Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
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02-28-2016
, 08:23
Re: [ZPA] Immortal nemesis
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#3
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Find this in the main plugin sma:
Code:
// Spectating someone else?
if (id != ID_SHOWHUD)
{
// Show name, health, class, and ammo packs and armor
set_hudmessage(255, 10, 255, HUD_SPECT_X, HUD_SPECT_Y, 1, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L %s^nHP: %d - %L %s - %L %d - %L %d", ID_SHOWHUD, "SPECTATING", g_playername[id],
pev(id, pev_health), ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[id], ID_SHOWHUD, "ARMOR", pev(id, pev_armorvalue))
}
else
{
// Show health, class and ammo packs and armor
set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L: %d - %L %s - %L %d - %L %d", id, "ZOMBIE_ATTRIB1", pev(ID_SHOWHUD, pev_health), ID_SHOWHUD, "CLASS_CLASS",
class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD], ID_SHOWHUD, "ARMOR", pev(ID_SHOWHUD, pev_armorvalue))
}
and replace with:
Code:
static szHealth[10];
// Spectating someone else?
if (id != ID_SHOWHUD)
{
if (g_nemesis[id])
szHealth = "∞";
else
{
szHealth[0] = pev(id, pev_health);
num_to_str(szHealth[0], szHealth, charsmax(szHealth))
}
// Show name, health, class, and ammo packs and armor
set_hudmessage(255, 10, 255, HUD_SPECT_X, HUD_SPECT_Y, 1, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L %s^n%L: %s - %L %s - %L %d - %L %d", ID_SHOWHUD, "SPECTATING", g_playername[id],
ID_SHOWHUD, "ZOMBIE_ATTRIB1", szHealth, ID_SHOWHUD, "CLASS_CLASS", class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[id], ID_SHOWHUD, "ARMOR", pev(id, pev_armorvalue))
}
else
{
if (g_nemesis[ID_SHOWHUD])
{
set_pev(ID_SHOWHUD, pev_health, 50000)
szHealth = "∞";
}
else
{
szHealth[0] = pev(ID_SHOWHUD, pev_health);
num_to_str(szHealth[0], szHealth, charsmax(szHealth))
}
// Show health, class and ammo packs and armor
set_hudmessage(red, green, blue, HUD_STATS_X, HUD_STATS_Y, 0, 6.0, 1.1, 0.0, 0.0, -1)
ShowSyncHudMsg(ID_SHOWHUD, g_MsgSync2, "%L: %s - %L %s - %L %d - %L %d", ID_SHOWHUD, "ZOMBIE_ATTRIB1", szHealth, ID_SHOWHUD, "CLASS_CLASS",
class, ID_SHOWHUD, "AMMO_PACKS1", g_ammopacks[ID_SHOWHUD], ID_SHOWHUD, "ARMOR", pev(ID_SHOWHUD, pev_armorvalue))
}
Here's the already modified file in case you're using default ZPA 1.6.1:
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