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wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 07-14-2011 , 10:51   Re: [TF2] VS Saxton Hale Mode
#1391

1.35 is upcoming soon.
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 07-14-2011 , 19:32   Re: [TF2] VS Saxton Hale Mode
#1392

Quote:
Originally Posted by pcmaster View Post
1.) On startup the Plugin is throwing the following Errors:
Code:
L 07/14/2011 - 10:51:35: [SM] Warning(s) encountered in translation file "saxtonhale.phrases.txt"
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 13.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 18.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 23.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 28.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 33.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 38.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 43.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 48.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 53.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 58.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 63.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 68.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 73.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 82.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 91.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 96.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 101.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 130.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 135.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 140.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 145.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 154.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 163.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 172.
L 07/14/2011 - 10:51:35: [SM] Ignoring translation to invalid language "#format" on line 177.
It just looks like there's a problem in that .txt in your translations folder. Not sure what to tell you, we just use a translations file that has english only since this mod is infamous for making things show up in Russian.

Quote:
3.) Is there a way to override the "Waiting for Players" time on Arena Maps?
I have to type in mp_waitingforplayers_cancel 1 to start the round, else it don't work.
What happens there? Does it count for 30 seconds or so and then stay at zero or is it just a huge countdown? That may be a problem with your cvars.

Quote:
4.) When the Mod is running i can type /hale in chat and the Menu appears, but it says "unknown Command" in the Console, is this normal?
It's weird, all the admin commands in console return unknown command but work. I've never tried to get the hale menu that way though.


@r3dw3r3w0lf

I've been editing the same version since v1.28. Each time there's an update I download Eggman's code and edit it in myself so he can't sneak anything in and we can control what features we want in there or not. Haven't had any problems yet.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-14-2011 , 19:40   Re: [TF2] VS Saxton Hale Mode
#1393

redwerewolf: Find the line with CPrintToChatAllEx(Hale,.... and replace it with your own announcement, such as CPrintToChatAll("{default}===VS Saxton Hale Mode by {olive} Dr. Eggman the Pony Obsessor{default}v.%s===", PLUGIN_VERSION);

Pcmaster: For any NON-ENGLISH translation files (e.g. files that are in the ru folder or the fr folder), remove all instances of #format. If you had read previous posts in the thread, another user was getting your problem. What translations do is that they pull #format from the english file, then use the rest from their own file.
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Last edited by FlaminSarge; 07-14-2011 at 19:42.
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ghare
Member
Join Date: May 2010
Old 07-14-2011 , 21:46   Re: [TF2] VS Saxton Hale Mode
#1394

What about the mode keep changing from 1 language to russian?

How can i fix that?
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Eggman
Senior Member
Join Date: Jan 2010
Old 07-15-2011 , 02:03   Re: [TF2] VS Saxton Hale Mode
#1395

Actually, you must remove file tf/addons/sourcemod/translations/ru/saxtonhale.phrases.txt

1.35 will be here in 12 hours.

Last edited by Eggman; 07-15-2011 at 02:05.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-15-2011 , 05:48   Re: [TF2] VS Saxton Hale Mode
#1396

Kindly hint to us what 1.35 contains?
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
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You will be fed to javalia otherwise.
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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 07-15-2011 , 08:27   Re: [TF2] VS Saxton Hale Mode
#1397

Oh yeah, thanks for the answers!
I've now removed the FR and RU translations files (in fr/ and ru/ directory) and now i'm not getting the error anymore!

To the other problem with the Waiting for Players:
When i join, it counts down to 00:00 and stays there, I can wait for ever, it will never start until i type in mp_waitingforplayers_cancel 1.
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Eggman
Senior Member
Join Date: Jan 2010
Old 07-15-2011 , 14:35   Re: [TF2] VS Saxton Hale Mode
#1398

Quote:
Originally Posted by Eggman View Post
Also this is Update from 1.34 to 1.35

<...>

Natives:
Natives can be used for your plugin to make links to VSH, for example: get Hale's UserId, Health, MaxHealth, Team, Special round index etc. This is in scripting\include\saxtonhale.inc.

Changelogs:
1.35
  1. Special crits will not removed by Medic.
  2. Sniper's glow is working again.
  3. No errors in console.
  4. Less messages in chat.
  5. Added more natives.
  6. "Over 9000" sound returns! Thx you, FlaminSarge.

<...>
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 07-16-2011 , 03:26   Re: [TF2] VS Saxton Hale Mode
#1399

No sniper glow scaling? I will paste the code when I come back from vacation.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 07-16-2011 , 06:42   Re: [TF2] VS Saxton Hale Mode
#1400

Thanks for the update eggman. I'm trying not to edit the plugin and keep to the plugin on the front page for reasons. lol
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