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[L4D1,2] Loot of Zombies 1.6


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Author
Jоnny
Senior Member
Join Date: Jun 2007
Plugin ID:
1406
Plugin Version:
1.3
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    25 
    Plugin Description:
    The plug-in allows special infected to lose items after death.
    Unapprover:
    Reason for Unapproving:
    Uses same public cvar as existing approved plugin. Author refuses to change.
    Old 01-16-2010 , 13:46   [L4D1,2] Loot of Zombies 1.6
    Reply With Quote #1

    The plug-in allows special infected to lose items after death.

    All items are divided into categories "Health", "Melle weapons", "Fire-arms", "Explosive weapons", "Thrown weapons ", "Upgrades", "Misc" As there is category No-Drop at which drops out nothing.

    All categories divide among themselves the general chance (100%) items losses. If categories type in the sum more than 100% or less than 100% there is a recalculation of probabilities for each category. It means that 100% of "Health" and 100% of the "Upgrades" of near fight will not give loss of two items. They will divide probability of loss among themselves fifty-fifty. In the same way there is a miscalculation of probabilities and for each separate subject of group.
    For example:
    Code:
    l4d2_loot_first_aid_kit "1"
    l4d2_loot_defibrillator "1"
    l4d2_loot_pain_pills "1"
    l4d2_loot_adrenaline "1"
    Will divide probability of loss of items of group "Health" fifty-fifty - on 25 %
    Code:
    l4d2_loot_first_aid_kit "25"
    l4d2_loot_defibrillator "25"
    l4d2_loot_pain_pills "25"
    l4d2_loot_adrenaline "25"
    As will divide probability of loss of items of group "Health" fifty-fifty - on 25 %

    At murder infected first of all there is a choice of group of items, then a choice of a item of group. For everyone special infected it is possible to specify the probabilities of loss of groups. As it is possible to specify global No-Drop which will extend on all types of the special infected.

    Variables of a plug-in are deprived flag FCVAR_NOTIFY to avoid flooding game by the foreign plug-ins changing probability drops dynamically.

    Plugin cvars sample:
    Code:
    1. l4d2_loot 0/1 - off/on plugin
    2. l4d2_loot_version -  plugin version
    3. l4d2_loot_from_players 0/1 - drops (or not) items from real players (not bots)
    4. l4d2_loot_scavenge_gascans 0/1 - drops (or not) gascans on scavenge
    5. l4d2_loot_survival_defibs 0/1 - drops (or not) defibs on survival
    6. l4d2_loot_g_chance_nodrop - global chance to no-drop (0%..100%)
    7. l4d2_loot_h_drop_items - how many items hunter will drop after his death
    8. l4d2_loot_b_drop_items - how many items boomer will drop after his death
    9. l4d2_loot_c_drop_items - how many items charger will drop after his death
    10. l4d2_loot_sp_drop_items - how many items spitter will drop after his death
    11. l4d2_loot_j_drop_items - how many items jockey will drop after his death
    12. l4d2_loot_t_drop_items - how many items tank will drop after his death
     
    Hunter
    l4d2_loot_h_chance_health - chance to drop items from "Health" group
    l4d2_loot_h_chance_melee - chance to drop items from "Melee" group
    l4d2_loot_h_chance_bullet - chance to drop items from "Fire-arms" group
    l4d2_loot_h_chance_explosive - chance to drop items from "Explosive" group
    l4d2_loot_h_chance_throw - chance to drop items from "Throw" group
    l4d2_loot_h_chance_upgrades - chance to drop items from "Upgrades" group
    l4d2_loot_h_chance_misc - chance to drop items from "Misc" group
    l4d2_loot_h_chance_nodrop - chance to drop nothing
     
    Boomer
    l4d2_loot_b_chance_health
    l4d2_loot_b_chance_melee
    l4d2_loot_b_chance_bullet
    l4d2_loot_b_chance_explosive
    l4d2_loot_b_chance_throw
    l4d2_loot_b_chance_upgrades
    l4d2_loot_b_chance_misc
    l4d2_loot_b_chance_nodrop
    Full cvarlist you can find in l4d_loot.cfg and l4d2_loot.cfg


    Quote:
    Reason for Unapproving:
    Uses same public cvar as existing approved plugin. Author refuses to change.
    It is a lie. This plugin was first one which used cvar l4d2_loot_version.

    Plugin created 01-16-10 , 23:46
    Another one with cvar l4d2_loot_version have another date: 02-25-10 , 13:19

    When I have created a variable l4d2_loot_version - it was first cvar with this name. All (approved or not approved) plugins did not used this cvar.
    Servers with this Plugin: 10 - in most cases use THIS plugin


    changelog
    1.4 - added riotshield (l4d2_loot_riotshield - MELEE)

    1.3:
    • added nofarm option (l4d_loot_nofarm/l4d2_loot_nofarm 0/1)
    • added l4d_loot_nofarm_panic option
    • fixed sg552
    • added golfclub and rifle_m60
    1.2 - added knife, oxygentank, propanetank, rewritten global no-drop.
    1.1c - fixed this error
    1.1b - added "loot" tag; no more items drops if the murderer not a person (prevent items flood on survival)
    1.1 - added "versus" support ("l4d2_loot_from_players")
    1.0 - release
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_loot.sp - 2953 views - 74.1 KB)
    File Type: cfg l4d2_loot.cfg (3.1 KB, 1972 views)
    File Type: sp Get Plugin or Get Source (l4d_loot.sp - 2211 views - 28.3 KB)
    File Type: cfg l4d_loot.cfg (1.0 KB, 1312 views)
    File Type: sp Get Plugin or Get Source (l4d2_loot_1_4.sp - 2920 views - 68.9 KB)

    Last edited by Jоnny; 05-01-2011 at 03:25. Reason: version update
    Jоnny is offline
    Jоnny
    Senior Member
    Join Date: Jun 2007
    Old 01-17-2010 , 00:35   Re: [L4D2] Loot of Zombies
    Reply With Quote #2

    This autodifficulty works with [L4D2] Loot of Zombies
    Chat commands (not team chat, only main): !easy !normal !hard !info

    Root admins can use !all easy, !all normal and !all hard chat commands
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_autodifficulty.sp - 2241 views - 24.3 KB)
    File Type: sp Get Plugin or Get Source (l4d2_autodifficulty_survival.sp - 2097 views - 18.4 KB)

    Last edited by Jоnny; 04-02-2010 at 00:08. Reason: l4d2_autodifficulty.sp version update (1.9.6)
    Jоnny is offline
    dacomb
    Senior Member
    Join Date: Oct 2009
    Old 01-17-2010 , 01:08   Re: [L4D2] Loot of Zombies
    Reply With Quote #3

    interesting plugin but are there not already enough items all over the maps as it is without having the infected drop more?

    Not a criticism. Just curious what the motivation to create it was.
    dacomb is offline
    Jоnny
    Senior Member
    Join Date: Jun 2007
    Old 01-17-2010 , 02:58   Re: [L4D2] Loot of Zombies
    Reply With Quote #4

    its good for increased maxplayers ;)
    i have 2 servers with increased maxplayers (coop, survival), so its very usefull
    Jоnny is offline
    Cuthbert
    Senior Member
    Join Date: Nov 2009
    Old 01-20-2010 , 15:31   Re: [L4D2] Loot of Zombies
    Reply With Quote #5

    This is awesome, I'll try it out the minute I get home. This will be an excellent way to dynamically populate maps with extra items, especially ones that are excessively rare like katanas/machettes (melee weapons). Players aren't given enough chances to use the good side-arms.

    I've been waiting for something like this, thanks for putting it together.
    Cuthbert is offline
    Cuthbert
    Senior Member
    Join Date: Nov 2009
    Old 01-20-2010 , 20:10   Re: [L4D2] Loot of Zombies
    Reply With Quote #6

    Argh, you could have mentioned there's no Versus support. Leaving aside the question of "who the hell wants to play Campaign," it works great on Campaign.

    Anyway, it is the only plugin of its kind (that actually has all the items), so I hope you get this working on Versus sometime soon.

    Last edited by Cuthbert; 01-20-2010 at 20:18.
    Cuthbert is offline
    Jоnny
    Senior Member
    Join Date: Jun 2007
    Old 01-21-2010 , 04:09   Re: [L4D2] Loot of Zombies
    Reply With Quote #7

    Quote:
    Originally Posted by Cuthbert View Post
    I hope you get this working on Versus sometime soon.
    done
    Jоnny is offline
    FuzzOne
    Member
    Join Date: Nov 2009
    Location: Brazil
    Old 01-27-2010 , 11:52   Re: [L4D2] Loot of Zombies
    Reply With Quote #8

    Got same ploblem as satannuts .
    FuzzOne is offline
    Send a message via MSN to FuzzOne
    Ghosthree3
    Member
    Join Date: Jan 2010
    Old 01-27-2010 , 17:05   Re: [L4D2] Loot of Zombies
    Reply With Quote #9

    May I ask how do you use the next campaign command? Also, if you are going to support it, you should make it it's own thread, it's much easier to find XD
    Ghosthree3 is offline
    satannuts
    Member
    Join Date: Jan 2010
    Old 01-27-2010 , 18:00   Re: [L4D2] Loot of Zombies
    Reply With Quote #10

    jonny, thanks for the updates... no errors.
    You are the man!!

    I noticed in your l4d_medkit_fullhealt.sp plugin you mentioned something about a "defib fix for bebop"... seems to be a common bug with bebop...
    But that can't be fixed, right?...
    Its the same as witches attacking main player and not the clone.

    I'm running l4dtools/bebop and the whole suite of plugins you've made!
    Keep it up!

    Quote:
    Originally Posted by Ghosthree3 View Post
    May I ask how do you use the next campaign command? Also, if you are going to support it, you should make it it's own thread, it's much easier to find XD
    Just load the plugin up. No cvars in cfg necessary.
    satannuts is offline
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