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FF2 Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)


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Epicman.
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Join Date: Aug 2015
Location: Canada
Old 06-18-2018 , 19:30   Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)
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Hello, i sorta said on my pillar men boss thread that i would probably never post a boss after that one, but for some reason ive had alot of motivation to make ff2 bosses again. maybe its because i took like 6 months off lol but i digress. THESE, are my newer bosses. i WILL be adding more bosses (hopefully) so stay tuned.

PILLAR MEN BOSS: https://forums.alliedmods.net/showthread.php?t=307990

THE NEW BOSSES:

_____________________________________________ ______________________________________

Dio Brando


ABILITIES

Jump height is increased
Weighdown

RAGE: Spawns zombies, 3 Teleports and Mini crits

LIVES: You can REGEN lives, after you lose one, you need to wait 2 minutes for another one.

DOWNLOAD: https://www.dropbox.com/s/mpwqi65nwz...rando.rar?dl=0

Thanks to JuegosPablo for letting me redo his boss (THANKYOU)

_____________________________________________ ______________________________________


Ganondorf


ABILITIES

Super Jump
Weighdown

RAGE: Beast Ganon


Faster Speed and anyone that touches you will cause instant death

(NOTE: Boss does resize, just a warning, he might get stuck in the wall if close enough)

DOWNLOAD: (REMOVED, because this boss was a boring rock clone, if you want to redo it, go for it, and i might redo it in the future

_____________________________________________ ______________________________________


Metal Mario


ABILITIES

Super Jump
Weighdown
No knockback (excluding pyros)

RAGE: aim at a player to shoot a deadly fireball and burns nearby players

DOWNLOAD: https://www.dropbox.com/s/bvga1298mh...Mario.rar?dl=0

_____________________________________________ ______________________________________


Chain Chomp


ABILITIES

Charge (You'll need to jump or else it wont work properly)
Weighdown
No knockback (exluding pyros)

SLAM: Press middle mouse to slam into the ground (85 Rage required)

RAGE: Crits and Sentry stun

BUGS: Models hitbox is sorta bad, couldnt find a way to fix that, but its still fairly easy to hit with guns, i dunno about the grenade launcher though

Thanks to Noobis for the original concept of this hale

DOWNLOAD: https://www.dropbox.com/s/nhrxr4oule...Chomp.rar?dl=0

_____________________________________________ ______________________________________





R.O.B The Robot (READ FIRST)

(before usage of this boss, please note the model could POTENTIALLY not work on players screens. im hoping that i fixed it, but if its still screwing up, please let me know so i can get rid of this boss asap)

ABILITIES

Super Jump
Weighdown
Glide

RAGE: Shoots lasers by holding down mouse1 and stun

DOWNLOAD: https://www.dropbox.com/s/lakj4pijtp...R.O.B.rar?dl=0

_____________________________________________ ______________________________________


Sam and Max


ABILITIES for Sam

Super Jump
Weighdown

RAGE: Bullet dodge, mini crits and gains a shotgun

ABILITIES for Max

Jump height is increased
Weighdown

RAGE: Gains lugarmorph, faster speed and crits

DOWNLOAD: https://www.dropbox.com/s/2c0m5s0qfq...20Max.rar?dl=0

_____________________________________________ ______________________________________

Rudol Von Stroheim

(Rage Model)

ABILITIES

Super Jump
Weighdown

Rage: Rocket Barrage (Shoots rockets out of stroheims back, also since the rockets do low dmg, he gets mini crits too)

DOWNLOAD: https://www.dropbox.com/s/z6xuekysa9...oheim.rar?dl=0

_____________________________________________ ______________________________________

(more bosses to come)

CREDITS

DIO:
Jojo eyes of heaven modelers for the dio model (i just ported it out/rigged)
JuegosPablo for dio's sounds and original concept
Ravensbro for the original zombie files (used for demo samedi)

Ganondorf:
not sure who originally ported it out, but thanks to RatchetMario for porting out the beast ganon model

Metal Mario:
Thanks to Apoc Hedgie and RandomTBush for the mario odyssey models (just took metal mario's model)

Chain Chomp:
not sure who ported this one out again, was from models resource, had to fix it up abit and add new bones
Noobis for the original boss/concept, i just redid it

R.O.B:
Thanks to RandomTBush for porting out Rob's model

Sam and Max:
Thanks to DX7.EP for porting out the sam and max models

Stroheim:
Credits to the original JJBA Eyes of heaven modelers for the original Stroheim model

hoping to have more motivation to make more bosses, so stay tuned for that

also you'll need all the subplugins the bosses offer, your server should have most if not all plugins for ff2, but for chainchomp you'll need the underwater arena plugin for the charge

Last edited by Epicman.; 08-11-2018 at 19:24. Reason: stroheim boss
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Transit Of Venus
Senior Member
Join Date: May 2014
Location: Australia
Old 06-28-2018 , 08:29   Re: Epicman's NEW FF2 Bosses
Reply With Quote #2

Ganondorf rage model is a Error because you put .mdl on mod_download. also you should add there .phy files to download.
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Epicman.
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Join Date: Aug 2015
Location: Canada
Old 06-28-2018 , 21:28   Re: Epicman's NEW FF2 Bosses
Reply With Quote #3

Quote:
Originally Posted by Transit Of Venus View Post
Ganondorf rage model is a Error because you put .mdl on mod_download. also you should add there .phy files to download.
lolrip forgot about the phy file, as for the mod_download, lol my mistake, ill update that rn
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Epicman.
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Join Date: Aug 2015
Location: Canada
Old 07-09-2018 , 17:28   Re: Epicman's NEW FF2 Bosses (New boss)
Reply With Quote #4

New boss, Sam and Max

check it out on the thread
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MeeMFromHH
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Join Date: Sep 2015
Location: Degroot Keep
Old 07-09-2018 , 22:15   Re: Epicman's NEW FF2 Bosses (New boss)
Reply With Quote #5

You might as well take full responsibility of Pootis Bird. I mean, I created him in the first place, but you gave him way more interesting abilities than I could. I'll let you take ownership of the Pootis Bird boss.
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Sadao
Member
Join Date: Jul 2017
Old 07-10-2018 , 03:03   Re: Epicman's NEW FF2 Bosses (New boss)
Reply With Quote #6

Darn, i made a version of max and sam before, but i kept it private and i was planning to release it soon.

rip indeed me
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Epicman.
Senior Member
Join Date: Aug 2015
Location: Canada
Old 07-10-2018 , 15:59   Re: Epicman's NEW FF2 Bosses (New boss)
Reply With Quote #7

Quote:
Originally Posted by Sadao View Post
Darn, i made a version of max and sam before, but i kept it private and i was planning to release it soon.

rip indeed me
damn, sorry about that lol. if i were to know that i wouldnt have released them rip
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Sadao
Member
Join Date: Jul 2017
Old 07-11-2018 , 01:29   Re: Epicman's NEW FF2 Bosses (New boss)
Reply With Quote #8

Quote:
Originally Posted by Epicman. View Post
damn, sorry about that lol. if i were to know that i wouldnt have released them rip
Nah, it's okay both of our rigs is different anyway, mine is rigged to heavy

and sam's rigged to engie
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Epicman.
Senior Member
Join Date: Aug 2015
Location: Canada
Old 08-11-2018 , 19:22   Re: Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)
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New boss, Rudol Von Stroheim, from JJBA Part 2
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Nameless The Nue Producer
Member
Join Date: Aug 2018
Location: vsh_apg_v2
Old 05-13-2019 , 04:02   Re: Epicman's NEW FF2 Bosses (New Boss and Removed Ganondorf)
Reply With Quote #10

Idk if you're still around here but you forgot to put "blocked" "1" in max's config, to block him from appearing randomly and not to be chosen in the boss selection.
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Last edited by Nameless The Nue Producer; 05-14-2019 at 05:12.
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