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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 10-22-2016 , 11:10   Re: [CS:GO] WarMod [BFG] <16.10.09.1257, 09-Oct-2016>
Reply With Quote #1291

Quote:
Originally Posted by versatile_bfg View Post
v16.10.12.1911:
- added damage report (From splewis csgo pug setup plugin)
-- wm_damageprint_auto_color "1", "Whether colors are automatically inserted for damage values, changing depending on if the damage resulted in a kill"
-- wm_damageprint_enabled "0", "Whether to enabled damage print to client on round end"
-- wm_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)", "Format of the damage output string. Avaliable tags are in the default, color tags such as {LIGHT_RED} and {GREEN} also work."
I update plugin and i haven't this cvars in warmod configs.
So i delete all configs, plugin created new cfgs, and there are no new cvars. In sm plugins list plugin have new version
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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Old 10-22-2016 , 12:12   Re: [CS:GO] WarMod [BFG] <16.10.09.1257, 09-Oct-2016>
Reply With Quote #1292

Quote:
Originally Posted by waylander3 View Post
I update plugin and i haven't this cvars in warmod configs.
So i delete all configs, plugin created new cfgs, and there are no new cvars. In sm plugins list plugin have new version
you can add by yourself
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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Old 10-22-2016 , 16:55   Re: [CS:GO] WarMod [BFG] <16.10.12.1911, 12-Oct-2016>
Reply With Quote #1293

Hello, I have something weird when I uploading demo to my ftp server
The upload is success, I can find .zip file in my ftp server,

but it shows
Code:
L 10/23/2016 - 04:32:50: [tEasyFTP.smx] Failed uploading warmod/_2016-10-23-0429-6987-de_dust2.zip (Timeout was reached).
BTW why the demo files start upload in the beginning of nextmap, not the end of the match?
Is it possible to delay map change until upload is complete?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 10-24-2016 , 01:45   Re: [CS:GO] WarMod [BFG] <16.10.12.1911, 12-Oct-2016>
Reply With Quote #1294

Quote:
Originally Posted by rogeraabbccdd View Post
Hello, I have something weird when I uploading demo to my ftp server
The upload is success, I can find .zip file in my ftp server,

but it shows
Code:
L 10/23/2016 - 04:32:50: [tEasyFTP.smx] Failed uploading warmod/_2016-10-23-0429-6987-de_dust2.zip (Timeout was reached).
BTW why the demo files start upload in the beginning of nextmap, not the end of the match?
Is it possible to delay map change until upload is complete?
Its on a timer after the match ends. Think its like 3 seconds from memory.
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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Old 10-24-2016 , 08:01   Re: [CS:GO] WarMod [BFG] <16.10.12.1911, 12-Oct-2016>
Reply With Quote #1295

Quote:
Originally Posted by versatile_bfg View Post
Its on a timer after the match ends. Think its like 3 seconds from memory.
Yes, It's 3 seconds.
Code:
CreateTimer(3.0, Timer_DelayedChangeMap);
I think I probably know how to fix this.
Thank you very much.
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rogeraabbccdd
Veteran Member
Join Date: Jun 2015
Location: de_dust2
Old 10-25-2016 , 02:42   Re: [CS:GO] WarMod [BFG] <16.10.12.1911, 12-Oct-2016>
Reply With Quote #1296

Quote:
Originally Posted by rogeraabbccdd View Post
Hello, I have something weird when I uploading demo to my ftp server
The upload is success, I can find .zip file in my ftp server,

but it shows
Code:
L 10/23/2016 - 04:32:50: [tEasyFTP.smx] Failed uploading warmod/_2016-10-23-0429-6987-de_dust2.zip (Timeout was reached).
BTW why the demo files start upload in the beginning of nextmap, not the end of the match?
Is it possible to delay map change until upload is complete?
I finally know WTF is going on when I uploading demo.
cURL (or tEasyFTP?) doesn't get response from ftp server when upload is complete, and that's why I get timeout error

So it's no need to delay map change until upload is complete.
Uploading starts at the end of match, and keep uploading when map change.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 10-29-2016 , 11:31   Re: [CS:GO] WarMod [BFG] <16.10.09.1257, 09-Oct-2016>
Reply With Quote #1297

Quote:
Originally Posted by versatile_bfg View Post
they are still there. do you have wm_upload_results 1 enabled? I haven't played around with the SQL for a long time.
wm_upload_results 1
where is this setting locate?
ruleset_global.cfg ?

I have put
Quote:
// Stats logs
wm_prefix_logs "1" //"Enable or disable the prefixing of \"_\" to uncompleted match SourceTV demos and WarMod logs"
wm_stats_enabled "1" //"Enable or disable statistical logging"
wm_stats_method "2" //"Sets the stats logging method: 0 = UDP stream/server logs, 1 = WarMod logs, 2 = both"
wm_stats_trace "0" //"Enable or disable updating all player positions, every wm_stats_trace_delay seconds"
wm_stats_trace_delay "5" //"The ammount of time between sending player position updates"
wm_competition "1Hp Ladder", //"Name of host for a competition. eg. ESEA, Cybergamer, CEVO, ESL"
wm_event "1Hp Ladder" //"Name of event. eg. Season #, ODC #, Ladder"
wm_upload_results 1
but still nothing on the web results
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Last edited by nguyenbaodanh; 10-29-2016 at 11:32.
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JackRyder
Junior Member
Join Date: Jun 2015
Old 11-01-2016 , 08:57   Re: [CS:GO] WarMod [BFG] <16.10.12.1911, 12-Oct-2016>
Reply With Quote #1298

Can WarMod allow a vote to cancel the match if x amount of players leave the match?
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MrTwicy
New Member
Join Date: Jul 2014
Old 11-10-2016 , 09:00   Re: [CS:GO] WarMod [BFG] <16.10.12.1911, 12-Oct-2016>
Reply With Quote #1299

Hello ! I want to use this plugin for offline LAN tournament Before installing this plugin the players can connect easy using "connect 192.168.XX.XX" but now when someone connect i got this message in my console : RejectConnection: 192.168.63.1:27005 - Server only accepting connections from game lobby 192.168.63.1:27005 263818034.
The player get a message like " This server only accept player who come from lobby 192.168.63.1:27005 263818034" on CS:GO Can u help me to connect the player ?
My server is launched with sv_lan 1
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wazer
Senior Member
Join Date: Oct 2011
Old 11-17-2016 , 18:47   Re: [CS:GO] WarMod [BFG] <16.10.12.1911, 12-Oct-2016>
Reply With Quote #1300

Found 2 bugs who is showing up recently more and more.

Whenever a match is on going lets say 5v5, and 1 player leaves the game, the game is paused during next round, which is fine.

However if one from the opposite team writes !unpause, it will write that its the opposite team that wants to unpause which is kinda confusing.

Also during the disconnect/leave, the match is not permanently paused, only for the normal !pause timer 180seconds. I think it should be permanent or until the other team decides to !unpause when its a player who is DC/Left.
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