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Knife Models [XP System & Skills Support]


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LithuanianJack
Senior Member
Join Date: Nov 2013
Location: Vilnius, Lithuania
Old 04-01-2019 , 10:36   Re: Knife Models [XP System & Skills Support]
Reply With Quote #141

There is a problem. Server don't remember player's choice after reconnect when km_save_choice is 1.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 04-01-2019 , 14:10   Re: Knife Models [XP System & Skills Support]
Reply With Quote #142

I fixed that problem already. Are you running the latest version of the plugin?
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LithuanianJack
Senior Member
Join Date: Nov 2013
Location: Vilnius, Lithuania
Old 04-07-2019 , 02:30   Re: Knife Models [XP System & Skills Support]
Reply With Quote #143

Quote:
Originally Posted by OciXCrom View Post
I fixed that problem already. Are you running the latest version of the plugin?
Yes, but nothing changed.

Can you add function to set glowing for different teams - terrorist's ant ct's? Because players can't see the difference between players who looks the same color.

For example

GLOW_T = 153 0 255 40 19 1
GLOW_CT = 153 0 255 40 19 1
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OciXCrom
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Location: Macedonia
Old 04-07-2019 , 07:15   Re: Knife Models [XP System & Skills Support]
Reply With Quote #144

To set a glow for each knife, you can use this - https://forums.alliedmods.net/showthread.php?t=314299
If you simply want a glow for the player that's not related with the chosen knife, then this is not really relevant to this plugin. You can use any other plugin for that.
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LithuanianJack
Senior Member
Join Date: Nov 2013
Location: Vilnius, Lithuania
Old 04-08-2019 , 01:14   Re: Knife Models [XP System & Skills Support]
Reply With Quote #145

Quote:
Originally Posted by OciXCrom View Post
To set a glow for each knife, you can use this - https://forums.alliedmods.net/showthread.php?t=314299
If you simply want a glow for the player that's not related with the chosen knife, then this is not really relevant to this plugin. You can use any other plugin for that.
If player A from Terrorists use skin BloodyKnife and player B from C-Terrorists uses the same knife, they will glow the same color. I want to set two different glowing colors for CT's ant T's

For example

GLOW_T = 153 0 255 40 19 1
GLOW_CT = 153 0 255 40 19 1
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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 04-09-2019 , 10:35   Re: Knife Models [XP System & Skills Support]
Reply With Quote #146

PHP Code:
L 04/09/2019 07:34:19: [AMXXDisplaying debug trace (plugin "crx_knife_models.amxx"version "3.0")
L 04/09/2019 07:34:19: [AMXXRun time error 10native error (native "nvault_get")
L 04/09/2019 07:34:19: [AMXX]    [0crx_knife_models.sma::use_vault (line 698)
L 04/09/2019 07:34:19: [AMXX]    [1crx_knife_models.sma::client_connect (line 381
Having the same issue where the knives don't save as well.
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Deszzz
Member
Join Date: Sep 2017
Old 04-28-2019 , 22:12   Re: Knife Models [XP System & Skills Support]
Reply With Quote #147

Wassup, hey Ocixcrom, just curious here. Is there a way to make like we are able to set a knife by both LEVEL/XP and FLAG at the same time?

Something that would stay like this:

[Butterfly Fade]
V_MODEL = models/v_knife_butterfly_fade.mdl
LEVEL = 14
FLAG = l
SHOW_RANK = 1

This way, if an admin is not Level 14, he still has access to a knife as part of his admin privilegies and the knife is also available for normal players upgrading their rank.
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 04-29-2019 , 13:59   Re: Knife Models [XP System & Skills Support]
Reply With Quote #148

Quote:
Originally Posted by Deszzz View Post
Wassup, hey Ocixcrom, just curious here. Is there a way to make like we are able to set a knife by both LEVEL/XP and FLAG at the same time?

Something that would stay like this:

[Butterfly Fade]
V_MODEL = models/v_knife_butterfly_fade.mdl
LEVEL = 14
FLAG = l
SHOW_RANK = 1

This way, if an admin is not Level 14, he still has access to a knife as part of his admin privilegies and the knife is also available for normal players upgrading their rank.
It's possible by modifying the plugin a bit. Locate the has_knife_access function on line 631 and change it like this:

PHP Code:
bool:has_knife_access(const id, const iKnife)
{
    static 
eKnife[Knives]
    
ArrayGetArray(g_aKnivesiKnifeeKnife)

    if(
eKnife[FLAG] != ADMIN_ALL)
    {
        return !!(
get_user_flags(id) & eKnife[FLAG])
    }

    if(
g_bRankSystem)
    {
        if(
eKnife[LEVEL] && crxranks_get_user_level(id) < eKnife[LEVEL])
        {
            return 
false
        
}

        if(
eKnife[XP] && crxranks_get_user_xp(id) < eKnife[XP])
        {
            return 
false
        
}
    }

    return 
true

Now when the knife has a flag set, the plugin will check if the player has the required flag and if he does, it will ignore the XP/level check and give him access directly.

I may add this in the main plugin in a future update.
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Last edited by OciXCrom; 04-29-2019 at 14:00.
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Deszzz
Member
Join Date: Sep 2017
Old 04-30-2019 , 13:31   Re: Knife Models [XP System & Skills Support]
Reply With Quote #149

Hey, thank you a lot! Works perfectly!

I really recommend you to add this editing to the main plugin, since you added the keyword "death" in the ranksystem, I created a math where ranks truly mirror player's level in the server. And now, with this editing you have made I can give admin all knives without using crxranks_give_xp and disturb the rank's purpose (in my case).

PS: Just in case you need a third feedback, the knives arent saving after disconnect indeed.

Last edited by Deszzz; 04-30-2019 at 13:32.
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 05-01-2019 , 14:20   Re: Knife Models [XP System & Skills Support]
Reply With Quote #150

I added it as a new cvar - km_admin_bypass 0/1.

About the saving - I just tested it (again) and noticed that it doesn't save only if the knife has a flag set. Is this what's happening for you as well? If yes, it's fixed it the new version that I just uploaded.
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