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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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gehhrr
Junior Member
Join Date: Nov 2011
Old 12-11-2014 , 16:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.5, 2014-11-21)
Reply With Quote #1131

dude pls help to disable pistols on AWP maps
Code:
        "Primary Snipers"
        {
            "SectionOptions"
            {
                "AdminMenuName" "Weapons/Primary/Snipers"
                "PlayerDisplay" "Snipers"
                "LoadAsAMod" ""
            }
            
            "Primary"
            {
                "weapon_awp"               "-1"
                "weapon_ssg08"             "-1"
            }
        }
Tried to remove 'weapon_ssg08' string but still pistols in default armory

also tried put "dm_default_secondary" "none" instead of 'weapon_ssg08' string but still.
dm_default_secondary - this command disable pistols on any map I think? I need to disable it only on AWP maps...

Last edited by gehhrr; 12-11-2014 at 16:45.
gehhrr is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-12-2014 , 02:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.5, 2014-11-21)
Reply With Quote #1132

Quote:
Originally Posted by SoundDizzy View Post
does this plugin work for linux servers
SM plugin are not plateform specific, so yes.

Quote:
Originally Posted by gehhrr View Post
dude pls help to disable pistols on AWP maps
Code:
        "Primary Snipers"
        {
            "SectionOptions"
            {
                "AdminMenuName" "Weapons/Primary/Snipers"
                "PlayerDisplay" "Snipers"
                "LoadAsAMod" ""
            }
            
            "Primary"
            {
                "weapon_awp"               "-1"
                "weapon_ssg08"             "-1"
            }
        }
Tried to remove 'weapon_ssg08' string but still pistols in default armory

also tried put "dm_default_secondary" "none" instead of 'weapon_ssg08' string but still.
dm_default_secondary - this command disable pistols on any map I think? I need to disable it only on AWP maps...
You need to go to Game Modes->AWP
Code:
            "SectionOptions"
            {
                "AdminMenuName" "Aim/AWP"
                "PlayerDisplay" "Only AWP"
            }
            
            "Load"
            {
                "Configs" "Options Default"
                "Configs" "Hidden Menu"
                "Configs" "No Nades"
                "Configs" "Primary Snipers"
                "Configs" "Secondary No TEC9, No Elite" // <= Remove this
                "Configs" "Secondary disabled" // <= Add this
            }
            
            "Cvars"
            {
                "dm_default_primary" "weapon_awp"
                "dm_default_secondary" "weapon_p250" // <= Remove this
                "dm_default_secondary" "none" // <= Add this
            }
            
            "UnloadMessage"
            {
                "Messages" "Advertise Gun Menu"
            }
            
            "LoadMessage"
            {
                "Messages" "Scout available"
            }

Last edited by h3bus; 12-12-2014 at 02:38.
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gowasirius
Junior Member
Join Date: Dec 2014
Old 12-12-2014 , 08:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.5, 2014-11-21)
Reply With Quote #1133

Give somebody spawn NEW de_train. Please help. Never I did them
gowasirius is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-12-2014 , 10:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1134

Quote:
v0.12.6 (12/12/2014):
- Fixed CZ75 after CSGO update
I also updated spawn points for
- de_train
- de_dust2
- de_inferno
h3bus is offline
taRik
AlliedModders Donor
Join Date: Apr 2010
Old 12-12-2014 , 11:02   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1135

If I restrict "weapon_awp" to "2", is that for each team or the entire server?

Oh and is it possible to remove blood?

Last edited by taRik; 12-12-2014 at 11:05.
taRik is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-12-2014 , 11:59   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1136

Quote:
Originally Posted by taRik View Post
If I restrict "weapon_awp" to "2", is that for each team or the entire server?
It's 2 per team.

Quote:
Originally Posted by taRik View Post
Oh and is it possible to remove blood?
Do you mean blood decals on walls?
h3bus is offline
gowasirius
Junior Member
Join Date: Dec 2014
Old 12-12-2014 , 11:59   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1137

Quote:
Originally Posted by h3bus View Post
I also updated spawn points for
- de_train
- de_dust2
- de_inferno
I love you, bro, tnx
gowasirius is offline
gehhrr
Junior Member
Join Date: Nov 2011
Old 12-12-2014 , 14:22   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.5, 2014-11-21)
Reply With Quote #1138

Quote:
Originally Posted by h3bus View Post


You need to go to Game Modes->AWP
Code:
            "SectionOptions"
            {
                "AdminMenuName" "Aim/AWP"
                "PlayerDisplay" "Only AWP"
            }
            
            "Load"
            {
                "Configs" "Options Default"
                "Configs" "Hidden Menu"
                "Configs" "No Nades"
                "Configs" "Primary Snipers"
                "Configs" "Secondary No TEC9, No Elite" // <= Remove this
                "Configs" "Secondary disabled" // <= Add this
            }
            
            "Cvars"
            {
                "dm_default_primary" "weapon_awp"
                "dm_default_secondary" "weapon_p250" // <= Remove this
                "dm_default_secondary" "none" // <= Add this
            }
            
            "UnloadMessage"
            {
                "Messages" "Advertise Gun Menu"
            }
            
            "LoadMessage"
            {
                "Messages" "Scout available"
            }
h3bus m8 thank you!
gehhrr is offline
taRik
AlliedModders Donor
Join Date: Apr 2010
Old 12-12-2014 , 15:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1139

Quote:
Originally Posted by h3bus View Post
It's 2 per team.


Do you mean blood decals on walls?
Yes blood decals on walls.
taRik is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 12-12-2014 , 17:38   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.6, 2014-12-12)
Reply With Quote #1140

I think it is possible, this seems implemented here https://github.com/Bara20/OnlyHS/blo...onlyhs-beta.sp
h3bus is offline
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