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Base Builder Zombie Mod v6.5 [01/15/2011]


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Kartoffel
Junior Member
Join Date: Apr 2010
Old 06-06-2010 , 07:07   Re: Base Builder Zombie Mod
Reply With Quote #81

Quote:
how about giving the zombies custom zombie hands instead of the default hand skins for t's?
You can use Zombie hands, if

1) Tirant include it in his Plugin
2) you search for a plugin (already enough of them exist) that change the Models of knife into Zombie hands.

In the plugin u must change then:

models/v_knife.mdl to models/zombie/v_knife.mdl
models/p_knife.mdl to models/zombie/p_knife.mdl

But: Make it only for T´s.


Maybe you must change the sounds too!

Greetz
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r14170
Veteran Member
Join Date: Dec 2009
Old 06-06-2010 , 08:06   Re: Base Builder Zombie Mod
Reply With Quote #82

can u make it to work with bb_sewage_v6 map ^^
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phoque
Senior Member
Join Date: Dec 2009
Old 06-06-2010 , 12:13   Re: Base Builder Zombie Mod
Reply With Quote #83

Hi, if i want to create my own map, what is the name of the entity ?
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Oneshox
BANNED
Join Date: May 2010
Location: Germany
Old 06-06-2010 , 13:43   Re: Base Builder Zombie Mod
Reply With Quote #84

Can you make if grabbing a block shooting is blocked?
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Kukulis :*
Member
Join Date: Apr 2009
Location: www.godlike.lt
Old 06-06-2010 , 14:11   Re: Base Builder Zombie Mod
Reply With Quote #85

sorry bad english speak :X

Hey, maybe it nepyksit translated into Lithuanian language and ideas into your own website with the copyright?
link: http://godlike.lt/base-builder-zombie-mod-t4728.html
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r14170
Veteran Member
Join Date: Dec 2009
Old 06-06-2010 , 14:29   Re: Base Builder Zombie Mod
Reply With Quote #86

Quote:
Originally Posted by Kukulis :* View Post
sorry bad english speak :X

Hey, maybe it nepyksit translated into Lithuanian language and ideas into your own website with the copyright?
link: http://godlike.lt/base-builder-zombie-mod-t4728.html
Code:
- Kreditai -
Ingram - Kodavimas
roflmao -   Pagalba/idėjos
xPaw - Atnaujintas blokų kodas
Vittu - Kodo  optimizacija
Exolent - Pagrindinė kodinė pagalba
Ven - Automatinis  prisijungimas
GHW_Chronic - CSDM Ginklai meniu fragmentas ir  modeliai
iBuX - žemėlapiai
Shaw - žemėlapiai


i dont see anywhere Tirant?
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Old 06-06-2010, 14:49
buzzy147
This message has been deleted by buzzy147.
Shaw
Junior Member
Join Date: Jun 2010
Old 06-06-2010 , 15:05   Re: Base Builder Zombie Mod
Reply With Quote #87

Quote:
Originally Posted by r14170 View Post
can u make it to work with bb_sewage_v6 map ^^
the entities on this map are bb_block and bb_barrier. you would have to add a plug in specific for the map or use a different source code to use it
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Tirant
Veteran Member
Join Date: Jul 2008
Location: Los Angeles, California
Old 06-06-2010 , 15:18   Re: Base Builder Zombie Mod
Reply With Quote #88

I'm going to work on comparability. Most other maps were made from people's copies, so they don't work.

Multilingual is my next step...

I don't want to add zombie hands

func_wall is everything
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mando127
Veteran Member
Join Date: Dec 2006
Location: virginia
Old 06-06-2010 , 15:29   Re: Base Builder Zombie Mod
Reply With Quote #89

i made bb_crete will make more maps like this with my custom blocks and more new blocks soon after i get time.
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 06-06-2010 , 15:31   Re: Base Builder Zombie Mod
Reply With Quote #90

Quote:
Originally Posted by Tirant View Post
I'm going to work on comparability. Most other maps were made from people's copies, so they don't work.
That's why I said to add per-map file configuration as exceptions.

This features will give you the power to add any non-standard map.

Might work like at plugin_init and if file exists, read file and rewrite targetname on entities following file directives.

This tool http://forums.alliedmods.net/showthread.php?p=681712 can help to identify textures but the best way is to add some admin command to check block texture with aim.
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Last edited by joropito; 06-06-2010 at 15:34.
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