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[CS:GO] There are no cmd_* files in sourcemod/logs/ folder


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vERKE
Junior Member
Join Date: Sep 2018
Location: Hungary
Old 01-07-2019 , 13:45   [CS:GO] There are no cmd_* files in sourcemod/logs/ folder
Reply With Quote #1

Hey!

I have 5 servers, 3 of them are casual, and 2 of them are competitive. On the 2 competitive servers, I don't have any cmd log (cmd_* files), only the L2019* logs.

Server cfg-s are mainly the same, only the rcon passwords and the name of the servers are different, so I won't paste that here, but there are my competitive and casual configs.

Casual CFG:
Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											normal
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										1
bot_quota											0
bot_quota_mode										fill
cash_player_bomb_defused							0
cash_player_bomb_planted							0
cash_player_damage_hostage							0
cash_player_interact_with_hostage					0
cash_player_killed_enemy_default					0
cash_player_killed_enemy_factor						0
cash_player_killed_hostage							0
cash_player_killed_teammate							0
cash_player_rescued_hostage							0
cash_team_elimination_bomb_map						0
cash_team_elimination_hostage_map_t					0
cash_team_elimination_hostage_map_ct				0
cash_team_hostage_alive								0
cash_team_hostage_interaction						0
cash_team_loser_bonus								0
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					0
cash_team_rescued_hostage							0
cash_team_terrorist_win_bomb						0
cash_team_win_by_defusing_bomb						0
cash_team_win_by_hostage_rescue						0
cash_team_win_by_time_running_out_hostage			0
cash_team_win_by_time_running_out_bomb				0
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									0
mp_buytime											0
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating.
mp_free_armor										2			
mp_freezetime										1
mp_friendlyfire										0
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											0
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											420
mp_maxrounds										30
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										2
mp_roundtime_hostage								2
mp_roundtime_defuse									2.25			// Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates									2
mp_startmoney										420
mp_teamcashawards									1
mp_timelimit										30
mp_warmuptime										10		
mp_weapons_allow_zeus								1
mp_weapons_allow_typecount							2
spec_freeze_panel_extended_time						0
spec_freeze_time									3.0
sv_allow_votes										0		// Voting allowed in this mode
sv_talk_enemy_living								1
sv_talk_enemy_dead									1		
sv_arms_race_vote_to_restart_disallowed_after		0
sv_vote_to_changelevel_before_match_point			1		
sv_deadtalk											1
sv_alltalk											1
sv_full_alltalk										1
sv_ignoregrenaderadio								0
tv_delay											30
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						1
ammo_grenade_limit_total							3
//
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								""
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								""
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

sv_occlude_players								1
occlusion_test_async								1

spec_replay_enable								0
mp_round_restart_delay								10  // need more time for replay
Competitive CFG:
Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											normal
bot_defer_to_human_goals							1
bot_defer_to_human_items							1
bot_difficulty										2
bot_quota											0
bot_quota_mode										fill
mp_round_restart_delay								6
cash_player_bomb_defused							300
cash_player_bomb_planted							300
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					300
cash_player_killed_enemy_factor						1
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							1000
cash_team_elimination_bomb_map						3250
cash_team_elimination_hostage_map_t					3000
cash_team_elimination_hostage_map_ct					3000
cash_team_hostage_alive								0
cash_team_hostage_interaction						600
cash_team_loser_bonus								1400
mp_starting_losses									1
cash_team_loser_bonus_consecutive_rounds			500
cash_team_planted_bomb_but_defused					800
cash_team_rescued_hostage						600
cash_team_terrorist_win_bomb						3500
cash_team_win_by_defusing_bomb						3500
cash_team_win_by_hostage_rescue						2900
cash_team_win_by_time_running_out_hostage			3250
cash_team_win_by_time_running_out_bomb				3250
ff_damage_reduction_bullets							0.33
ff_damage_reduction_grenade							0.85
ff_damage_reduction_grenade_self					1
ff_damage_reduction_other							0.4
mp_afterroundmoney									0
mp_buytime											30
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								1	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									1			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								0
mp_force_pick_time									999
mp_forcecamera										1			// Set to 1 for team only spectating.
mp_free_armor										0		
mp_freezetime										5
mp_friendlyfire										0
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0.0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											1
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											16000
mp_maxrounds										30
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										1.92
mp_roundtime_hostage								1.92
mp_roundtime_defuse									1.92
mp_solid_teammates									2
mp_startmoney										800
mp_teamcashawards									1
mp_timelimit										40
mp_warmuptime										20
mp_warmuptime_all_players_connected					60
mp_weapons_allow_zeus								1
spec_freeze_panel_extended_time						0
spec_freeze_time									3.0
sv_allow_votes										0		// Voting allowed in this mode
sv_talk_enemy_living								0
sv_talk_enemy_dead									0		
sv_auto_full_alltalk_during_warmup_half_end			0
sv_arms_race_vote_to_restart_disallowed_after		0
sv_deadtalk											1
sv_ignoregrenaderadio								0
tv_delay											105
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0
ammo_grenade_limit_flashbang						2
ammo_grenade_limit_total							4
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								1
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									weapon_knife
mp_ct_default_secondary								weapon_hkp2000
mp_ct_default_primary								""
mp_t_default_melee									weapon_knife
mp_t_default_secondary								weapon_glock
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts

sv_occlude_players								1
occlusion_test_async								0

spec_replay_enable								0
What do I need to change so my competitive servers log the chat? It would be pretty important.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-07-2019 , 14:31   Re: [CS:GO] There are no cmd_* files in sourcemod/logs/ folder
Reply With Quote #2

It is a plugin you have installed, SRCDS / SourceMod doesn't have anything like that by default.
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vERKE
Junior Member
Join Date: Sep 2018
Location: Hungary
Old 01-07-2019 , 15:43   Re: [CS:GO] There are no cmd_* files in sourcemod/logs/ folder
Reply With Quote #3

Well, If I had to guess, I would say that this plugin has logging stuff:
https://forums.alliedmods.net/showthread.php?p=2438705

But still it is very weird that it logs in casual gamemode, but it doesn't in competitive. :/
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 01-07-2019 , 17:00   Re: [CS:GO] There are no cmd_* files in sourcemod/logs/ folder
Reply With Quote #4

That plugin states it logs into the default sourcemod log file where you state you have cmd_* log files.

Maybe provide "sm plugins list" for a server which is generating these logs.
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