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[EXTENSION] Late Downloads


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DJPlaya
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Join Date: Nov 2014
Location: Germany
Old 04-26-2021 , 12:43   Re: [EXTENSION] Late Downloads
Reply With Quote #51

Quote:
Originally Posted by FroGeX View Post
Still works in csgo when player have set sv_allowupload 1?
I havent tested it, but thats the only Reason this Extension failed for CSGO in the first Place, so it should be fine.
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Last edited by DJPlaya; 04-26-2021 at 12:44.
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Sappykun
Member
Join Date: Nov 2019
Old 05-12-2021 , 15:56   Re: [EXTENSION] Late Downloads
Reply With Quote #52

I'm trying to compile this extension to see if I can't use it in my Resizable Sprays plugin.

Running the AMBuild script produces the following error on both GCC 7.5 and 10.3:

Spoiler


What do I need to do to get this to compile correctly?

I am hoping to build this on Ubuntu 18.04 for TF2 and L4D2.

Last edited by Sappykun; 05-12-2021 at 15:57.
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 05-12-2021 , 17:04   Re: [EXTENSION] Late Downloads
Reply With Quote #53

Sappykun, here are builds for L4D1, L4D2, TF2.

SM 1.10. Built on Debian 9.

I can't tell you what's wrong on your side.
Attached Files
File Type: zip latedl-linux_release_1.0.2.0.zip (834.5 KB, 153 views)
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Zynda
Member
Join Date: Jul 2011
Old 05-13-2021 , 05:48   Re: [EXTENSION] Late Downloads
Reply With Quote #54

Quote:
Originally Posted by Sappykun View Post
I'm trying to compile this extension to see if I can't use it in my Resizable Sprays plugin.

Running the AMBuild script produces the following error on both GCC 7.5 and 10.3:

What do I need to do to get this to compile correctly?

I am hoping to build this on Ubuntu 18.04 for TF2 and L4D2.
Building against SM 1.11 requires -std=c++14 because of changes to amtl I believe.

Update AMBuildScript or build against SM 1.10.

Side note about GCC, I've had numerous problems building against hl2sdk-l4d2 with GCC (10.2) this extension being no exception. I use clang for anything sourcemod related (this is also the default on projects using the newer versions of the AMBuild API).

Last edited by Zynda; 05-13-2021 at 06:09. Reason: Note about compiler
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ilj701
Junior Member
Join Date: Mar 2021
Old 05-20-2021 , 19:22   Re: [EXTENSION] Late Downloads
Reply With Quote #55

Quote:
Originally Posted by Zynda View Post
Building against SM 1.11 requires -std=c++14 because of changes to amtl I believe.

Update AMBuildScript or build against SM 1.10.

Side note about GCC, I've had numerous problems building against hl2sdk-l4d2 with GCC (10.2) this extension being no exception. I use clang for anything sourcemod related (this is also the default on projects using the newer versions of the AMBuild API).
Is that clang a extension to send/request files to clients?
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 05-20-2021 , 20:06   Re: [EXTENSION] Late Downloads
Reply With Quote #56

clang is a compiler. Use these variables in the script to set up it:
Code:
export CC=clang
export CXX=clang++
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ilj701
Junior Member
Join Date: Mar 2021
Old 05-21-2021 , 10:16   Re: [EXTENSION] Late Downloads
Reply With Quote #57

Quote:
Originally Posted by Dragokas View Post
clang is a compiler. Use these variables in the script to set up it:
Code:
export CC=clang
export CXX=clang++
I think this extension is broken either way.
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Dragokas
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Join Date: Nov 2017
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Old 05-21-2021 , 10:24   Re: [EXTENSION] Late Downloads
Reply With Quote #58

3 years ago it is worked normally in L4D1, except for cases I described in this topic.
Can't say about other games.
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Sappykun
Member
Join Date: Nov 2019
Old 05-23-2021 , 00:33   Re: [EXTENSION] Late Downloads
Reply With Quote #59

Clang compiles the extension just fine. The extension works fine in TF2, I've been using it for version 2 of my spray plugin.
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stece
Junior Member
Join Date: May 2021
Old 02-05-2022 , 11:36   Re: [EXTENSION] Late Downloads
Reply With Quote #60

Is it possible to force the client to enable sv_allowupload? I tried using a point_clientcommand with vscipt
EntFire("@clientcommand", "Command", "sv_allowupload 1");

But it doesn't seem to do anything

Would love to use this on our server, but I don't want to write a manual explaining the players to enable that command. :/
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