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Accelerator - Take back control


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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 01-02-2011 , 03:43   Re: Accelerator - Take back control.
#11

Go into the package directory, then drop the addons folder into your game dir. (CS:S is cstrike, TF2 is tf, etc.)
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-02-2011 , 06:52   Re: Accelerator - Take back control.
#12

its not that hard, just use some sense. inside the package folder in the zip is a addons folder. I wonder where that goes... perhaps the addons folder of your server?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-02-2011 , 13:23   Re: Accelerator - Take back control.
#13

Minor update to the plugin, totally optional.
  • Minor change to the URL, old one is still active.
  • Added public cvar.

Major work done on the web site, go check it out.
Link is at the top of the OP.

Quote:
Originally Posted by snelvuur View Post
p.s. i did send 20 bucks over for all the hard work, although i forgot to mention it was from me.. ;P)
<3
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beraIV
New Member
Join Date: Jan 2011
Old 01-02-2011 , 15:57   Re: Accelerator - Take back control
#14

Can someone answer me????
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-02-2011 , 16:00   Re: Accelerator - Take back control
#15

Quote:
Originally Posted by beraIV View Post
Can someone answer me????
Quote:
Originally Posted by Kyle12 View Post
Go into the package directory, then drop the addons folder into your game dir. (CS:S is cstrike, TF2 is tf, etc.)
Quote:
Originally Posted by snelvuur View Post
its not that hard, just use some sense. inside the package folder in the zip is a addons folder. I wonder where that goes... perhaps the addons folder of your server?
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-02-2011 , 17:25   Re: Accelerator - Take back control
#16

is it possible to upload a dump, or have some own checkups? i am having some windows servers which are hanging and taking up chunks of cpu then. I can create a full dump then but actually dont have a clue to go from there. I've installed dump analyzer from microsoft but doesn't really give me a clue, i am not that deep into this all but want to know / understand it better to have less "hangings" ..
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Kevin_b_er
SourceMod Donor
Join Date: Feb 2009
Old 01-02-2011 , 23:10   Re: Accelerator - Take back control
#17

All we get are hangs anymore it seems.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-04-2011 , 20:53   Re: Accelerator - Take back control
#18

i tried using
breakpad_account STEAM_0xxxxxxx
format, but when i try to login through steam on your page it shows nothing, i know for sure the last 2fort crash is in there since it gave me a id. (but thats issue is now fixed with a newer plugin and verified)
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-05-2011 , 03:55   Re: Accelerator - Take back control
#19

Quote:
Originally Posted by snelvuur View Post
i tried using
breakpad_account STEAM_0xxxxxxx
format, but when i try to login through steam on your page it shows nothing, i know for sure the last 2fort crash is in there since it gave me a id. (but thats issue is now fixed with a newer plugin and verified)
I'm guessing you already resolved this, as when I went to look you had 2 tied to your account.
I've also manually added your Steam ID to all the old ones, so you should see them as well.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 01-05-2011 , 04:18   Re: Accelerator - Take back control
#20

Could you change the starttime/chrashtime/uptime to human readable format?
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