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[L4D & L4D2] MultiTanks (version 1.6)


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Newf
Senior Member
Join Date: Dec 2009
Old 05-07-2010 , 14:30   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #101

the smoker plugin causes flying tanks? wtf? lol.
please confirm this if you can.
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Eraa
Senior Member
Join Date: Mar 2010
Old 05-08-2010 , 11:13   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #102

Hard to confirm like this happen from time to time, in any case I have not seen the bug since.

I have a question to setting of this plugin.
I have that actually :
Code:
 
--- Server.cfg
sm_cvar director_tank_lottery_selection_time 4
sm_cvar director_tank_lottery_entry_time 0
-- Multitank cvar :
mt_spawndelay "2.0"
mt_spawndelay_escape "2.0"
---
mt_spawntogether "1"
mt_spawntogether_final "1"
mt_spawntogether_escape "1"
---
mt_spawncheck "8.0"
It happens quite often as a tank does not pop, if some one find a better setting ...
Also, HERE Red Alex told to place spawndelay higher than director_selection, if I did that the first tank pop where the director has chosen, but the second appears closer to the survivors, not on the first.
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proz96
Junior Member
Join Date: Apr 2010
Old 06-04-2010 , 09:03   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #103

Erm is there a way to put a default hp for tank and then increase the number of tank there are ?? Is very troublesome to switch to 4000 for normal mode and 8000 for advance/expert mode in the cfg
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 06-07-2010 , 14:00   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #104

you can use this plugin: http://forums.alliedmods.net/showthr...+Config+Loader

and cut this line from miltitank "AutoExecConfig(true, "l4d_multitanks"); in the .sp file,
recompile it and use the cvar from the multitank.cfg into the game mode loader.... with that you need to make coop_easy.cfg, coop_normal.cfg etc, etc this way you can set cvars for every difficulty you want
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Last edited by Danny_l4d; 06-07-2010 at 14:11.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 06-19-2010 , 22:53   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #105

HI

I have a 20 VS server and I get a problem with this plugin. Sometimes one tank just disappear, usually in the first round of the map.
Take a look at my cfg file, but I guess it's all correct the cvars:

Quote:
// ==== GENERAL SETTINGS ====
// Plugin enabled?
mt_enabled "1"
// Tanks spawn auto? (DO NOT MODIFY)
mt_autospawn "1"
// Debug mode
mt_debug "1"
// Time when check that all tanks spawned
mt_spawncheck "4.0"
// Delay between Tanks spawns [normal and escape]
mt_spawndelay "2.0"
mt_spawndelay_escape "2.0"
// Tanks spawns together? [normal, final, escape]
mt_spawntogether "1"
mt_spawntogether_final "1"
mt_spawntogether_escape "1"
// Say about tank HP?
mt_tankhp_announce "0"


// ==== VERSUS SETTINGS ====
// Regular tanks [Count and Health]
mt_count_regular_versus "2"
mt_health_regular_versus "10000.0"
// Tanks on final map (Before final start!) [Count and Health]
mt_count_finale_versus "2"
mt_health_finale_versus "10000.0"
// Final tanks [Count and Health]
mt_count_finalestart_versus "2"
mt_health_finalestart_versus "10000.0"
// Final tanks (Second Wave) [Count and Health]
mt_count_finalestart2_versus "2"
mt_health_finalestart2_versus "10000.0"
// When escape start [Count and Health]
mt_count_escapestart_versus "2"
mt_health_escapestart_versus "10000.0"
So... Is something wrong?
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 06-21-2010 , 21:23   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #106

A lot of times the tank just disappear, and if you lost the control of the tank, in some cases also disappear.

Please fix the plugin,
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 07-31-2010 , 17:13   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #107

With the update 07/30, now appear another bug. The second tank in final get just 6.000 for both teams.

mt_health_finalestart2_versus = 22000 (Still 6000)

Someone, can fix this? Also the problem that if u get 2 thanks at same time 1 disappear?

Thanks
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ILLidianFayt
New Member
Join Date: Aug 2010
Old 08-14-2010 , 20:21   Re: [L4D] MultiTanks
Reply With Quote #108

Hello
I need some help with that !!
I wanna know...where do i have to put the plugins thanks
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 09-07-2010 , 03:00   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #109

Hi guys

I have a 20vs server running super versus and I realized a serious problem. I get MultiTanks for get a good HP for the Tank (by superversus it's not ok) so I set Hp to 22000 by MT. The problem is, if the tank is dying the players pass the control to bot and the tank get full helth again. So, I need help, is there a way to correct this bug, if a bot get the tank, HP not get full again?

Thank you
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combataran
New Member
Join Date: Oct 2010
Old 10-06-2010 , 04:56   Re: [L4D & L4D2] MultiTanks (version 1.5)
Reply With Quote #110

Where to put the cfg file?
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