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[TF2] hud Controling/setting mvm loading bar under flag status


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Michalplyoutube
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Old 10-20-2014 , 13:53   [TF2] hud Controling/setting mvm loading bar under flag status
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Posible or not posible thats a question
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Leonardo
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Old 10-20-2014 , 15:24   Re: [TF2] hud Controling/setting mvm loading bar under flag status
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possible, but only in MVM game mode. also you have to figure out how game logic acts. keep in mind, server cannot add or change clientside stuff. only send (real or fake) events.
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Powerlord
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Old 10-20-2014 , 15:32   Re: [TF2] hud Controling/setting mvm loading bar under flag status
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Quote:
Originally Posted by Leonardo View Post
possible, but only in MVM game mode. also you have to figure out how game logic acts. keep in mind, server cannot add or change clientside stuff. only send (real or fake) events.
Chances are it's controlled by one of the netprops for the tf_objective_resource entity. Likely m_flMvMNextBombUpgradeTime. Edit: And m_flMvMBaseBombUpgradeTime which controls how long it needs to upgrade. And m_nFlagCarrierUpgradeLevel which determines the current level.
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Last edited by Powerlord; 10-20-2014 at 15:34.
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Benoist3012
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Old 10-20-2014 , 16:06   Re: [TF2] hud Controling/setting mvm loading bar under flag status
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Originally Posted by Powerlord View Post
m_flMvMNextBombUpgradeTime. m_nFlagCarrierUpgradeLevel which determines the current level.
So for controlling the HUD we must use this

Last edited by Benoist3012; 10-21-2014 at 02:57.
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