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[L4D2] ConnectHook


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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 09-28-2016 , 18:23   Re: [L4D2] ConnectHook
Reply With Quote #11

I just don't see any use for this extension. Can't we already use l4dtoolz or Downtown to extend server slots? Am I missing something here?
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cravenge
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Old 09-28-2016 , 21:41   Re: [L4D2] ConnectHook
Reply With Quote #12

Quote:
Originally Posted by Spirit_12 View Post
I just don't see any use for this extension. Can't we already use l4dtoolz or Downtown to extend server slots? Am I missing something here?
Spirit, this extension checks connected players' SteamIDs. Also helps the servers prevent them from impersonating admins if they have the same as or maybe stolen theirs. Really useful since I'm still using it now and lots of other servers are using it too.
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spumer
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Join Date: Aug 2011
Old 09-29-2016 , 17:50   Re: [L4D2] ConnectHook
Reply With Quote #13

Quote:
Originally Posted by Spirit_12 View Post
I just don't see any use for this extension. Can't we already use l4dtoolz or Downtown to extend server slots? Am I missing something here?
This is not for extending slots. This is for more speed up checks. With this extension you can implement very efficient "reserved slot", name checker and more.
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Spirit_12
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Old 09-29-2016 , 18:31   Re: [L4D2] ConnectHook
Reply With Quote #14

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Originally Posted by spumer View Post
This is not for extending slots. This is for more speed up checks. With this extension you can implement very efficient "reserved slot", name checker and more.
What I'm trying to say is that reserve slots only comes into play when server is full, but the way l4d2 is; I'm yet to see a server that is 32/32. As for name checker, you can do that without this extension as well.

Not saying its not well done, but just thinking about its practical usage.
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Electr000999
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Join Date: Aug 2011
Location: Russia, Perm
Old 06-17-2017 , 04:34   Re: [L4D2] ConnectHook
Reply With Quote #15

got crash https://crash.limetech.org/zfpc7odufous, sourcemod 1.7, ubuntu 16
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spumer
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Old 06-18-2017 , 15:28   Re: [L4D2] ConnectHook
Reply With Quote #16

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Originally Posted by Electr000999 View Post
got crash https://crash.limetech.org/zfpc7odufous, sourcemod 1.7, ubuntu 16
When server crashed? On startup?
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WildCard65
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Join Date: Aug 2013
Location: Canada
Old 06-18-2017 , 20:12   Re: [L4D2] ConnectHook
Reply With Quote #17

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Originally Posted by Electr000999 View Post
got crash https://crash.limetech.org/zfpc7odufous, sourcemod 1.7, ubuntu 16
That crash is interesting, it's suggesting that somehow handlesys (a global variable internal to SM's logic binary) or ReadHandle (a virtual method of IHandleSys) was replaced by memory inside the extension.
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Electr000999
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Old 06-20-2017 , 12:58   Re: [L4D2] ConnectHook
Reply With Quote #18

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Originally Posted by spumer View Post
When server crashed? On startup?
sorry not know, i fount it in crash logs after day use extension, i never see it again, but interesting why this was..
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