another team on save rounds in order to destroy the enemy’s money supply.

Fortunately, this flaw was corrected by Valve after an article confronting the issue was written by shaGuar (NoA) and published here at GotFrag. While the money system change has not been enough to change the play style of Counter-Strike to date, this move by CAL may be the key element in returning Counter-Strike to its fast-paced roots.

However, a return to fast-paced roots isn't a completely new idea in the Counter-Strike community as the very idea was discussed by Jason "Alchemist" Baker, a broadcaster for TSN, along with other various TSN personalities and guests on TSN's "In the Crosshair" during a live broadcast at CPL.

"I thought once you get to overtime both teams have proven to be even. I wanted overtime to be about skill not money advantage," argued Baker, suggesting that the $800 starting money format only increased the randomness and unpredictability of the match outcome due to money advantages instead of proving who was the more skilled team.

Along with the revival of rapid play style, CAL suggests that the new format will accommodate not only those who play the game, but also the spectators of the game. Gaining a spectator base for professional gaming is arguably one of the most important aspects in further professionalizing eSports.

On the flip side of the coin, opponents of this type of game play suggest that Counter-Strike is already fast-paced and exciting enough, citing such examples as the number of spectators watching the finals match (35,000+) at CPL. Opponents also assert that if fast-paced 1v1 games were truly what spectators wanted to watch, then games such as Unreal Tournament 2004's "Bombing Run" and Day of Defeat would be more popular.

"Lets look at South Korea, where they have made E-sports mainstream for the most part. What people want CS and such to become has already happened to Starcraft over there," said Richard "gold" Binson, a GotFrag community member, "Starcraft, [a game] where you must spend a few minutes just to set up and get supplies. Ah, but guess how it flows? Yep. You get to see both sides set up their teams, set up their strats, and execute those strats to see if they either blow away the competition or fail completely."

"Why is it working for [Korea]?" said Binson, "Why isn't 1 vs. 1 Quake and Unreal the big thing over in the country where eSports are "real" and mainstream?"

"I know one thing: I don't find CS good to watch to see super fast action that never stops. No, it's all the tension that gets built up and those clutch moments. Times like the zEx vs. SK match, where everybody on HLTV was going crazy watching Sunman deagle 4 SK members. People like seeing those strats set up and watching them, seeing how they unfold," added Binson.

Some opponents also suggest that decreasing round time may actually make the game less friendly to spectators, such as Stephen "ste0" Walsh, another GotFrag community member.

"For me, and I would guess a whole lot more CS followers, [the longer rounds] is the most interesting part of CS, and why it is far more watchable than Q3, etc., as in those games it gets extremely repetitive watching people follow the same map controlling regime minute after minute, scoring the same frag minute after minute, " said Walsh.

"Indeed, I would think adding shorter rounds to CS would make it far less watchable/approachable to prospective newbie spectators than the current standard of 24 150 second rounds, as the spectator would simply be whizzed by with the rushes and would hardly be able to keep up with what was going on," Walsh added.

Other members of the community seem to sit in the middle, suggesting that 10 round time is too short, but 20 round time is too long. Others suggest that 20 seconds of freeze time is too long, but 10 seconds of freeze time is too short.

No matter what your take on this change might be, it's safe to say that the face of Counter-Strike will not be the same this upcoming season, for better or for worse
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ToTaLKaosPaNcAk3
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Old 08-31-2004 , 11:05  
Reply With Quote #13

omg.

GET THE NEW CAL CONFIG AND CALOT CONFIG AND PUT IT IN THIS FOLDER.
amxx/configs/leagues for amxx 0.20
amxx/custom/leagues for amxx 0.16
then wen in the game type
amx_match <CT TEAM> <T TEAM> mr(maxrounds)15 cal then it should work.
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Old 08-31-2004 , 11:31  
Reply With Quote #14

Quote:
The Cyberathlete Professional League announced a major change in its format today, switching from its traditional 20 round time, 10 second freezetime, and 24 round format to a 1:45 round time, 15 second freeze time, and 30 round format. The CPL also announced the change of overtime format, which now dictates that start money will be set to $10,000 and freezetime of 20 seconds. The announcement comes shortly after CAL’s announcement that its next season of play will be a pay-to-play season; of course, this change will become effective within CAL as well.
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ToTaLKaosPaNcAk3
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Old 08-31-2004 , 14:19  
Reply With Quote #15

wen overtime just exec calot.cfg wen the match is about to start.
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Infra
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Old 08-31-2004 , 15:26  
Reply With Quote #16

So, I should make the match plugin exec calot.cfg when ot starts?


Will do...
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ToTaLKaosPaNcAk3
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Old 08-31-2004 , 17:52  
Reply With Quote #17

ty
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Infra
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Old 08-31-2004 , 20:51  
Reply With Quote #18

Added...

* The overtime config has not been tested, yet. Someone want to do that for me?
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Old 08-31-2004 , 23:32  
Reply With Quote #19

good job
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ol
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Old 09-01-2004 , 05:38  
Reply With Quote #20

can you do it for amx0.99?????????

think you!!!!!


i like this very nice
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