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How to allow players into the opposing spawns


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zackrashmen
Member
Join Date: Jan 2016
Old 09-26-2016 , 20:48   How to allow players into the opposing spawns
Reply With Quote #1

Is there a plugin to allow the blue team to get into the red spawn and vice versa as well as open unopened doors due to points not being capped like in upward and badwater
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 09-26-2016 , 21:36   Re: How to allow players into the opposing spawns
Reply With Quote #2

That would be an extreme amount of work required since it would involve reversing the mapper's entity work (make it run "backwards" so to speak).

Why do you need this? You can probably get most of the way there using Stripper: Source and swapping team nums but that won't work on all maps.
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zackrashmen
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Join Date: Jan 2016
Old 09-27-2016 , 00:23   Re: How to allow players into the opposing spawns
Reply With Quote #3

What about just letting teams into each other spawns
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Nursik
Senior Member
Join Date: Jul 2016
Location: In TF2
Old 09-27-2016 , 12:48   Re: How to allow players into the opposing spawns
Reply With Quote #4

I think people need to use something hacky to do so otherwise it's better to make an extension, which is much harder.
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ThatOneGuy
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Join Date: Jul 2012
Location: Oregon, USA
Old 10-02-2016 , 12:33   Re: How to allow players into the opposing spawns
Reply With Quote #5

Look for a plugin called spawn tools 7. You can add/remove spawn points for either team with ease, at any locations you want.
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Potato Uno
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Join Date: Jan 2014
Location: Atlanta, Georgia
Old 10-02-2016 , 20:13   Re: How to allow players into the opposing spawns
Reply With Quote #6

Killing all the func_respawnroomvisualizer entities will allow the enemy team to go into the opposing spawn (this is how arena maps do it iirc).
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