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[TF2] TFDodgeball


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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 12-17-2012 , 16:33   Re: [TF2] TFDodgeball
Reply With Quote #781

No, he's missing libvstdlib.so which is preventing tfdodgeball.ext from loading.
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Nikey646
Member
Join Date: Apr 2011
Old 12-17-2012 , 16:41   Re: [TF2] TFDodgeball
Reply With Quote #782

Quote:
Originally Posted by DarthNinja View Post
No, he's missing libvstdlib.so which is preventing tfdodgeball.ext from loading.
Would make sense, i didn't know what that is from (Was going to make a mention about SDKHooks, but i figured nothing in the error was there about it, so that couldn't be it )
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-17-2012 , 18:04   Re: [TF2] TFDodgeball
Reply With Quote #783

Quote:
Originally Posted by Kahl_Drogo View Post
Hi I install this mod and have this issue:
Code:
L 12/17/2012 - 22:35:00: -------- Mapchange to tfdb_castle --------
L 12/17/2012 - 22:35:00: [SM] Unable to load extension "tfdodgeball.ext": libvstdlib.so: cannot open shared object file: No such file or directory
L 12/17/2012 - 22:35:00: server_cvar: "sm_nextmap" "tfdb_castle"
L 12/17/2012 - 22:35:00: [SM] Unable to load plugin "tfdodgeball.smx": Required extension "TFDodgeball" file("tfdodgeball.ext") not running
Any help ?
You need to get the latest development build from http://vphysics.limetech.org/?project=tfdodgeball.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-18-2012 , 13:40   Re: [TF2] TFDodgeball
Reply With Quote #784

Quote:
Originally Posted by DarthNinja View Post
No, he's missing libvstdlib.so which is preventing tfdodgeball.ext from loading.
Quote:
Originally Posted by Nikey646 View Post
Would make sense, i didn't know what that is from (Was going to make a mention about SDKHooks, but i figured nothing in the error was there about it, so that couldn't be it )
It doesn't exist in Orange Box games on Linux any more, as of Halloween. There's a whole thread about it.
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CactusJaq
New Member
Join Date: Dec 2012
Location: Portland, OR
Old 12-26-2012 , 15:34   Re: [TF2] TFDodgeball
Reply With Quote #785

I'm having an issue with the nukes only coming out when I first start up the server. It seems like by the time we are halfway through a match they will no longer show up. Any ideas?
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CactusJaq
New Member
Join Date: Dec 2012
Location: Portland, OR
Old 12-26-2012 , 15:40   Re: [TF2] TFDodgeball
Reply With Quote #786

I also get many people asking if I can turn on the beep when a rocket is fired at them, but I do not see a setting for this. Am I missing something?

Last edited by CactusJaq; 12-26-2012 at 15:40.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 12-28-2012 , 21:13   Re: [TF2] TFDodgeball
Reply With Quote #787

Some basic questions, not sure if they have already been asked, but looking at the first post I can't find them.

Some pre statements. I am moving from this plugin ,but i'm tired of it not having the block air blast function against players.

Do I have to download any of the models? I didn't see any in the original download file. If there are these files where can I find them.

Any suggestions in this build process.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-28-2012 , 21:17   Re: [TF2] TFDodgeball
Reply With Quote #788

Quote:
Originally Posted by CactusJaq View Post
I'm having an issue with the nukes only coming out when I first start up the server. It seems like by the time we are halfway through a match they will no longer show up. Any ideas?
Not a clue, sorry.

Quote:
Originally Posted by CactusJaq View Post
I also get many people asking if I can turn on the beep when a rocket is fired at them, but I do not see a setting for this. Am I missing something?
Beeps are only implemented for nuke targeting, please create a Feature Request thread if you want them for regular rockets.

Quote:
Originally Posted by MUN View Post
Do I have to download any of the models? I didn't see any in the original download file. If there are these files where can I find them.
This plugin doesn't use custom models, if you want them you have to implement them yourself.

Quote:
Originally Posted by MUN View Post
Any suggestions in this build process.
What?
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 12-28-2012 , 21:20   Re: [TF2] TFDodgeball
Reply With Quote #789

Any Suggestions in this build process? <--- Was trying to ask if there was a common place people get caught when setting up the plugin on a server, and if so how do I get around it.

Thanks for the quick reply, so I'm guessing the models are built in.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-28-2012 , 21:23   Re: [TF2] TFDodgeball
Reply With Quote #790

You shouldn't have any trouble, it's just drag and drop.
The models used are the standard soldier rocket and the sentry rocket.

@CactusJaq, someone else posted about issues with the nukes here.
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