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Deathrun Manager by xPaw v3.0.3 [13/02/2010]


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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 09-03-2010 , 13:01   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #921

1. We should have the option to disable that random CT transfers to T.
2. T should have semiclip to, they can boost and get weapons on many maps.
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AlexALX
Senior Member
Join Date: Apr 2009
Old 09-06-2010 , 23:30   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #922

Quote:
Originally Posted by matiaslp View Post
Any ideas of why semiclip sometimes randomly gets bugged and it's turned off?

I need to manually restart server to get working normal back
Yes i have this bug to... Server linux.

And i have bug with death terrorist but not death deathrun bot when T die with some explode...

All lock this new plugin - [DeathRun] Triggers & Entites Fix v1.0 beta
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abdeslemkh
Member
Join Date: Feb 2010
Old 09-08-2010 , 08:24   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #923

"deathrun manager by xpaw" does not work on my server. instead of finding the plugin name in the list of plugins I found "unknown". and status (active or not) I found "error"! and I am sure I installed the plugin correctly!
thank you for helping me!
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AlexALX
Senior Member
Join Date: Apr 2009
Old 09-09-2010 , 14:41   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #924

Quote:
And i have bug with death terrorist but not death deathrun bot when T die with some explode...
I fix this bug - change register_event "DeathMsg" to RegisterHam Ham_Killed... xPaw - You no longer support this plugin?

And if simple - add a plug-in [DeathRun] Triggers & Entites Fix to the recommended) if the course is not against... It Fix built semiclip bugs. Instead of the standard trigger_hurt fix which is also not fully working correctly in your version (if trigger have name).
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FiFiX
Senior Member
Join Date: May 2008
Location: Poland
Old 09-15-2010 , 16:09   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #925

Quote:
Originally Posted by Hezerf View Post
Suggestion :
No more restart on T leaving;
Code:
public RestartRound( )
{
    new iTime;
    iTime=get_cvar_num("mp_timeleft");
    set_pcvar_num( g_pSvRestart, 1 );
    set_cvar_num("mp_timeleft",iTime);
}
Doesn't work?
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RedFaction
New Member
Join Date: Sep 2010
Old 09-19-2010 , 07:45   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #926

Hi everyone, how to make that life is not wasted automatically, but in order to resurrect writing / respawn

[ru]Всем привет, как сделать чтобы жизнь не тратилась автоматически, а чтоб воскрешаться написав /respawn
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Gfx
Junior Member
Join Date: Sep 2009
Location: Kyrgyzstan
Old 09-20-2010 , 12:49   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #927

Quote:
Originally Posted by RedFaction View Post
Hi everyone, how to make that life is not wasted automatically, but in order to resurrect writing / respawn

[ru]Всем привет, как сделать чтобы жизнь не тратилась автоматически, а чтоб воскрешаться написав /respawn
в код вместо этого
PHP Code:
public EventDeath( ) {
    if( !
g_bEnabled )
        return 
PLUGIN_CONTINUE;
    
#if defined FAKE_PLAYER
    
new iVictim read_data);
    new 
iTeam get_user_teamiVictim );
    
    if( 
iTeam == && is_user_aliveg_iFakeplayer ) )
        
fakedamageg_iFakeplayer"worldspawn"100.0DMG_GENERIC );
    
    if( !
get_pcvar_numg_pLifeSystem ) )
        return 
PLUGIN_CONTINUE;
#else
    
if( !get_pcvar_numg_pLifeSystem ) )
        return 
PLUGIN_CONTINUE;
    
    new 
iVictim read_data);
    new 
iTeam get_user_teamiVictim );
#endif
    
    
new iKiller read_data);
    
    if( 
iKiller != iVictim && get_user_team(iKiller) != iTeam )
        
g_Lifes[iKiller]++;
    
    if( 
cs_get_user_teamiVictim ) == CS_TEAM_CT && g_LifesiVictim ] > ) {
        new 
iCTcount;
        for( new 
1<= g_iMaxplayersi++ ) {
            if( 
is_user_alive) && cs_get_user_team) == CS_TEAM_CT )
                
iCTcount++;
        }
        
        if( 
iCTcount ) {
            
set_task(3.2"fnRevivePlayer"iVictim);
            
            
ColorChatiVictimRED"%s^1 %L"g_szPrefixiVictim"DR_LIFE_RESPAWN" );
        }
        
/*else
            ColorChat( iVictim, RED, "%s^1 %L", g_szPrefix, iVictim, "DR_LIFE_CANT" );*/
    
}
    
    return 
PLUGIN_CONTINUE;
}

public 
fnRevivePlayerid ) { 
    if( 
g_bConnectedid ] ) {
        if( 
cs_get_user_teamid ) == CS_TEAM_CT ) {
            new 
iCTcount;
            for( new 
1<= g_iMaxplayersi++ )
                if( 
is_user_alive) && cs_get_user_team) == CS_TEAM_CT )
                    
iCTcount++;
            
            if( 
iCTcount ) {
                
ExecuteHamBHam_CS_RoundRespawnid );
                
                
g_Lifesid ]--;
            }
        }
    }

надо добавить это
PHP Code:
register_clcmd("say /respawn""fnRevivePlayer"
+
PHP Code:
public EventDeath( ) {
    if( !
g_bEnabled )
        return 
PLUGIN_CONTINUE;
    
#if defined FAKE_PLAYER
    
new iVictim read_data);
    new 
iTeam get_user_teamiVictim );
    
    if( 
iTeam == && is_user_aliveg_iFakeplayer ) )
        
fakedamageg_iFakeplayer"worldspawn"100.0DMG_GENERIC );
    
    if( !
get_pcvar_numg_pLifeSystem ) )
        return 
PLUGIN_CONTINUE;
#else
    
if( !get_pcvar_numg_pLifeSystem ) )
        return 
PLUGIN_CONTINUE;
    
    new 
iVictim read_data);
    new 
iTeam get_user_teamiVictim );
#endif
    
    
new iKiller read_data);
    
    if( 
iKiller != iVictim && get_user_team(iKiller) != iTeam )
        
g_Lifes[iKiller]++;
    
    return 
PLUGIN_CONTINUE;
}

public 
fnRevivePlayerid ) { 
    if( 
g_bConnectedid ] ) {
        if( 
cs_get_user_teamid ) == CS_TEAM_CT && g_Lifesid ] > ) {
            new 
iCTcount;
            for( new 
1<= g_iMaxplayersi++ )
                if( 
is_user_alive) && cs_get_user_team) == CS_TEAM_CT )
                    
iCTcount++;
            
            if( 
iCTcount ) {
                
ColorChatidRED"%s^1 %L"g_szPrefixid"DR_LIFE_RESPAWN" );
                
ExecuteHamBHam_CS_RoundRespawnid );
                
g_Lifesid ]--;
            }
            
/*else {
                ColorChat( iVictim, RED, "%s^1 %L", g_szPrefix, iVictim, "DR_LIFE_CANT" );
            }*/
        
}
    }

__________________

Last edited by Gfx; 09-20-2010 at 12:56.
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diogonovo
Junior Member
Join Date: Aug 2010
Old 09-26-2010 , 03:51   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #928

how I can put it in portuguese????
please explain me
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diogonovo
Junior Member
Join Date: Aug 2010
Old 09-26-2010 , 14:24   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #929

how i do to put this:
ex: DR_NOW_TERR = %s\ e agora o terrorista.
on the server?
please
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Bratjala
Junior Member
Join Date: Jul 2010
Old 10-03-2010 , 06:21   Re: Deathrun Manager by xPaw v3.0.3 [13/02/2010]
Reply With Quote #930

Hello,

after some time Fake player disapears from game.
Can someone tell me why ?
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