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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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Rothgar
Veteran Member
Join Date: Nov 2007
Old 03-13-2010 , 18:39   Re: AFK Manager (Any Mod) (Version 3.2.5 / Updated March 9 2010)
Reply With Quote #511

Quote:
Originally Posted by Warbucks View Post
Code:
// This file was auto-generated by SourceMod (v1.2.4)
// ConVars for plugin "afk_manager.smx"


// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag ""

// Are Admins immune to to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "2"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
sm_afk_enable "1"

// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
sm_afk_exclude_dead "1"

// Minimum amount of connected clients needed to kick AFK clients.
// -
// Default: "6"
sm_afk_kick_min_players "6"

// Should the AFK manager kick clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "3"

// Time in seconds (total) client must be AFK before being kicked.
// -
// Default: "120.0"
sm_afk_kick_time "120.0"

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"

// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "30.0"
// Minimum amount of connected clients needed to move clients to spectator.
// -
// Default: "4"
sm_afk_move_min_players "4"

// Move AFK clients to spec before kicking them? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
sm_afk_move_spec "1"

// Time in seconds (total) client must be AFK before being moved to spectator.
// -
// Default: "60.0"
sm_afk_move_time "60.0"

// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"

// Time in seconds, player should have moved from spawn before being flagged AFK. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"
It moves me to spec but it doesn't kick me. Immunity is not the issue as I have none set for myself. I also made sure I had the minimum amount of players in the server when testing.
I assume you have disabled debug if you are not testing with just yourself. Can you enable Debug, this should not be a production release and why I tried to upload the compiled version only.

Yes it will spam you like crazy but if you sift through the messages you can hopefully find out what is going on.

Alternatively there are a few ways to log the debug messages and you can upload the log so I can look through it.
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Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 03-13-2010 , 21:30   Re: AFK Manager (Any Mod) (Version 3.2.5 / Updated March 9 2010)
Reply With Quote #512

I enabled debugging and it looks like you can ignore my previous report. This is indeed working. The problem was I forgot to reload my admin list after I removed myself for testing purposes, so I was immune to being kicked. Everything is working as it should.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 03-13-2010 , 23:39   Re: AFK Manager (Any Mod) (Version 3.2.5 / Updated March 9 2010)
Reply With Quote #513

I upgraded for the first time today in a long time and I am getting the moved to spectate spammed in chat.


[AFK Manager] FastLane was moved to spectate for being AFK too long.
[AFK Manager] FastLane was moved to spectate for being AFK too long.
Player NiNz* [Th] joined team BLU
(Voice) a Mouse | BAM6.exe: Incoming
[AFK Manager] FastLane was moved to spectate for being AFK too long.

On one server with the same config, it moved people to spectate after 15 sec. So as soon as they went afk it started the timer. My configs didnt change, I only updated the smx.
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Last edited by DontWannaName; 03-14-2010 at 00:12.
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Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 03-14-2010 , 00:56   Re: AFK Manager (Any Mod) (Version 3.2.5 / Updated March 9 2010)
Reply With Quote #514

Quote:
Originally Posted by DontWannaName View Post
I upgraded for the first time today in a long time and I am getting the moved to spectate spammed in chat.


[AFK Manager] FastLane was moved to spectate for being AFK too long.
[AFK Manager] FastLane was moved to spectate for being AFK too long.
Player NiNz* [Th] joined team BLU
(Voice) a Mouse | BAM6.exe: Incoming
[AFK Manager] FastLane was moved to spectate for being AFK too long.

On one server with the same config, it moved people to spectate after 15 sec. So as soon as they went afk it started the timer. My configs didnt change, I only updated the smx.
Download the version from this post.

http://forums.alliedmods.net/showpos...&postcount=502
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 03-14-2010 , 01:07   Re: AFK Manager (Any Mod) (Version 3.2.6 / Updated March 13 2010)
Reply With Quote #515

Uploaded the new release.

Please use this version I don't want inconsistent versions, thanks.
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Onedda
Senior Member
Join Date: May 2009
Old 03-14-2010 , 07:43   Re: AFK Manager (Any Mod) (Version 3.2.6 / Updated March 13 2010)
Reply With Quote #516

can we still use the cfg from the previous releases ?

Cheers
MoD
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Rothgar
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Join Date: Nov 2007
Old 03-14-2010 , 08:05   Re: AFK Manager (Any Mod) (Version 3.2.6 / Updated March 13 2010)
Reply With Quote #517

Quote:
Originally Posted by Onedda View Post
can we still use the cfg from the previous releases ?

Cheers
MoD
Yes but it may be missing some of the cvars. So they will be set at defaults.
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marvel
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Join Date: Dec 2009
Old 03-16-2010 , 19:27   Re: AFK Manager (Any Mod) (Version 3.2.5 / Updated March 9 2010)
Reply With Quote #518

Quote:
Originally Posted by Rothgar View Post
I still don't see any "!team" trigger in that plugin, you sure you aren't getting that from somewhere else?

I do see they show the team menu after a player is moved to AFK Though?
Found it, I got it from this plugin:

https://forums.alliedmods.net/showthread.php?t=115020

It has an sm_team option in it.
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Rothgar
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Join Date: Nov 2007
Old 03-17-2010 , 03:09   Re: AFK Manager (Any Mod) (Version 3.2.6 / Updated March 13 2010)
Reply With Quote #519

That isn't really an AFK Plugin Feature, someone should strip that out into a separate plugin ideally.
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Rothgar
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Join Date: Nov 2007
Old 03-28-2010 , 09:48   Re: AFK Manager (Any Mod) (Version 3.2.6 / Updated March 13 2010)
Reply With Quote #520

Any Server owners who are using the new 3.2.6?

Any feedback on the Spawn AFK Feature?
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