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TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.


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Author
Snipeman
Junior Member
Join Date: Feb 2008
Location: Bellevue, WA
Plugin ID:
296
Plugin Version:
1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    This simple mod removes HUD notification for kills made with the Spy's knife, and when buildings are destroyed by sappers.
    Old 02-25-2008 , 01:22   TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #1

    This simple mod removes HUD notification for kills made with the Spy's knife, and when buildings are destroyed by sappers.

    Cvars:

    sm_hide_kills_knife 1
    sm_hide_kills_sapper 1

    Future plans:

    No death cam when killed by a spy, or by a sniper's rifle. Also anything else I feel will make the game more interesting.
    Attached Files
    File Type: sp Get Plugin or Get Source (SnipemanMod.sp - 2940 views - 1.6 KB)

    Last edited by Snipeman; 02-25-2008 at 01:29.
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    DontWannaName
    Veteran Member
    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 02-25-2008 , 01:27   Re: TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #2

    can you post screenshots?
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    Snipeman
    Junior Member
    Join Date: Feb 2008
    Location: Bellevue, WA
    Old 02-25-2008 , 01:29   Re: TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #3

    I'm not sure what you're asking for exactly. You want a screenshot of something not being displayed?
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    pRED*
    Join Date: Dec 2006
    Old 02-25-2008 , 01:47   Re: TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #4

    Yes.

    I think it would go nicely with this screenshot of nothing.

    Nice plugin.

    #include assumes .inc by default but I guess theres no harm in having it there.

    Approved.
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    bl4nk
    SourceMod Developer
    Join Date: Jul 2007
    Old 02-25-2008 , 02:14   Re: TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #5

    I'm just curious.. What's the reason behind this plugin?
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    DontWannaName
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    Join Date: Jun 2007
    Location: VALVe Land, WA
    Old 02-25-2008 , 02:30   Re: TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #6

    Thats why I wanted a screenshot. To see the removed HUD and to know what it really does. I understand the 2nd part to not give out who the spy is and where the sniper is but not the first part. Pred, that screenshot has little tiny dots of something lol.
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    Snipeman
    Junior Member
    Join Date: Feb 2008
    Location: Bellevue, WA
    Old 02-25-2008 , 05:12   Re: TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #7

    Right now it just removes the kill spam in the upper-right corner for knife kills and sappers killing buildings. The reasoning behind this is that when a spy is behind enemy lines doing his stealthy thing, announcing where he is and what he's doing to the whole server via killspam is not cool, in my opinion.

    If it's possible I might add the HUD notification back for just the attacker/victim. This first version was just what I whipped up in a few minutes, having never used Pawn or made a server modification before. After work I'll look into doing some more complicated stuff with the SDK calls and whatnot. Hope my tinkering here proves useful to somebody.
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    bl4nk
    SourceMod Developer
    Join Date: Jul 2007
    Old 02-25-2008 , 10:43   Re: TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #8

    I guess I can understand the spy part of the plugin, but I still don't get the sniper part.
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    Snipeman
    Junior Member
    Join Date: Feb 2008
    Location: Bellevue, WA
    Old 02-25-2008 , 12:54   Re: TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #9

    Quote:
    Originally Posted by bl4nk View Post
    I guess I can understand the spy part of the plugin, but I still don't get the sniper part.
    The sniper part of the plugin hasn't been implemented yet.

    Back in the glory days of Team Fortress and Team Fortress Classic, snipers would spend a lot of time in front of or inside the enemy base shootin' dudes as they left. This is not currently viable as the killcam reveals the sniper's exact location to his victim. When the victim respawns he knows exactly where the sniper is and will hunt him down.

    A major part of Team Fortress gameplay used to be growing more experienced and familiar with the maps, predicting where your enemies would be, and hunting them down. Removing the killcam in some of these instances will hopefully bring that dimension back to the game.

    Got a couple late nights at work this week since there's a milestone deadline on Wednesday. Not sure when I'll be able to add the new features but I'll get to it when I can.
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    ThatGuy
    Senior Member
    Join Date: Nov 2007
    Old 02-25-2008 , 17:26   Re: TF2: SnipemanMod : No knife kills or sapper building kills show on HUD.
    Reply With Quote #10

    Looking forward to the sniper killcam!
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