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[H3LP] ReHLDS - mod_numknown


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DarthMan
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Join Date: Aug 2011
Old 01-10-2019 , 12:42   [H3LP] ReHLDS - mod_numknown
Reply With Quote #1

Hello there. I am considering a switch to ReHLDS. I made signatures for some of the engine fucntions like SV_ConnectClient, Host_Status_f etc. However, right now, I am trying to make a signature for Mod_ClearAll, to be more exact, I want the value of mod_numknown. Can anyone help me with a working, up-to date ReHLDS signature for Orpheu? Thanks!

Last edited by DarthMan; 01-10-2019 at 12:42.
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 01-10-2019 , 13:58   Re: [H3LP] ReHLDS - mod_numknown
Reply With Quote #2

Orpheu doesn't work with ReHLDS.
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DarthMan
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Join Date: Aug 2011
Old 01-10-2019 , 13:59   Re: [H3LP] ReHLDS - mod_numknown
Reply With Quote #3

Quote:
Originally Posted by CrazY. View Post
Orpheu doesn't work with ReHLDS.
It does, it just needs updated signatures.
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 01-10-2019 , 14:16   Re: [H3LP] ReHLDS - mod_numknown
Reply With Quote #4

Quote:
Warning! Rehlds is not binary compatible with original hlds since it's compiled with compilers other than ones used for original hlds. This means that plugins that do binary code analysis (Orpheu for example) probably will not work with rehlds.
https://github.com/dreamstalker/rehlds#how-can-use-it
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Last edited by CrazY.; 01-10-2019 at 14:17.
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DarthMan
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Join Date: Aug 2011
Old 01-10-2019 , 14:30   Re: [H3LP] ReHLDS - mod_numknown
Reply With Quote #5

Quote:
Originally Posted by CrazY. View Post
Well, I know someone who had Orpheu with ReHLDS and it worked fine with some updated signatures. I think what doesn't work is OrpheuGetEngineFunction.
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eat1k
Senior Member
Join Date: Apr 2018
Old 01-10-2019 , 14:57   Re: [H3LP] ReHLDS - mod_numknown
Reply With Quote #6

Quote:
Originally Posted by CrazY. View Post
"This means that plugins that do binary code analysis (Orpheu for example) probably will not work with rehlds."

It will work if you update the signatures.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 01-10-2019 , 15:12   Re: [H3LP] ReHLDS - mod_numknown
Reply With Quote #7

Quote:
Originally Posted by CrazY. View Post
Duh, because of the signatures. Generate new signatures and you are good. The downside is that each time rehlds is recompiled signatures have a chance to break.
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 01-10-2019 , 15:15   Re: [H3LP] ReHLDS - mod_numknown
Reply With Quote #8

I understood. Good luck trying to find out new signatures, in this case.
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DarthMan
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Join Date: Aug 2011
Old 01-10-2019 , 15:21   Re: [H3LP] ReHLDS - mod_numknown
Reply With Quote #9

Quote:
Originally Posted by HamletEagle View Post
Duh, because of the signatures. Generate new signatures and you are good. The downside is that each time rehlds is recompiled signatures have a chance to break.
Maybe you can help me with a signature? =D
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