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TF2 Melee Mode v0.4 (8/25)


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Acksull
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Join Date: Jul 2008
Old 12-18-2009 , 13:21   Re: TF2 Melee Mode v0.4 (8/25)
Reply With Quote #111

After the latest Soldier/Demoman update to TF2 this plugin will now crash the server.

Using sm 1.3.0 dev and mm 1.7.1

Any chance of update? This is a vital plugin on my server.

Thanks
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 12-21-2009 , 05:35   Re: TF2 Melee Mode v0.4 (8/25)
Reply With Quote #112

This appears to have been fixed as of yesterdays gamedata updates.
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Aizek
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Join Date: May 2009
Old 12-21-2009 , 13:24   Re: TF2 Melee Mode v0.4 (8/25)
Reply With Quote #113

where i can find new gamedata?
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 12-21-2009 , 14:01   Re: TF2 Melee Mode v0.4 (8/25)
Reply With Quote #114

Your gamedata should be updating automatically to your sourecmod installation.
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Aizek
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Join Date: May 2009
Old 12-21-2009 , 14:18   Re: TF2 Melee Mode v0.4 (8/25)
Reply With Quote #115

waiting for 1.3
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simoneaolson
Member
Join Date: Sep 2009
Old 02-26-2010 , 01:06   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #116

Quote:
Originally Posted by bl4nk View Post
It does, but I was running into some problems with the resupply cabinets not disabling for some reason. I'm not sure if chundo fixed it or not, but ClassChooser can do melee-only.

[edit]

After looking at this plugin's code, it seems he uses the same method I use in my ClassChooser. So, unless his plugin is blessed or something, it will probably produce the same problems mine does; where some of the resupply cabinets just won't disable for some reason.

Found a method for disabling resupply cabinets. This specific function toggles the cabinets, so run the function again to enable them.

Code:
public Action:ToggleResupply()
{

    new temp = -1
    while ((temp = FindEntityByClassname(temp, "func_regenerate")) !=  -1)
    {
        AcceptEntityInput(temp, "Toggle")
    }
    
}
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 02-26-2010 , 04:27   Re: TF2 Melee Mode v0.4 (8/25)
Reply With Quote #117

The old method works fine now, it just needed a new gamedata.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 03-03-2010 , 03:42   Re: TF2 Melee Mode v0.4 (8/25)
Reply With Quote #118

Is there anyway that I can separate what team gets melee only?

Also is there anyway that I could disable certain classes from being picked every time melee starts, like solider heavy and the eye lander?

Would be awesome thanks.
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Last edited by alinayg; 03-03-2010 at 04:01.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 03-03-2010 , 04:07   Re: TF2 Melee Mode v0.4 (8/25)
Reply With Quote #119

Both are possible with a little coding alterations.
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 03-03-2010 , 04:30   Re: TF2 Melee Mode v0.4 (8/25)
Reply With Quote #120

Quote:
Originally Posted by DontWannaName View Post
Both are possible with a little coding alterations.
Well, there go my hopes then lol.
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