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Solved L4d - Prevent infected cloning on servers with unlimited team switching


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 03-01-2022 , 22:14   Re: L4d - Prevent infected cloning on servers with unlimited team switching
Reply With Quote #21

Quote:
Originally Posted by plug344 View Post
Sorry, do L4D2 have these errors and need to be fixed?
1. Infected cloning is not a bug/error, finishlast just wants to kill infected bot if the alive real infected player changes team or leaves the server. If you want this in l4d2, download l4d2_nosecondchances.sp.

2. There is a bug sometimes infected player switchs team to survivor, the survivor gets incapped/killed instantly. Watch this Video.
This happens in both l4d1/2 game, if you want to fix, install remove_touch_links.
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Last edited by HarryPotter; 03-01-2022 at 22:15.
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plug344
Member
Join Date: Dec 2021
Old 03-02-2022 , 03:08   Re: L4d - Prevent infected cloning on servers with unlimited team switching
Reply With Quote #22

Quote:
Originally Posted by HarryPotter View Post
1. Infected cloning is not a bug/error, finishlast just wants to kill infected bot if the alive real infected player changes team or leaves the server. If you want this in l4d2, download l4d2_nosecondchances.sp.

2. There is a bug sometimes infected player switchs team to survivor, the survivor gets incapped/killed instantly. Watch this Video.
This happens in both l4d1/2 game, if you want to fix, install remove_touch_links.
Thank you very much for your reply!
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