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[L4D2] Survivor AI Trigger fix


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 02-24-2010 , 05:12   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #81

Theres no limit to Bot count.

Try checking the OnClientConnected / OnClientDisconnect section.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 02-24-2010 , 08:29   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #82

Quote:
Originally Posted by ionxp View Post
ok now an older issue that hasn't been fixed...c1m3_mall after they trigger the alarm they seem to get stuck in a spot on the upper level and keep falling down hurting themselves badly until they die
that's because they think there is a ladder there.

the only solution i can think of for that is to teleport the bots to the security room when the alarm is deactivated.

there are other places where the survivors get stuck always.
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ionxp
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Join Date: Oct 2009
Old 02-24-2010 , 08:34   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #83

yes...i saw that if i respawn them on the upper floor where the alarm is they continue playing
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LTR.2
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Join Date: Aug 2009
Old 02-24-2010 , 08:52   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #84

they get stuck here too:
http://img710.**************/i/c5m4quarter0001.jpg/
[IMG]http://img710.**************/i/c5m4quarter0001.jpg/[/IMG]
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ionxp
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Join Date: Oct 2009
Old 02-25-2010 , 09:45   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #85

in that place they manage to somehow teleport and make it to the finish but in the mall they just sit there
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 02-25-2010 , 12:54   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #86

Quote:
Originally Posted by ionxp View Post
in that place they manage to somehow teleport and make it to the finish but in the mall they just sit there
really?

because after 5 minutes they still sit there.


i think they just do that when a human is playing.
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LTR.2
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Join Date: Aug 2009
Old 02-25-2010 , 15:42   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #87

about dead center finale, is it possible to execute the finale after XX minutes?
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mezb
New Member
Join Date: Feb 2010
Old 02-25-2010 , 15:43   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #88

I was using this plugin to play versus with bots in 2.0.1.0 version and it was working perfectly, now I've updated to 1.0.7 it doesn't work anymore, does anyone know where I can get the 1.0.5 version with bot bait to make it works on versus?
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 02-25-2010 , 18:01   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #89

Quote:
Originally Posted by mezb View Post
I was using this plugin to play versus with bots in 2.0.1.0 version and it was working perfectly, now I've updated to 1.0.7 it doesn't work anymore, does anyone know where I can get the 1.0.5 version with bot bait to make it works on versus?
what? survivors can go by their own in verus now.

what is exactly the problem?
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mezb
New Member
Join Date: Feb 2010
Old 02-25-2010 , 19:13   Re: [L4D2] Survivor AI Trigger fix
Reply With Quote #90

Quote:
Originally Posted by LTR.2 View Post
what? survivors can go by their own in verus now.

what is exactly the problem?
I was using 1.0.5 version and everything works well, so I updated to 1.0.7 and now the survivors (bots) doesn't move anymore in versus.
On 1.0.5 looks like the bot bait spawn make they move but now, on 1.0.7, nothing happens they just move in coop/realism

I'm using
Metamod 1.8
Sourcemod 1.31
InfectedBots 1.8.8
Survivor AI Trigger Fix 1.0.7

Last edited by mezb; 02-25-2010 at 19:15. Reason: version of my addons/plugins
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