Hey fellas,
Thank you Ludastar for taking some time out to help me at smashing survivors. Your ideas and advice is appreciated
You ever reload ABM 0.1.34 and your 4 survivors are now facing 24+ SI? Ok this release should fix that. I've made a couple people rage out with this mistake and I'm sorry if it bit you in the ass. Tanks no longer knock you out of spectator if you were on SI before spectating. Extra Tanks in finales like Swamp Fever and The Sacrifice should no longer remain ghost if everyone is already a Tank. These extra Tanks will hopefully spawn in. Models 5+ in the "Fall in Death" campaign should hopefully be fixed.
## [0.1.35] - 2017-13-02
### Fixed
- Mobs of SI far greater than the size of the surviving team
- SI spectators forced to be a Tank (even if explicitly spectating)
- Extra Tanks in ghost mode dying when a human is on SI in non-Vs
- Model assignment slowed from 0.1 to 0.2 (fixes Fall in Death model 5+)
A note about how I'm getting those extra Tanks that used to come in as ghost and then die. I've discovered by turning off ABM that when you're on SI in a non-competitive mode, a Tank will ghost and wait for you to take it over? If you don't take it over, it dies. I also noticed that if that ghost Tank stood around long enough for another Tank to spawn in, a Tank will definitely "activate". Using what I've learned here I added some logic that tries to follow it on line
974 "else if (isTank) {".
This only works in non-competitive modes and only if a human is on SI. Basically, a human will get the first Tank but the second Tank will ghost and the logic will kick in -> if there is no human to take over that extra Tank, spawn one more Tank and kill the ghost. It works in practice pretty well but needs more testing. Does anyone know how to activate a ghost Tank without taking them over or replacing them?