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[TF2] Glowing MvM money


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Author
Pelipoika
Veteran Member
Join Date: May 2012
Location: Inside
Plugin ID:
5101
Plugin Version:
1.0
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Makes mvm money glow through walls
    Old 03-28-2016 , 09:45   [TF2] Glowing MvM money
    Reply With Quote #1



    13.6.2016: Money should now always glow from any distance and behind any wall
    Attached Files
    File Type: sp Get Plugin or Get Source (mvmglowmoney.sp - 1878 views - 1.8 KB)
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    Last edited by Pelipoika; 06-13-2016 at 09:18. Reason: Update
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    SnapDragon
    Member
    Join Date: Feb 2015
    Location: Under the bridge close t
    Old 03-28-2016 , 12:40   Re: [TF2] Glowing MvM money
    Reply With Quote #2

    Pretty much useless, Ruins MVM
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    Naydef
    Senior Member
    Join Date: Dec 2015
    Location: Doom Town, Nevada
    Old 03-28-2016 , 13:16   Re: [TF2] Glowing MvM money
    Reply With Quote #3

    Interesting way to use "tf_taunt_prop", I've see this method before. Just some questions:
    1. What this line does?
      PHP Code:
      SetEntProp(entProp_Send"m_fEffects"iFlags|(<< 0)|16|8); 
    2. The last time I used your way to make prop_physics_override to glow, I didn't succeed. Is there some way to make prop_plysics_override entities to glow?
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    naydef

    Last edited by Naydef; 03-28-2016 at 13:17.
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    Pelipoika
    Veteran Member
    Join Date: May 2012
    Location: Inside
    Old 03-28-2016 , 13:40   Re: [TF2] Glowing MvM money
    Reply With Quote #4

    Quote:
    Originally Posted by Naydef View Post
    Interesting way to use "tf_taunt_prop", I've see this method before. Just some questions:
    1. What this line does?
      PHP Code:
      SetEntProp(entProp_Send"m_fEffects"iFlags|(<< 0)|16|8); 
    2. The last time I used your way to make prop_physics_override to glow, I didn't succeed. Is there some way to make prop_plysics_override entities to glow?
    1. (1 << 0) or 1 is EF_BONEMERGE, 16 is EF_NOSHADOW and 8 is EF_NOINTERP which propably isn't needed.

    2. You should be able to do what i do with the money on any entity
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    Pelipoika
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    Join Date: May 2012
    Location: Inside
    Old 08-18-2016 , 15:51   Re: [TF2] Glowing MvM money
    Reply With Quote #5

    Quote:
    Originally Posted by Jose76Tron View Post
    The plugin dont work anymore
    oh
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    nosoop
    Veteran Member
    Join Date: Aug 2014
    Old 08-18-2016 , 23:19   Re: [TF2] Glowing MvM money
    Reply With Quote #6

    Quote:
    Originally Posted by Jose76Tron View Post
    Sorry i mean that the money don't glow or is just my sever
    Players need to have "Use glow effect for payload objectives" in the Advanced Options (or glow_outline_effect_enable 1) enabled.

    I have a different plugin that uses the same glow effect trick and it's working as of this update.
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    Jose76Tron
    Member
    Join Date: Feb 2015
    Location: Spain
    Old 08-19-2016 , 23:28   Re: [TF2] Glowing MvM money
    Reply With Quote #7

    Quote:
    Originally Posted by nosoop View Post
    Players need to have "Use glow effect for payload objectives" in the Advanced Options (or glow_outline_effect_enable 1) enabled.

    I have a different plugin that uses the same glow effect trick and it's working as of this update.
    Thanks! I didn't know i needed that xD
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    LordM
    Junior Member
    Join Date: Oct 2018
    Old 05-19-2019 , 12:24   Re: [TF2] Glowing MvM money
    Reply With Quote #8

    Could you please make a version of this plugin that outlines clients instead?
    I tried to port this stuff to my Freak Fortress 2 boss, as sort of an X-ray ability but every time I load it in it crashes the server

    my code:

    Code:
    // esp for night vision
    new Outline[MAX_PLAYERS_ARRAY];
    public CustomOutlinePlayer(client)
    {
    	if(IsValidClient(client,false))
    	{
    		char strModel[PLATFORM_MAX_PATH];
    		GetEntPropString(client, Prop_Data, "m_ModelName", strModel, PLATFORM_MAX_PATH);
    		if(!StrEqual(strModel, ""))
    		{
    			int ent = CreateEntityByName("tf_taunt_prop");
    			if(IsValidEntity(ent))
    			{
    				SetEntityModel(ent, strModel);
    				SetEntPropEnt(ent, Prop_Data, "m_hOwnerEntity", client);
    				SetEntProp(ent, Prop_Send, "m_bGlowEnabled", 1);
    				SDKHook(ent, SDKHook_SetTransmit, Outline_SetTransmit);
    				Outline[client] = EntIndexToEntRef(ent);
    			}
    		}
    	}
    }
    public RemoveCustomOutline(client)
    {
    	if(IsValidClient(client,false))
    	{
    		if(IsValidEntity(Outline[client]) && Outline[client] != INVALID_ENTREF)
    		{
    			SDKUnhook(Outline[client], SDKHook_SetTransmit, Outline_SetTransmit);
    			RemoveEntityNoTele(INVALID_HANDLE, Outline[client]);
    			Outline[client] = INVALID_ENTREF;
    		}
    	}
    }
    public Action:Outline_SetTransmit(ent, others)
    {
    	if(IsValidClient(others,false))
    	{
    		if(IsPlayerBoss(others))
    		{
    			return Plugin_Continue;
    		}
    		return Plugin_Handled;
    	}
    	return Plugin_Handled;
    }

    Last edited by LordM; 05-19-2019 at 12:25.
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    Batfoxkid
    Senior Member
    Join Date: Nov 2018
    Location: ''On the map''
    Old 05-19-2019 , 16:45   Re: [TF2] Glowing MvM money
    Reply With Quote #9

    Quote:
    Originally Posted by LordM View Post
    Could you please make a version of this plugin that outlines clients instead?
    I tried to port this stuff to my Freak Fortress 2 boss, as sort of an X-ray ability but every time I load it in it crashes the server

    my code:
    This might be better for what your doing.
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    Ah_Roon
    Junior Member
    Join Date: Apr 2019
    Old 03-22-2020 , 06:54   Re: [TF2] Glowing MvM money
    Reply With Quote #10

    What about changing glowing cash plugin like this one:
    https://gamebanana.com/effects/4558

    That plugin would make too easy for finding cash.
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