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SDK Hooks 2.1 - Updated 2011-9-10


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T4rg3T
Junior Member
Join Date: Nov 2010
Old 10-20-2011 , 19:52   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1651

Would anyone know why when I run SDK Hooks with zBlock, zBlocks command for zb_removals does not work? zb_removals is supposed to remove oil drums and trash but when I install SDK Hooks, it stops removing the oil drums and trash.

Any ideas? This happened with the old version of SDK Hooks and the newer version.

Last edited by T4rg3T; 10-20-2011 at 19:52.
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psychonic

BAFFLED
Join Date: May 2008
Old 10-20-2011 , 19:54   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1652

Quote:
Originally Posted by T4rg3T View Post
Would anyone know why when I run SDK Hooks with zBlock, zBlocks command for zb_removals does not work? zb_removals is supposed to remove oil drums and trash but when I install SDK Hooks, it stops removing the oil drums and trash.

Any ideas? This happened with the old version of SDK Hooks and the newer version.
Since zblock is closed source, I don't know what in it is conflicting.
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T4rg3T
Junior Member
Join Date: Nov 2010
Old 10-20-2011 , 21:13   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1653

Oh well, That sucks. Thanks for the quick reply.
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T4rg3T
Junior Member
Join Date: Nov 2010
Old 10-22-2011 , 01:53   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1654

This is from the zBlock guys. Do you think something like this would be possible?

http://zblock.mgamez.eu/forum.php?t=724
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psychonic

BAFFLED
Join Date: May 2008
Old 10-22-2011 , 02:06   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1655

Quote:
Originally Posted by T4rg3T View Post
This is from the zBlock guys. Do you think something like this would be possible?

http://zblock.mgamez.eu/forum.php?t=724
It just tells me that zblock hooks virtual functions without going through MM:S, almost intentionally conflicting with other plugins.
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 10-22-2011 , 02:09   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1656

Quote:
Originally Posted by T4rg3T View Post
This is from the zBlock guys. Do you think something like this would be possible?

http://zblock.mgamez.eu/forum.php?t=724

Why dont you just use stripper? Add filter

Code:
filter:
{
"classname" "/prop_phys.*/"
}
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Blowst
Senior Member
Join Date: Feb 2011
Location: Korea, Republic of
Old 10-22-2011 , 14:45   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1657

SDKHook_OnTakeDamage is unstable now?

sometimes, SDKHook_OnTakeDamage isn't work
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Maxtasy
Member
Join Date: Oct 2010
Old 10-23-2011 , 06:42   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1658

i get this:
<FAILED> file "sdkhooks.ext.so": /local/gameserver/85.131.207.67/halflife2/orangebox/hl2mp/addons/sourcemod/extensions/sdkhooks.ext.so: cannot open shared object file: No such file or directory

i used the 'sdkhooks-2.1.0-linux.tar.gz' version for my linux server
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Andersso
Member
Join Date: Nov 2009
Location: E8 2A 2A 2A 2A
Old 10-23-2011 , 07:32   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1659

I'm having problems with the OnLevelInit forward in DoD:S. The hook itself seem to work but not the forward.

Here's what I have installed:

MM:S 1.8.7
SM 1.3.9-dev
SDK Hooks 2.1.0

And here's the code:
PHP Code:
#pragma semicolon 1
#include <sourcemod>
#include <sdkhooks>

public Action:OnLevelInit(const String:mapName[], String:mapEntities[2097152])
{
    
PrintToServer("******************* Level Init *******************");

What have I missed?

Thanks
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necavi
Veteran Member
Join Date: Sep 2010
Old 10-26-2011 , 04:09   Re: SDK Hooks 2.1 - Updated 2011-9-10
#1660

I'm having some issues with TraceAttack, it ceased functioning properly following an update (this is what I have been told, I recently stepped in to maintain someone else's plugin) and when I setup some debugtext to tell what information the event was sending me I found that no matter where on my body I was hit it would always report as hitgroup 0 and hitbox 0, am I just doing something horribly wrong, or is something messed up with traceattack?

PHP Code:
public OnClientPutInServer(client)
{
    
SDKHook(client,SDKHook_TraceAttack,SDK_Forwarded_TraceAttack);
}
public 
OnClientDisconnect(client)
{
    
SDKUnhook(client,SDKHook_TraceAttack,SDK_Forwarded_TraceAttack);
}
public 
Action:SDK_Forwarded_TraceAttack(victim, &attacker, &inflictor, &Float:damage, &damagetype, &ammotypehitboxhitgroup)
{
    
PrintToChat(victim,"%i:%i:%f:%i:%i:%i:%i"attacker,inflictordamagedamagetypeammotypehitboxhitgroup);


Last edited by necavi; 10-26-2011 at 04:10.
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