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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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h3bus
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Join Date: Nov 2013
Old 05-23-2015 , 08:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1451

This is built in in CS:GO engine, AFAIK
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loki15
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Join Date: Apr 2012
Location: Ukraine
Old 05-23-2015 , 13:04   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1452

Quote:
Originally Posted by h3bus View Post
For the respam delay, it is already included in CS:GO angine.
For the countdown, I'm afraid CS:GO does not support personalized center texts :/
Got it, thanks
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taRik
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Join Date: Apr 2010
Old 05-23-2015 , 15:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1453

Anyone else having issues with high sv/var using the plugin?
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-23-2015 , 19:40   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1454

nope
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secondtimesold
Senior Member
Join Date: Feb 2015
Old 05-24-2015 , 14:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1455

Is it possible to use commands to activate game configs?

For example, if I wanted to use another plugin to run a cvar to activate mag7 mode with 60 seconds left of round.
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h3bus
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Join Date: Nov 2013
Old 05-24-2015 , 19:59   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1456

Yes use dm_load command.

For mag7:
dm_load "Game Modes" "mag7"
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Smokey019
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Join Date: Oct 2014
Old 05-26-2015 , 21:16   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1457

new knife seems to have broken any plugin that gives you guns. just a heads up for everyone.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 05-26-2015 , 22:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1458

Quote:
Originally Posted by Smokey019 View Post
new knife seems to have broken any plugin that gives you guns. just a heads up for everyone.
New gamedata fixed this. Just restart your server to get the latest one.
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Smokey019
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Join Date: Oct 2014
Old 05-26-2015 , 22:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1459

Quote:
Originally Posted by versatile_bfg View Post
New gamedata fixed this. Just restart your server to get the latest one.
yep! this worked.
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h3bus
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Join Date: Nov 2013
Old 05-27-2015 , 03:34   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1460

For those wo use internal spawn protection (dm_spawn_protection_enable 1) alpha value of dm_spawn_protection_color_t and dm_spawn_protection_color_ct now works.
You just need to have sv_disable_immunity_alpha 1

Finally!

EDit: I did not test this, if someone can provide feedback this would be great.

Last edited by h3bus; 05-27-2015 at 04:01.
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