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[L4D2]Survivor_Legs(1.6.0 - 07/07/23)


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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 07-05-2021 , 06:01   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #101

Quote:
Originally Posted by Iizuka07 View Post
That's just a thirdperson detection bug. Its been there from the start. It sometimes occurs suddenly but not everytime.
Should be fixable by cleaning the entity for spectators.
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ddd123
Senior Member
Join Date: May 2021
Old 07-09-2021 , 18:38   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #102

Is there's anyway to fix thirdperson view that you can see clone from your survivor (This mostly happen from smoker chocking)
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TheSpiciestPerson
New Member
Join Date: Aug 2021
Old 08-14-2021 , 22:17   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #103

legs seem to lag when looking around/turning. does anyone know how to fix this?

https://www.youtube.com/watch?v=E65W...SpiciestPerson
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 08-28-2021 , 21:23   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #104

Quote:
Originally Posted by TheSpiciestPerson View Post
legs seem to lag when looking around/turning. does anyone know how to fix this?

https://www.youtube.com/watch?v=E65W...SpiciestPerson
Raise the tickrate of the server will be less noticeable.
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Christinson
New Member
Join Date: Sep 2021
Old 09-09-2021 , 06:58   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #105

Quote:
Originally Posted by Lux View Post
Raise the tickrate of the server will be less noticeable.
I'm having the same issue on singleplayer and I don't recall it doing this before. How would you change tickrate for a local server?
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VladimirTk
Senior Member
Join Date: Apr 2021
Location: Perú - Latino América
Old 09-09-2021 , 08:02   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #106

Quote:
Originally Posted by Christinson View Post
I'm having the same issue on singleplayer and I don't recall it doing this before. How would you change tickrate for a local server?

Local server Listen Server windows?
Send me a message to the discord to pass it on

My Discord: vℓα∂ιмιr

Heck how hard it is to write in English

Last edited by VladimirTk; 09-09-2021 at 08:03.
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 10-08-2021 , 02:41   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #107

"static bool ShouldHideLegs"

Please add in this section the situation where survivor is using medkit, and also if client is sourcetv.
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Doc Cobra
New Member
Join Date: Jan 2022
Old 01-17-2022 , 01:53   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #108

When playing the Holdout mutation, the third person camera for barricading or spending points to buy an item, the leg model isn't hidden and you can see it clipping through your player model. Any chance this can be fixed? Thank you!
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JLmelenchon
Senior Member
Join Date: Mar 2019
Old 06-07-2022 , 19:35   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #109

is it not possible to kill entity and not just hide it ? It will save ressources.
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 06-09-2022 , 06:41   Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)
Reply With Quote #110

Quote:
Originally Posted by JLmelenchon View Post
is it not possible to kill entity and not just hide it ? It will save ressources.
Quote:
Originally Posted by JLmelenchon View Post
"static bool ShouldHideLegs"

Please add in this section the situation where survivor is using medkit, and also if client is sourcetv.
you can submit fixes and improvements on github repo as pullrequest.

https://github.com/LuxLuma/-L4D2-Survivor_Legs

Quote:
Originally Posted by Doc Cobra View Post
When playing the Holdout mutation, the third person camera for barricading or spending points to buy an item, the leg model isn't hidden and you can see it clipping through your player model. Any chance this can be fixed? Thank you!
idk never played it and ill likely not look into it sorry
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