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Biohazard v2.00 Beta 3b (Zombie Mod)


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dias
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Join Date: Jul 2009
Location: South Vietnam
Old 10-09-2011 , 19:08   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3821

@yokomo:
- I already had plugin that support player model hitbox, but it always make my sv lag...
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 10-10-2011 , 02:12   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3822

Quote:
Originally Posted by dias View Post
@yokomo:
- I already had plugin that support player model hitbox, but it always make my sv lag...
I use Mercylezz "cs_set_player_model" stock on ZombieHell Mod and it's work fine with no lag.

What kind of plugin you are using?
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✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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alexclaudiu2003
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Join Date: Aug 2011
Location: Romania
Old 10-10-2011 , 05:24   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3823

NEW BIOHAZARD Smoker class, with bug: drag same team ) , bind V button (lasermine buton)

download http://www.document.ro/kit/smoker.sma

Last edited by alexclaudiu2003; 10-10-2011 at 09:22.
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dias
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Old 10-10-2011 , 06:02   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3824

@yokomo:
1. oh thank
2. I use a plugin by my friend. He rip code from some site in CHina
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dias
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Old 10-10-2011 , 10:00   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3825

@yokomo:
PHP Code:
// Enable custom hitboxes (experimental, might lag your server badly with some models)
//#define SET_MODELINDEX_OFFSET 
- It seem will be lagged
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yokomo
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Old 10-10-2011 , 11:22   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3826

Quote:
Originally Posted by dias View Post
@yokomo:
PHP Code:
// Enable custom hitboxes (experimental, might lag your server badly with some models)
//#define SET_MODELINDEX_OFFSET 
- It seem will be lagged
If your model doesn't mess any animation + .smd than it will work smoothly. I use it on CSO model + ZombieHell no lag at all feel same as normally.

**FYI CSO-NST ZM3 use set hitbox too but run smooth.
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Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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dias
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Location: South Vietnam
Old 10-10-2011 , 19:31   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3827

Del

Last edited by dias; 11-01-2011 at 05:56.
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-=max=-
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Join Date: Feb 2010
Old 10-14-2011 , 11:28   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3828

I have a problem wich I couldn't fix or find any solution to it...
I want to prevent humans to break humans lasermines. There is a plugin for ZP wich does this, if someone can convert it to biohazard... I also came with a cvar ideea at this topic on page 7:
http://forums.alliedmods.net/showthr...=128016&page=7

Please help me with this, it's a verry usefull thing on a biohazard server with lasermines.

Thanks in advance
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Snaker beatter
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Join Date: Sep 2011
Location: Manila, Philippines
Old 10-14-2011 , 11:50   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3829

Quote:
Originally Posted by dias View Post
Did you turn it to infection?

Give the link, Please please

Quote:
My comments:
Theirs a zombie is like a boomer that vomits when die

The light zombie is still can be see by a bot whether be invisisble
Quote:
My questions:
Did this have zombie classes like from zp?
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Last edited by Snaker beatter; 10-14-2011 at 11:58.
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danu7y
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Join Date: Nov 2010
Location: Bucharest , Romania
Old 10-15-2011 , 11:00   Re: Biohazard v2.00 Beta 3b (Zombie Mod)
Reply With Quote #3830

how can i make this plugin (biohazard v2.00 beta 3b - to have only one zombie class.
i mean... only one class , 400 speed , and bio_random_model to change the model from a player to another ?
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