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Kz Jump Plugin v0.08b


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pyro_pro13
Senior Member
Join Date: Aug 2005
Old 08-02-2006 , 15:28   Re: Kz Jump Plugin v0.05
Reply With Quote #21

ya everything works exept the checkpoint ??? i dunno why
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teame06
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Join Date: Feb 2005
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Old 08-02-2006 , 15:55   Re: Kz Jump Plugin v0.05
Reply With Quote #22

@ pryo_pro13 can you pm me your server ip so can see it. I'll take a look at it later. I'm pretty busy right now.
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teame06
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Old 08-03-2006 , 01:25   Re: Kz Jump Plugin v0.06
Reply With Quote #23

@ pl2003

Quote:
The stats (mysql or vault) are absolutely necessary.
I don't think this is absolutely necessary at this time. There are more important things I do need to work on first before stats.

Quote:
Some more suggestions, to make this plugin an alternative to the others:
-hook+grab for admins (hook should stop the individual timer)
-granthook option
As for this you can use Ghw_Chronic rope/grab/hook plugin for now. I will add a hook detection later.

Quote:
-an option for beginner servers: boost is enabled by default. Saying /semiclip makes the player transparent, not blocking not blockable (if possible)
I don't think I will be adding this option ever. The reason behind this is because semi-clip people can jump in the middle of a person and freeze them there.

Quote:
checkpoint counter ("saving position number x")
I have added Checkpoint Saved. x instead.

@ kanibus
There was a problem that the plugin needed to start after map configs get executed and this is fixed. Also you need to use kz_enabled and not kz_enable

@ Everyone

v0.06 Release. Check ChangeLog.
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Last edited by teame06; 08-03-2006 at 01:29.
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 08-03-2006 , 12:43   Re: Kz Jump Plugin v0.06
Reply With Quote #24

Quote:
I don't think this is absolutely necessary at this time. There are more important things I do need to work on first before stats.
Sorry, that came out wrong. The other, more basic functions have priority, that's clear. But speaking as an admin for some public kreedz servers, I know the toplist feature is an, er, important one ;).
I would even suggest a splitting of the toplist into two ones (as I made with the multiplugin), separated by the number of checkpoints made. This serves both, the good jumpers and the beginners.

Quote:
I don't think I will be adding this option ever. The reason behind this is because semi-clip people can jump in the middle of a person and freeze them there.
This abuse is not detectable? But the freezed people could unfreeze themselves by semiclipping?

Quote:
I have added Checkpoint Saved. x instead.
Nice one .

Keep on!
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teame06
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Join Date: Feb 2005
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Old 08-03-2006 , 21:02   Re: Kz Jump Plugin v0.06
Reply With Quote #25

@pl2003

I'll add another command to enable boost forever but if a 3rd person comes in without it on. They and the other people will turn into all semi clip.
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Marticus
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Join Date: Nov 2004
Old 08-04-2006 , 18:45   Re: Kz Jump Plugin v0.06
Reply With Quote #26

Wuss. I mean good job!
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kanibus
New Member
Join Date: Aug 2006
Old 08-05-2006 , 14:55   Re: Kz Jump Plugin v0.06
Reply With Quote #27

sorry one last thing, it seems respawn controller remains running when not on kz_ maps
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teame06
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Old 08-05-2006 , 17:14   Re: Kz Jump Plugin v0.06
Reply With Quote #28

Quote:
Originally Posted by kanibus
sorry one last thing, it seems respawn controller remains running when not on kz_ maps
I have set by default that respawn controller off. The kz plugin will now enable the respawn. I will release this when I finish touching up the prize plugin.
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teame06
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Old 08-06-2006 , 04:30   Re: Kz Jump Plugin v0.07
Reply With Quote #29

v0.07 Read changelog for more detail.
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Aly007^
Junior Member
Join Date: Aug 2006
Location: Romania
Old 08-06-2006 , 14:35   Re: Kz Jump Plugin v0.07
Reply With Quote #30

good job teame06 u are great man ,ty
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