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[L4D2] F-18 Airstrike (1.12) [20-Dec-2023]


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FiendishFerret
Junior Member
Join Date: Jun 2019
Old 07-03-2019 , 19:41   Re: [L4D2] F-18 Airstrike (1.4.3) [03-Jul-2019]
Reply With Quote #51

Greetings!

Thank you for a very interesting and fun plugin. A couple of thoughts if I may...

You have it hard coded to that 8 airstrikes can be called virtually simultaneously to prevent potential server crash (if I read correctly). There also seems to be no limit per map when this can be done. Either scenario could open up a disruption of game play by a griefer that has nothing better to do than to cause angst by killing off the entire team. Would you consider giving admins the control to limit both of these potential scenarios? In example, what if I wanted only 2 simultaneous airstrikes at a given time, and a max on the current/any map for say...a total of 4 (or whatever can be defined by a cvar.)

Many thanks for the consideration!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-03-2019 , 20:57   Re: [L4D2] F-18 Airstrike (1.4.3) [03-Jul-2019]
Reply With Quote #52

Quote:
Originally Posted by FiendishFerret View Post
Greetings!

Many thanks for the consideration!
Done.

PHP Code:
// Maximum number of simultaneous airstrikes. Max: 8. Change MAX_ENTITIES and recompile plugin for more.
l4d2_airstrike_limit "8" 

Updating from 1.4.1 or older:
  • All Airstrike plugins must be replaced with the new updated version.
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Last edited by Silvers; 07-03-2019 at 21:03.
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FiendishFerret
Junior Member
Join Date: Jun 2019
Old 07-04-2019 , 15:20   Re: [L4D2] F-18 Airstrike (1.4.3) [03-Jul-2019]
Reply With Quote #53

Quote:
Originally Posted by Silvers View Post
Done.

PHP Code:
// Maximum number of simultaneous airstrikes. Max: 8. Change MAX_ENTITIES and recompile plugin for more.
l4d2_airstrike_limit "8" 

Updating from 1.4.1 or older:
  • All Airstrike plugins must be replaced with the new updated version.
Thank you! I requested two, but I am happy with one. This may or may not be a bug? With the new .smx the .cfg file is created, but without that cvar you updated. I had to paste it manually into the .cfg file,save and reboot the server. To my delight it worked perfectly. Many thanks, and that extraordinary effort is well appreciated.
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sonic155
Senior Member
Join Date: Mar 2019
Old 01-25-2020 , 22:49   Re: [L4D2] F-18 Airstrike (1.4.5) [02-Aug-2019]
Reply With Quote #54

I created a Test video and one of your plugin(s) Is used in it =o

Test video here [ https://youtu.be/Ys99NKjA_cM ]
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DrDarkTempler
Member
Join Date: Apr 2012
Old 05-26-2020 , 06:01   Re: [L4D2] F-18 Airstrike (1.6) [10-May-2020]
Reply With Quote #55

Hey silver,

looks like the air strike maybe also being affected by the update... my gameserver keep saying unable to load plugin

Quote:
L 05/26/2020 - 05:51:18: [SM] Failed to load plugin "l4d2_airstrike.core.smx": Unable to load plugin (no debug string table).
L 05/26/2020 - 05:51:18: [SM] Failed to load plugin "l4d2_airstrike.no_mercy.smx": Unable to load plugin (no debug string table).
L 05/26/2020 - 05:51:18: [SM] Failed to load plugin "l4d2_airstrike.triggers.smx": Unable to load plugin (no debug string table).
L 05/26/2020 - 05:51:18: [SM] Failed to load plugin "l4d2_airstrike.dead_air.smx": Unable to load plugin (no debug string table).

can you take a look at that?


P.S. possible tank punch force also broken too


Thanks again!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-26-2020 , 06:57   Re: [L4D2] F-18 Airstrike (1.6) [10-May-2020]
Reply With Quote #56

Those errors mean the plugin was compiled on 1.10. Update sourcemod or recompile the plugin yourself for your version.
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 09-06-2020 , 17:33   Re: [L4D2] F-18 Airstrike (1.6) [10-May-2020]
Reply With Quote #57

That's weird. plugin does not generate cfg file for me. Also when i try respawning tank, airstriek does not happen. I can only type sm_airstrike "userid" and there is only explosion without jet flyby
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 09-06-2020 , 17:41   Re: [L4D2] F-18 Airstrike (1.6) [10-May-2020]
Reply With Quote #58

L 09/07/2020 - 048:29: [SM] Failed to load plugin "l4d2_airstrike.core.smx": Unable to load plugin (no debug string table).
L 09/07/2020 - 048:29: [SM] Failed to load plugin "nextmap.smx": Nextmap is incompatible with this game.
L 09/07/2020 - 048:29: [LEFT4DOWNTOWN] Detour -- Could not find DifficultyChanged signature
L 09/07/2020 - 048:29: [LEFT4DOWNTOWN] Detour -- Could not find address for detour
L 09/07/2020 - 048:29: [SM] Unable to load plugin "l4d2_airstrike.tank.smx": Native "F18_ShowAirstrike" was not found
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 09-06-2020 , 17:46   Re: [L4D2] F-18 Airstrike (1.6) [10-May-2020]
Reply With Quote #59

oh nervermind LOL, I compiled with my sourcemod version and it worked.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-06-2020 , 18:24   Re: [L4D2] F-18 Airstrike (1.6) [10-May-2020]
Reply With Quote #60

Congrats on figuring it out and thanks for explaining to others who might also have these issues (instead of deleting the posts). Whenever I provide .smx files now they're all compiled with SM 1.10. This is the reason for the "no debug string table" error on SM versions < 1.10.

I would still recommend upgrading to 1.10 and 1.11 when it's stable to take advantage of bugs fixes, security updates and additional features. A select few older 3rd party plugins would break with 1.11 changes but since they're not being maintained it's up to the community to fix, which in some cases will happen anyway. Some extensions might also break and the less maintained ones will be difficult to find supporting versions but there are still some who will recompile for different SM versions. Maybe everything breaks on L4D2's next update anyway.
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