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FrostNades


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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 07-09-2006 , 20:20   Re: FrostNades
Reply With Quote #11

Quote:
Originally Posted by DA
hmm. Is it normal that peaple run very fast when they hit by the smoke and then switch once the weapon?
What?
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DA
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Join Date: Nov 2005
Location: Germany/Münster
Old 07-10-2006 , 06:01   Re: FrostNades
Reply With Quote #12

View this demo. http://www.da.m22s12.vlinux.de/nades.rar
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XxAvalanchexX
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Join Date: Oct 2004
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Old 07-10-2006 , 13:57   Re: FrostNades
Reply With Quote #13

While I wasn't able to watch the demo because I don't have the parachute model required, I was able to decipher your first message and fix the problem.

Thanks!
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DA
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Join Date: Nov 2005
Location: Germany/Münster
Old 07-10-2006 , 16:48   Re: FrostNades
Reply With Quote #14

Oh sorry. My fault. Here is a better demo. http://www.da.m22s12.vlinux.de/frostnades.rar
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Lord_Destros
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Join Date: Jul 2004
Location: With stupid.
Old 07-10-2006 , 19:31   Re: FrostNades
Reply With Quote #15

wow cool idea (and original)
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diamond-optic
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Join Date: May 2005
Location: Upstate New York
Old 07-10-2006 , 20:17   Re: FrostNades
Reply With Quote #16

very sweet idea even tho i dont play cstrike...

like the use of the breakmodel tempent.. good stuff
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Cheap_Suit
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Join Date: May 2004
Old 07-10-2006 , 23:38   Re: FrostNades
Reply With Quote #17

Very sweet. Avalanche is back!
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-11-2006 , 01:44   Re: FrostNades
Reply With Quote #18

Quote:
Originally Posted by Cheap_Suit
Very sweet. Avalanche is back!
Yeah ! Great plugin ! :p

+karma for you ! ;)
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Peli
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Join Date: Mar 2004
Location: San Diego, CA
Old 07-11-2006 , 05:33   Re: FrostNades
Reply With Quote #19

I always wanted to see this kind of plugin done, great job Avalanche. Great to see you back. +Karma tommorow okay?
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XxAvalanchexX
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Join Date: Oct 2004
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Old 07-12-2006 , 23:35   Re: FrostNades
Reply With Quote #20

0.12 (07/12/06)
- Added a buyzone check if buying a frost grenade from /fn or /frostnade
- A frost grenade's team is now stored in it when thrown, instead of checking the team of its owner upon explosion
- Removed a runtime error from the FM_SetModel hook

On a side note, the next version of RedRover is coming along very nicely. My brothers and I have been playing it with bots for an hour or two every day.
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